I have Astro A50's, which are awesome, but for simplicity sake, I use the Rift audio more often than not, they are lacking in bass and positional tracking over the Astros and being pads leak a bit of sound, but other than that they are really good.
Plunge taken, it's on the way...
I've been using a Logitech G930 gaming headset, and was planning to use it with the cv1, however, I just discovered there's a mic in the headset! And from what I've read, people are recommending using the built in head phones also since they handle the sound really well.
Anyone else switched from a gaming headset to the cv1's?
Exciting! Drop back in and let us know how you get on.
I ditched the debug tool. The new in-game HMD Quality setting does the same thing.
If FD is reading... the only issue I have with it is that it needs more options. 1.25, 1.5 and 1.75 are too coarse. I'd prefer increments of 0.1.
Note that increasing HMD Quality from 1.0 to 1.25 is a 56% increase in total rendered pixels. This is too coarse an adjustment.
Increasing from 1.0 to 1.1 is a 21% increase in total rendered pixels, a much better choice.
Anyone aware of this, or tried it:
https://www.reddit.com/r/oculus/comments/59pt4y/holy__asw_just_made_my_rift_seem_like_a_cv2/
?
Yeah, it's on by default now with Oculus v1.10 (you used to have to do a registry hack to turn it on). I think that guy slighlty over-enthuses about it but yeah, it's pretty neat when it works. Basically, if your game is struggling to maintain 90fps then ASW limits the game to 45fps and then does some in-betweening (it's a bit cleverer than that but you get the gist) to give 90fps in the headset. It's great for low end systems (and indeed, lowers the minimum spec' for entry level VR, whicb I think is the main motivation for Oculus developing it). It can cause some pretty odd effects in the game tho. Personally (and admittedly I'm in the privileged position of having a 1080) I turn it off (you can press Ctrl+Numpad 1 to turn it off and Ctrl+Numpad 4 to turn it back to auto). Definitely worth experimenting with.
Thanks Alec, is this something you turn on/off in game? I've got things up and running, and am spending most of my time at the moment trying to get the best settings I can. Still adjusting to the change in graphics levels, but as everyone has mentioned, the immersion is amazing.
Still struggling with the galaxy map, but I imagine that will come in time. BTW, I'm using a GTX1070
Thanks for all your help
Posted my optimum settings over here: https://forums.frontier.co.uk/showt...STAL-CLEAR-D?p=4777257&viewfull=1#post4777257
Re: the ASW, yes - you can turn it off while playing the game by pressing Ctrl+Numpad 1 (think you need Numlock on too) and you can turn it back on with Ctrl+Numpad 4. If you press Ctrl+F to turn fps display on (which you'll have to peer at on your screen through the nose gap) you should see it lock to 45fps with ASW turned on, and then revert to whatever your card can manage (ideally 90fps) when it's turned off.
Thanks Alec! I'm going to give your settings a try as well. Is there any point to changing DSR settings in NVidia control panel?
Imho, the biggest thing is learning that you don't need to navigate the cursor directly onto the target star. The map will add a drop down (or up) line to a disc projected onto the same plane as your cursor. You just need to navigate to that disc and then you can select the star.Still struggling with the galaxy map, but I imagine that will come in time.