I think you should advertise the location of criminals, but I also think criminals should be able to salvage and refine destroyed ships like minerals for credits and to cover up their crime.
Keep insurance for everyone.
Someone had a good idea a few months ago, that you can "upgrade" your insurance to cover 99% of your rebuy. You pay a one-time fee, and the service grants you 99% of insurance for one-two weeks.
Apply this to the game, and grant one 99% insuranced rebuy every week to everyone who gets killed by a wanted player who isn't pledged to a power that's hostile to you, and isn't wanted himself... on top of it.
I think you should advertise the location of criminals, but I also think criminals should be able to salvage and refine destroyed ships like minerals for credits and to cover up their crime.
The insurance angle is probably a good one as it gives the PK'er shooter / greifer types some risk to carry and something to think about before opening up. Could be implemented much simpler like double their rebuy cost for every PK up until the full cost of the ship. Or simply add the victim's insurance cost to their rebuy without a cap. Also increase Security to badger them with interdictions and strong NPCs - give them some danger. Scale the badgering based on the # of kills. A day will come when they will lose their ship, and a lesson will be learned. Fix the logging first though LOL!
There needs to be some sort of significant monetary impact here as that's is what should be at stake for the victim: the loss of cargo/credits if pirated when trading.
Unfortunately, that part is most likely implemented to stop players from using weaponless means to kill other players. There have been instances where a team of two kill another cmdr, using the mechanic you're talking about. 1 blocking the landing pad, while the other rams the cmdr to death. Without the lethal parking violation, this would quickly be the trollers preferred method.The other issue is re-balancing punishment, i.e., instadeath for a port parking violation seems a bit harsh.
Good point. Doubling or even tripling rebuy would be a decent disincentive BUT...not to CMDRs walking around with billions in the bank (like me). I think that's why the updated bullet:
"Once you've been killed by a clean CMDR, the full cost of your current ship + a re-admittance fee to the Pilot's Federation of X% of your current available balance is required. At which time you are fully reinstated to the Pilot's Federation and are eligible for insurance as per usual."
Is essential. Because it scales the pain proportionally to your bank account balance. 15% of your current balance feels bad no matter how much money you have, for example.
Upon further reflection, this bullet needs work
- WANTED CMDR looses access to Insurance. Insurance is currently provided by the Pilot's Federation. For the duration of time you are wanted by the Pilot's Federation, all rebuys will cost the full price of the ship your ship.
I feel like it's still too easy to just switch to an Eagle and tempt a clean CMDR to kill you, after which you can go back to terrorizing CMDRs. Maybe the time involved in doing all that is enough of a way to discourage the behavior, but I'm just not sure. If it isn't, I'm not sure how to make this one bite without losing its teeth if/when said criminal switches to a Sidewinder.
Does the cost of rebuy become the value of the ship you killed the CMDR in regardless of which ship you finally die in? Is there perhaps a set minimum additional cost in addition to the rebuy for the ship you're currently in that is required as a re-entrance application fee to the Pilot's Federation?
Maybe instead of a flat price, that fee is a % of your current balance! I bet THAT can be made to sting proportionally.
So maybe it becomes:
- WANTED CMDR looses access to Insurance. Insurance is currently provided by the Pilot's Federation. For the duration of time you are wanted by the Pilot's Federation, all rebuys will cost the full price of the ship. Once you've been killed by a clean CMDR, the full cost of your current ship + a re-admittance fee to the Pilot's Federation of X% of your current available balance is required. At which time you are fully reinstated to the Pilot's Federation and are eligible for insurance as per usual.
Yea, I'll add that version to the OP. I'm not sure and fatigue is making me not think clearly (almost 6PM here in Miami and I haven't eaten yet today).
Unfortunately, that part is most likely implemented to stop players from using weaponless means to kill other players. There have been instances where a team of two kill another cmdr, using the mechanic you're talking about. 1 blocking the landing pad, while the other rams the cmdr to death. Without the lethal parking violation, this would quickly be the trollers preferred method.
Just on this I am wondering if it is not better to have a wanted cmdr have to pay the insurance on a destroyed non wanted cmdr..
Makes sense. I would add that the bounty should not clear on death either. In this case 21 days might be too long. Keep it at 7 or 14 days max.
