Is the game mainly focused on online solo playing?

Recently I read on another thread something I wasn't aware of: instances will be limited to 32 players per instance.

How is the instance system going to work? If I'm in a group of 30 people and we jump to a system, will we only be instantiated into systems with currently 2 or less people? If so, it seems that travelling always in groups of 17 or more people is going to turn always the tide in your favour, as the others will always be in disadvantage (as number of people concerns).

Also, will not this just kill group PvP? I mean, if you're in a big group, you'll never encounter other players or very few, as there is no "space" in the system for others.

Considering that in almost all (if not all) MMOs, guilds/groups/corps/you name it have often hundreds of members... how is this going to work? People can join a guild, but have to be scattered?

Then I thought to myself; wait a minute, maybe this game is supposed to be played online, but solo or in very small groups :S But then, is there a restriction? If not, we go back to what I said of getting advantage by flying together in big numbers (17 to 32).

What do you think?
 
Recently I read on another thread something I wasn't aware of: instances will be limited to 32 players per instance.

How is the instance system going to work? If I'm in a group of 30 people and we jump to a system, will we only be instantiated into systems with currently 2 or less people? If so, it seems that travelling always in groups of 17 or more people is going to turn always the tide in your favour, as the others will always be in disadvantage (as number of people concerns).

Also, will not this just kill group PvP? I mean, if you're in a big group, you'll never encounter other players or very few, as there is no "space" in the system for others.

Considering that in almost all (if not all) MMOs, guilds/groups/corps/you name it have often hundreds of members... how is this going to work? People can join a guild, but have to be scattered?

Then I thought to myself; wait a minute, maybe this game is supposed to be played online, but solo or in very small groups :S But then, is there a restriction? If not, we go back to what I said of getting advantage by flying together in big numbers (17 to 32).

What do you think?
Hi,
ED will be playable online solo or with friends, but the vast majority of interactions are expected to be with NPCs unless you organize it otherwise. To some extent you will be able to tailor your interaction with other players by either going to the core systems (more players) or out exploring (many fewer players).

Also, remember that going in a gang of 17 players might not help against 15 pcs and 30 NPCs :p!
 
Recently I read on another thread something I wasn't aware of: instances will be limited to 32 players per instance.

How is the instance system going to work? If I'm in a group of 30 people and we jump to a system, will we only be instantiated into systems with currently 2 or less people? If so, it seems that travelling always in groups of 17 or more people is going to turn always the tide in your favour, as the others will always be in disadvantage (as number of people concerns).

Also, will not this just kill group PvP? I mean, if you're in a big group, you'll never encounter other players or very few, as there is no "space" in the system for others.

Considering that in almost all (if not all) MMOs, guilds/groups/corps/you name it have often hundreds of members... how is this going to work? People can join a guild, but have to be scattered?

Then I thought to myself; wait a minute, maybe this game is supposed to be played online, but solo or in very small groups :S But then, is there a restriction? If not, we go back to what I said of getting advantage by flying together in big numbers (17 to 32).

What do you think?

many Qs answered here, it is a good read :)
http://forums.frontier.co.uk/forumdisplay.php?f=36
 
Also, remember that going in a gang of 17 players might not help against 15 pcs and 30 NPCs :p!
Thanks for the reply. Maybe I missed something. Do NPCs take sides? I mean, if my gang of 17 players attacks the other 15pcs in the system, will NPCs intervene? Thanks for info.
 
Perhaps this thread of the DDA, will interest you ? http://forums.frontier.co.uk/showthread.php?t=6300

Thanks, I already read that, and specially this sentence made me start thinking about the idea I was explaining: In a nearly full session a player with more friends in the session than that of another arriving at the same time would mean the first player getting in and the second spawning a new session instead.

That's why I said it seems group PvP against other group will be rare or difficult if numbers are close to 32 already in a system.
 
Yes, of course, but will they attack me if I attack another player? Maybe some sort of police yes, but the others?

If you are in police controlled space and if you attack first, unless your target has bounty - police will attack you. The guy with bounty will get attacked by police too since he will be in negative standing and will be wanted status.

In unpoliced space if you and 17 of your friends jump into system owned by pirates they will definitely attack you. If 15 other PCs jump into system owned by pirated - pirates will attack them first. None of this is in game yet. They will need to do a lot of balancing and it's possible since instances can only contain limited number of players game may separate you in 2 different groups depending on how many players are already in the instance you are retrying to join/jump in. Or you may get some weird message - instance overflow, please wait.

