Options: Graphics - Supersampling Vs. HMD Image Quality?

From what I've been able to gather, Supersampling in the settings is just for models to make them smoother. HMD Image Quality will increase the the actual display super sampling. I've found that Turning in game Supersampling down to .75 and HMD Image quality to 1.5, decreases the amount your graphics card has to work to render objects but greatly improves readability of text on screen. Try it out.

Also if you're using a VIVE, I would suggest updating SteamVR to the Beta and enabling Asynchronous reprojection, disabling interleaved reprojection, and enabling always on reprojection in the SteamVR settings. These settings are currently only available on Nvidia cards BTW.
 
Last edited:
Add steamvr SS on top of that. I still use steamvr SS due to that I can not get the same quality with only in game SS and HMD quality.
 
My understanding is that SS is the supersampling implemented in-game by Frontier while the HMD image quality thing is basically the Oculus Pixels per Pixel setting that was previously only available via the Oculus debug tool. I can't say I fully understand why this works but generally people find that lowering SS to something like 0.75 (i.e. actually asking Elite to render its frames at less than the optimal resolution) allows it to give you more bang for buck in terms of maintaining a decent framerate while increasing some of the other graphics quality settings, and then setting the HMD quality to something like 1.5 lets the Oculus runtime software keep the final in-headset display nice and clear and free of jaggies.

Works for me, I'm running SS 0.75 and HMD quality 1.75 with a 1080 with most of the good stuff set to High/Ultra and getting a solid 90fps pretty much everywhere.

https://forums.frontier.co.uk/showt...STAL-CLEAR-D?p=4777257&viewfull=1#post4777257
 
Last edited:
I run HMD at 2.0 and SS at .65, with most stuff at high/ultra on a 980ti.. ASW kicks in around stations and other intensive areas, it looks a lot better this way around, rather than cranking up SS
 
Back
Top Bottom