Plasma Accelarator's upcoming "kame hame ha buff" - Is it appropriate or a no go ?

Plasma Accelarator's upcoming "kame hame ha buff" - Is it appropriate or a no go ?

  • It needs further buffing - increase its base damage by 1000²²²²²% so that it causes a blackhol

    Votes: 46 69.7%
  • It needs further buffing - make it capable of reaching planet-busting scale

    Votes: 31 47.0%
  • It needs further buffing by increasing its fire rate to Multi-Cannon range

    Votes: 29 43.9%

  • Total voters
    66
  • Poll closed .
So to unengineered ships, this is a nerf. Against engineered tank gods, this is a huge buff.

Eh, I don't know. I think what will happen is that the meta will shift away from resistances and to raw hit points - we'll see ships with modded armor and HRPs that add up to a few thousand hull points.
 
Eh, I don't know. I think what will happen is that the meta will shift away from resistances and to raw hit points - we'll see ships with modded armor and HRPs that add up to a few thousand hull points.

That's what I was thinking too. If you go pure buffer against PAs, it makes them about as worthless as they are now as a primary weapon unless they remove the PIP factor (which likely won't happen beyond the beta.)

Resistances is a big factor because of the extreme mitigation with 4 pips, and SCB efficiency. It'll just swing in the other direction. With the new module mitigation, I actually expect TTK to go up both for PvP and PvE (provided they give them to NPCs.)
 
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Eh, I don't know. I think what will happen is that the meta will shift away from resistances and to raw hit points - we'll see ships with modded armor and HRPs that add up to a few thousand hull points.

In which case the other kinetics are also getting a straight DPS buff and if they shift away from resistances, will leave them vulnerable to the higher powered kinetics which already chew through raw hull like a kid through candy.

Explosive weapons may get a similar buff but they want to see how the changes as they are now will affect gameplay. A smart move I believe.
 
In which case the other kinetics are also getting a straight DPS buff and if they shift away from resistances, will leave them vulnerable to the higher powered kinetics which already chew through raw hull like a kid through candy.

Explosive weapons may get a similar buff but they want to see how the changes as they are now will affect gameplay. A smart move I believe.

Cannons are in a sorry state and have been since engineers.
 
Well Saint's Row has a black hole gun so why shouldn't ED?

In all seriousness they are the ones who have access to the stats and are trying to make a reason for people to use underused weapons and upgrades. It will probably be fantastic, then FD will nerf everything so we end up with peashooters because combat is over too quickly with the new system..

G
 
Quite the opposite actually.

Barring the fact I was still able to dodge/get clipped by PAs it's a changer but it's meant to make you focus in the OPPOSITE direction.

It's an equalizer.

From how they described it, here's how it works.

For the sake of ease of example, we'll say the PA does 100 points of damage.

Jimmy Newbwinder is fresh to the game, he just bought his first Cobra MK3 and takes it into a CZ. It's been upgraded at the outfitters but he hasn't taken it to the engineers.

NPC Python 2xPlasmaMcBadass in the CZ launches his dual Plasma rounds at Jimmy Newbwinder's Cobra. Jimmy tries to dodge and takes one to the face. He take 100 points of damage. No resistances because he hasn't take it to the engineers.

Now Tommy "TwoTon" FDLPvPGod takes his heavily modified FDL with as many armor modifications into the same CZ and gets shot at by the same NPC Python 2xPlasmaMcBadass. And takes one to the face.

As of before this change. Tommy would normally just laugh at the Plasma round as it plinks off him doing only 20 points of damage since he managed to engineered his ship armor resistances to 80% (just for the sake of the example, I don't know if this is actually possible). With this change, Tommy might be g out more because it would be doing the full 100 points of damage ignoring his 80% overengineered armor.

Jimmy on the other hand wouldn't notice any such damage increase because it's doing the exact same damage to him anyway.

So you have two ships. One engineered to resist all forms of damage, the other does not. The PA doesn't care and will do the same damage to both with this change.

This change will give the ILLUSION of a damage increase if you're used to seeing lower numbers due to higher resistances. If you're used to flying an unengineered ship, you won't see any change what so ever.

