Surfing the Neutron Superhighway

I left Jaques on Tuesday evening, heading for the bubble in a 19LY mildly engineered Python. It's going pretty well so far and I think others will want to go this route one way or the other, or both, so I'd like to share my tips to help speed you safely on your way.

It's really quite simple once you get the hang of it, but it does take a bit of practice. I practiced in the 2.2 Beta, when it was both safer and more Dangerous. The good news is that it doesn't seem to matter what ship you're in: I've done this in a Sidey, an Asp, a DBX and now a Python. So get a Sidey, add a fuel scoop, find a Neutron star or White Dwarf and practice. (White dwarfs are more difficult to scoop safely than Neutron stars, so they're good practice, and there are several in the bubble, but they only give a 50% boost, while Neutron stars give a 400% boost.)

Before you begin: Make sure you have an AFMU. Open the galaxy map (Star tab) and DE-select all star types except "Non-Sequence stars". There's no need to tick the "Apply filter to route" button.
Jaques is located below the galactic plane, and so are the bases dotted along the way (There are other threads about that. Fortunately, that's also where one of the huge neutron fields are. You'll want to head down to about 100 - 1000 LY below the galactic plane (The second number in the X,Y,Z coordinates shows this). At the right level? Good. :)

I'll assume you've just made your first jump to a Neutron star, and your throttle is at zero. Since the 2.2.02 fix, you should emerge about 0.71 LS away from the star, perpendicular to the jets.

1. Keep throttle at zero, honk and scan the star.

2. While the star is being scanned, open the galaxy map. Your jump range is in the bottom left corner of the Navigation tab. Multiply that number by 4 and target a Neutron star within that range.

3. Exit the galaxy map. The scan should have finished now. GENTLY accellerate towards one of the jets. Not too fast, an watch for the "gravity line" and stay outside it, but more importantly (because it won't show up if you're going too slow, which you want to do) watch out for the "IMPACT" warning near the top right of your screen. If you see it, veer away from the star until it goes away.

4. As you get close to the jet, pitch away from the star and slow down. You are now entering the jet diagonally, rather than straight across, meaning you will have more time to slow down once you enter it, and you run less risk of accidentally zooming into the star when you accelerate out of the jet, because you're facing away from the star. (If you go right through it without charging your FSD, you still take 1% damage to your FSD.)

5. As soon as you enter the jet (Your ship wobbles about, makes creaking noises and you get a warning message like "FSD tolerances exceeded" or something) ZERO THROTTLE.

6. As soon as you get a message like "FSD supercharged" or something, FULL THROTTLE and get out of there.

7. CHECK YOUR FUEL! This is very important. You will be making jump after jump, at or near your maximum range, jumping to stars which cannot be scooped.

8. Check your fuel level against how much fuel this jump will use. Still feel safe? OK...

9. Did I mention "Check your fuel"? Do it again.

10. Press "H" (Or whatever button you use to initiate a hyperspace jump) and face your target star.

11. Check your fuel one last time. Last chance (until next jump, which could be too late).

12. When the countdown starts, ZERO THROTTLE.

13. GOTO 1.

I've been managing about 2.5 minutes between jumps. The fastest I can jump is about every 45 seconds, but realistically, with scooping and aligning with the next target, call it a minute per jump. So with Neutron boosts giving a 400% increase to jump range, this saves not quite half the time to cover a certain distance (give or take, and I'm sure I can improve it with more practice). Of course, you need to stop for fuel every so often, but there are plenty of scoopable stars in the Neutron fields. Just re-select some scoopables on the galaxy map and pick one when you need to, then de-select them again after scooping and start again.

Happy boosting Commanders! o7
 
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Something funny: if you are in the debug camera, only the camera will get shaken around - the ship will keep flying straight.
 
Opposite of risky really, because you'll keep your course that way. No struggling - just pop back into ship view once the camera stops shaking.
 
P.S. I've noticed that the farther away from the star you are when you enter the jet, the longer it takes to supercharge your FSD. I don't know if this results in more damage.

Opposite of risky really, because you'll keep your course that way. No struggling - just pop back into ship view once the camera stops shaking.
But how do you know when you're supercharged? Thanks, but I'd rather keep my hand on the throttle so I can bug-out ASAP.
14. Hope you don't suffer a disconnect [downcast]

That shouldn't be a (big) problem, as you'll be outside the exclusion zone. Just low-wake away. If your ship is being buffeted by the magnetic field/particle stream, keep your throttle at zero and boost when you're pointing away from the star.
 