- Special WANTED tag that gets a special/distinct color that appears in ALL systems. This is because you are not just wanted by the system where the crime was committed; you are wanted by the Pilot's Federation itself.
- WANTED CMDR is in effect wanted by 2 factions, both of which will pay the CMDR who kills the WANTED target to collect the Bounty reward. The local system bounty will go dormant in 7 days as normal. The Pilot's Federation bounty and penalty phase will expire in 21 days or if a clean CMDR collects your head. It cannot be paid off.
- Bounty on CMDRs WANTED for CMDR murder increases exponentially based on number of CMDRs killed. Bounty is applied by the Pilot's Federation and can be redeemed in any station.
Sounds good.
- Lost standing with superpower if murdered CMDR was pledged (PowerPlay) to a faction within a superpower. OR lost standing with every superpower the CMDR was ALLIED to. Eg. if you kill a CMDR pledged to Hudson, you lose a significant portion of your current Federation standing.
- Special WANTED tag doesn't apply until a CMDR has been killed. Assault will not trigger the upgraded WANTED flag.
This 1000x!!!. These two need to happen. 150m/s speed limit would be perfect and getting wanted for destroying unmanned drones is ridiculous.
- Running over SLFs at docks will not trigger WANTED status anymore.
- Safe flight speed around docks is raised to 150m/s. This is to prevent griefing. Very few ships go faster than 150m/s with the gear down. Higher than that and you deserve what happens next if you kill a CMDR trying to grief. 150m/s is generous.
- Allow DO NOT REPORT CRIMES AGAINST ME to also prevent giving someone the new WANTED flag. Sanctioned CMDR combat (having don't report turned ON should mean you are open to whatever comes your way) should be all good with the Pilot's Federation. Add a special symbol next to the CMDR name so that a scan will immediately reveal if they have this on or off. Flag cannot be changed during interdiction or for 10 minutes after combat ends (to prevent griefing).
IF CMDR MURDER HAPPENS IN ANARCHY SPACE
- Wanted CMDRs killing Wanted CMDRs adds no additional length to their penalties.
- Killing more Clean CMDRs refreshes the length of all aforementioned penalties.
- Pilot's Federation reduces Insurance coverage cost to 5% for any CMDR that dies to a previously WANTED CMDR. (this is to slightly reduce the punishment for dying to a criminal while further incentivizing bounty hunter CMDRs to go and try to get the kill on them).
Not a damn thing.
No additional crime tag is given.
Pay attention to what back alley you decided to drive behind, nub
Get rekt
GG git gud
- Prevent players WANTED for killing clean CMDRs from docking at any nearby stations (maybe in a 20LY radius). Expiring in 7 days. This cannot be removed by being scanned and killed. This means that you become unable to dock at any port, surface station, or outpost within 20LY of the system you murdered a CMDR in. This restriction should NOT apply to Anarchy systems.
- Prevent ship transfer to or from any station within a 15-20LY radius around the incident location. If your ships are all docked nearby, you will not have access to them for 7 days. This cannot be removed by being scanned and killed. This restriction should NOT apply to Anarchy systems.
- Significantly increase aggression from police NPCs in the ~20LY radius around incident system. WANTED CMDR should not be able to sit in Supercruise in a system with any Sec level for more than 60 seconds before being interdicted by authorities (scaling between Low/Medium/High). Security should respond within 10-20 seconds to a WANTED CMDR interdicting another CMDR in any Low/Medium/High Sec system (again, scaling). This interaction does NOT apply to Anarchy systems.
- WANTED Player loses access to Shinrarta Dezhra and all systems Pilot's Federation controls until Bounty is claimed by another CMDR or the 21 day penalty period ends.
- WANTED CMDR looses access to Insurance. Insurance is currently provided by the Pilot's Federation. For the duration of time you are wanted by the Pilot's Federation, all rebuys will cost the full price of the ship. Once you've been killed by a clean CMDR, the full cost of your current ship + a re-admittance fee to the Pilot's Federation of X% of your current available balance is required. [yesnod] At which time you are fully reinstated to the Pilot's Federation and are eligible for insurance as per usual.
- WANTED Player bounty CANNOT removed BY a CMDR that is (or has been) registered as friend in the last 180 days. Extended to any friends of friends. (purpose here to prevent having friends to simply kill you to remove the special WANTED status and bounty)