Think of the PA as an equalizer to put PvE people on even footing with the PvP maniacs who overengineer their resistances and help you tackle higher ranked NPCs Dangerous, Deadly, and Elite who are likely to also have these engineered mods. If you're used to taking full damage anyway, you won't see any such change and will just shrug and carry on like normal.

So to unengineered ships, this is a nerf. Against engineered tank gods, this is a huge buff.

Why should CMDRs who don't mod with engineers be on equal footing with those who do?
 
Well Saint's Row has a black hole gun so why shouldn't ED?

In all seriousness they are the ones who have access to the stats and are trying to make a reason for people to use underused weapons and upgrades. It will probably be fantastic, then FD will nerf everything so we end up with peashooters because combat is over too quickly with the new system..

G

Nah. Their favored Pulse Lasers and Multicannons will still reign supreme.
 
Why should CMDRs who don't mod with engineers be on equal footing with those who do?

And who said anything about those who do mod don't have other more powerful weapons OTHER then the PA to shred those who don't?

The PA will let people overcome resistances but will not have a noticeable increase in raw damage.

Combined arms will always win the day over someone who straps nothing but PA's on for now steady sustained damage.

DO NOT DEAL IN ABSOLUTES.
 
Quite the opposite actually.

Barring the fact I was still able to dodge/get clipped by PAs it's a changer but it's meant to make you focus in the OPPOSITE direction.

It's an equalizer.

From how they described it, here's how it works.

For the sake of ease of example, we'll say the PA does 100 points of damage.

Jimmy Newbwinder is fresh to the game, he just bought his first Cobra MK3 and takes it into a CZ. It's been upgraded at the outfitters but he hasn't taken it to the engineers.

NPC Python 2xPlasmaMcBadass in the CZ launches his dual Plasma rounds at Jimmy Newbwinder's Cobra. Jimmy tries to dodge and takes one to the face. He take 100 points of damage. No resistances because he hasn't take it to the engineers.

Now Tommy "TwoTon" FDLPvPGod takes his heavily modified FDL with as many armor modifications into the same CZ and gets shot at by the same NPC Python 2xPlasmaMcBadass. And takes one to the face.

As of before this change. Tommy would normally just laugh at the Plasma round as it plinks off him doing only 20 points of damage since he managed to engineered his ship armor resistances to 80% (just for the sake of the example, I don't know if this is actually possible). With this change, Tommy might be g out more because it would be doing the full 100 points of damage ignoring his 80% overengineered armor.

Jimmy on the other hand wouldn't notice any such damage increase because it's doing the exact same damage to him anyway.

So you have two ships. One engineered to resist all forms of damage, the other does not. The PA doesn't care and will do the same damage to both with this change.

This change will give the ILLUSION of a damage increase if you're used to seeing lower numbers due to higher resistances. If you're used to flying an unengineered ship, you won't see any change what so ever.

Think of the PA as an equalizer to put PvE people on even footing with the PvP maniacs who overengineer their resistances and help you tackle higher ranked NPCs Dangerous, Deadly, and Elite who are likely to also have these engineered mods. If you're used to taking full damage anyway, you won't see any such change and will just shrug and carry on like normal.

So to unengineered ships, this is a nerf. Against engineered tank gods, this is a huge buff.
I don't think PAs gonna make much difference to outcome of non-engineered vs engineered ships battle. Still too much advantages on side of engineered vessel - special effects for weapons, better drives, thicker shields, tougher hulls...
 
My Favorite weapon is making a HUGE comeback.. geddit?? huge?? class 4?? groans.. ok.. yeah that was bad..

I cant wait to test this out. Now I have to head over to Bill Turner and level up.
 
Why should CMDRs who don't mod with engineers be on equal footing with those who do?

Because weapons that accelerate small sun at people don't care.

Same can be said for Plasma vs reactive, military composite and Mirrored armour.
 
Well it will be fun running from every ship I encounter now since I don't have engineered mods or anything to counter these jedi lasers.
(No Horizons DLC)

Hopefully they will reward us NO Horizons DLC players whom successfully earned credits/survived/adapted with better 'somethings'.
(Like 60% off Horizons purchase... Heheh)
Like they rewarded them cannon/plasma users beacuse of their skill. :D
 
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