There are several types of NS - some are easier to scoop than others. The long thin ones are the easiest as you can enter the stream near the end (furthest from the star) and have minimal turbulence. Then there are ones with short wide powerful cones - these are the ones that seem to hardest to scoop from as the turbulence is greater - I have tended to to just skim the edge of these con to minimise the turbulence.
I also do turn the ship so that it is parallel with the cones and head for the end of the cones - saves making a silly mistake and being forced out of supercruise.
 
But how do you know when you're supercharged? Thanks, but I'd rather keep my hand on the throttle so I can bug-out ASAP.

You can get a feel for how long it takes from a few normal scoops and then just set your throttle accordingly. As long as it works I'm taking this over struggling with turbulence.

Or you can simply just use it to get out straight and quickly (full throttle + external camera upon super charge; switch back to ship when the camera stops shaking).
 
Good post did a fair bit of Neutron jumping myself on the way back from Jaques. Two things to add from my ride in.

keep an eye on FSD damage, I had some strange goings on when I let it drop below 80%, one being a overload as i jumped into a system everything went off and I was gaining heat, did a ship reboot which sort of helped.

Be wary of disconnections, I had two and both times it dumped me back into the jet in normal space, first one killed me, second I got out.
 
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Good idea to already put the canopy in repair while you're still in there perhaps?

Respawning inside the jet caught me by surprise, as I disconnected in hyperspace. Headless chicken time ensued, and I couldn't find the bloody thing, so I just got outta there and repaired later.

Another tip: Stay on the Colonia outpost route. I made a detour to see something interesting I read about and nearly got stranded like Macedonica. Fortunately, I had jumponium, and I didn't need a 400% Neutron boost to get out. Not only that, but I was unfriendly with Colonia Council because of bounty hunting at Jaques. Sold my data at the first two station along the way and now I'm allied.
 
I thought that re-spawning inside the jet stream after a disconnection error was fixed in 2.2.02 update.....until it got me a couple of hours ago. Managed to escape with medium damage to my 'Conda - 22% Canopy left (phew!!).

All repaired - well what can be repaired with AFMU.

C'mon FD, sort it out! If I jump into a system without knowing it's a NS system or enter at full throttle & crash in the star or get damage while Supercharging - then it's all my own risk or fault.

But when I'm careful & 1500LS away from the NS scanning other objects & the game disconnects me & a re-load puts me back in the jet stream - THAT'S JUST STUPID AND A GAME BREAKER!!
 
I thought that re-spawning inside the jet stream after a disconnection error was fixed in 2.2.02 update.....until it got me a couple of hours ago. Managed to escape with medium damage to my 'Conda - 22% Canopy left (phew!!).

All repaired - well what can be repaired with AFMU.

C'mon FD, sort it out! If I jump into a system without knowing it's a NS system or enter at full throttle & crash in the star or get damage while Supercharging - then it's all my own risk or fault.

But when I'm careful & 1500LS away from the NS scanning other objects & the game disconnects me & a re-load puts me back in the jet stream - THAT'S JUST STUPID AND A GAME BREAKER!!

Suggestion to FD:
How about when we enter hyperspace, THAT becomes a "point in time save", rather than whenever the server last decided to check where we were?
 
I thought that re-spawning inside the jet stream after a disconnection error was fixed in 2.2.02 update.....until it got me a couple of hours ago.

I feel a little better about my paranoia now... I just stumbled upon my first neutron star since 2.2 dropped, and with nearly 15 months of data on board I considered re-plotting, but went for it. It does look nice now, but I flew 100ls away and dropped out of of supercruise before I targeted the next system and jumped, I thought about quitting to the main menu as well having had a disconnect 2 or 3 jumps previously...

Attempting an FSD boost was never even considered.
 
The bottom line is this needs to be fixed. Period. end of story.

If you are in a NS / WD system and you suffer a disconnect you are logged (as in screwed) back in OUT of SC getting instant damage ( yeah FSD ) so you can't get out.

Oh I see all the strategies and oh don't panic posts. just do this!!!! and do that!!!

But this should not be happening.

If I spend an hour driving away from a Neutron Star or a White Dwarf.... and I suffer a disconnect -- is it justified I log into it's cone?

Iain666 I'd say quitting in a NS / WD would be disastrous. maybe I'm reading your post wrong...

I
 
Iain666 I'd say quitting in a NS / WD would be disastrous. maybe I'm reading your post wrong...

I meant in addition to flying 100ls away and dropping to normal space before I jumped I thought about logging to main menu from normal space there and restarting before I jumped, just to be absolutely sure that if I did disconnect on jumping I would be put back well away from the NS. In any other system if I actually quit from normal space I come back in the same place, I'm assuming that fundamental behaviour isn't different in a 2.2 NS system.
 
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