Pro-tip: analytics. Pre-launch ED tracked "in combat" via client-side logs, which is now disabled. There is no reason whatsoever that the server cannot track this (when a CMDR is Open play) during matchmaking and combat. If a client reconnects to the server, and the server's last record of that CMDR was in combat (from either CMDR involved in the combat), increment some arbitrary tracking value. Once the value hits a certain threshold, take action. It really is that simple.Not possible I'm afraid. FD have no way of knowing wether someones switch is developing a bad port, their neighbour is holding a microwave party, or a fibre landfall somewhere just had a boat crash into it.
No-one has asked for instant repercussions of first offence combat loggers. What the OP states and proves is that repeat offenders are unpunished. That FDev Support don't even check the provided evidence, or logs, or take any action. I am of course assuming you've read the full OP.
Not relevant, see above.Also - video evidence in Elite means absolutely nothing as far as proving combat logging - when the players taking the video can quite easily cut the connection to their victim and make it look like they combat logged when in fact, they are still connected and now either looking at the matchmaker error screen or stuck in a sound loop while they get re-routed.
CMDRs in Open play should be informed that a reliable, fast internet connection is required, otherwise they risk punishment if their "connection drops" during combat with another CMDR. There are two other fully playable modes for those that don't or are unsure.
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