ED is not really MMO. It's a single player game with Multiplayer mode. It's like joining Counterstrike/Battlefield map that never ends, but has limit on how many people can play in it. When ED releases - You can play ED single player where everything is AI, you can play ED single player but in persistent universe, where everything is AI but where you can feel other players influence but never meet them. And you can play online version of ED - multiplayer, where you meet real players and feel their influence.
 
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Yes, of course, but will they attack me if I attack another player? Maybe some sort of police yes, but the others?

NPCs will have there own reasons, maybe they are paid by one of the other players, maybe you are an enemy of the faction that they side with. Exactly what will happen really depends on the situation.

Most NPCs will probably be neutral except players can hire up to 2 NPC wingmen, so if you attack the player then they will attack you.

Edit:
Online solo play (with or without other players in the galaxy) will probably be the most common way for the game to be played, co-op will probably be the second most common way to play. PvP will happen too, but it will be more opportunistic than planned.
 
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Thanks, I already read that, and specially this sentence made me start thinking about the idea I was explaining: In a nearly full session a player with more friends in the session than that of another arriving at the same time would mean the first player getting in and the second spawning a new session instead.

That's why I said it seems group PvP against other group will be rare or difficult if numbers are close to 32 already in a system.

Do not forget that 32 players in a group is a current limitation. Frontier said that in the future they will try to do more than 32. But that this be 32 or 64 or 128 or 256 ... players, the limit of a instance and the limit of a group will be always identical. And if the limits of two groups are reached, the fighting between this two groups will be impossible, because they will not be in the same instance
 
Thanks a lot for all the replies. That clarifies a lot.

As Ayo said, I think online solo play will probably be the most common way of playing the game.
 
Yes, of course, but will they attack me if I attack another player? Maybe some sort of police yes, but the others?

If you have a bounty on your head, the real players and the NPCs will attack you anyway. But your friends in your group, will defend you, certainly ...

:p
 
Frontier had declared that the instance where you are correspond to what you can see up on the horizon. Imagine, if a group of 32 players jump together in a stellar system, they will be all together in the same instance, ok ! And if in this stellar system, they disperse, they will find themselves in different instances ? Logically yes, I think. Then they will see other players
 
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Frontier had declared that the instance where you are correspond to what you can see up on the horizon. Imagine, if a group of 32 players jump together in a stellar system, they will be all together in the same instance, ok ! And if in this stellar system, they disperse, they will find themselves in different instances ? Logically yes, I think. Then they will see other players

This sounds very strange. Basically means that my group enters a systems. We send a scout a bit further from what we can see up on the horizon (let's say to see who is around an asteroid field), and suddenly he's in another instance? :eek: OK, no scouting in this game. Forget about all my years of training as scout in EVE :D
 
This sounds very strange. Basically means that my group enters a systems. We send a scout a bit further from what we can see up on the horizon (let's say to see who is around an asteroid field), and suddenly he's in another instance? :eek: OK, no scouting in this game. Forget about all my years of training as scout in EVE :D

I'm not saying it will be like that. But I'm almost sure that Frontier said that an instance is your visual limit. The rest is speculation and will deserve for clarification by a erudite backer, or better yet by Frontier
 
trenkaar said:
Forget about all my years of training as scout in EVE

No, your training will still be useful.

Instance matching will take into account your Friends list. So if 15 of you jump in and split up, you will leave the joint instance and move into 15 separate one. When one of you finds a target, you can all converge on that target.

Unless you mess up (i.e. you target a player when there are already 25 people in that instance), you will all be placed in the same instance when you arrive at the target location.

Note that this is how it should work; nothing's set in stone. Also note that the same matching code may be changed to prevent precisely the ganking that you just described; i.e. it may only allow a couple of your group into the target's instance and leave the rest of you in a different, empty instance. I doubt they'll do this unless it's a real problem - we'll have to see.
 
No, your training will still be useful.

Instance matching will take into account your Friends list. So if 15 of you jump in and split up, you will leave the joint instance and move into 15 separate one. When one of you finds a target, you can all converge on that target.

Unless you mess up (i.e. you target a player when there are already 25 people in that instance), you will all be placed in the same instance when you arrive at the target location.
You won't converge on that target, if the target follows my proposed tactic of always flying in groups of 17+ people, because the system won't allow you to enter that instance. Well, only a few will enter, left unnumbered. That was exactly what I was saying on my first post. I don't see how this is going to work for group PvP. It seems only works for solos or very small groups (ganks against solo players).
 
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