Planetary Landing DLC - Earth restricted air space
Let's think ahead a little bit and have some fun with the proposed future planetary landing DLC.
I foresee a problem which can be demonstrated best of all by considering good old Earth!
Can you imagine the amount of effort poor old Frontier Designs will need to go to just for this one planet? If people can fly around where ever they like, they will need to get most of the geography correct down to quite a high detail.
Add to this cities - Now this might actually not be so bad, as in a 1000 years time they will all be unrecognisable, so the engine could put any old buildings up in London for example, and we'd be none-the-wiser.
But the problem still stands that a hell of a lot of effort will have to go into just this one planet, so when people fly down over any of its 150m km2 surface, it is fairly accurate.
And of course the same is true of other well know bodies such as the moon or Mars (getting all their craters/valleys/mountains correct). Their surfaces too would have to be accurately mapped. (That said Mars will be terraformed?
)
So, I see three outcomes:-
1) Some how Frontier Designs manage to render all these well known surfaces accurately so when you fly down to them, they reflect what's actually there.
2) The surfaces are more approximations, so they are not particularly accurate on closer inspection.
3) On better known worlds, we have restricted air space, so can only fly down to certain areas. And these areas are the ones where they are accurately rendered, while the rest need not be.
Apologies if this has been discussed before - I've not seen/found it!
Let's think ahead a little bit and have some fun with the proposed future planetary landing DLC.
I foresee a problem which can be demonstrated best of all by considering good old Earth!
Can you imagine the amount of effort poor old Frontier Designs will need to go to just for this one planet? If people can fly around where ever they like, they will need to get most of the geography correct down to quite a high detail.
Add to this cities - Now this might actually not be so bad, as in a 1000 years time they will all be unrecognisable, so the engine could put any old buildings up in London for example, and we'd be none-the-wiser.
But the problem still stands that a hell of a lot of effort will have to go into just this one planet, so when people fly down over any of its 150m km2 surface, it is fairly accurate.
And of course the same is true of other well know bodies such as the moon or Mars (getting all their craters/valleys/mountains correct). Their surfaces too would have to be accurately mapped. (That said Mars will be terraformed?
So, I see three outcomes:-
1) Some how Frontier Designs manage to render all these well known surfaces accurately so when you fly down to them, they reflect what's actually there.
2) The surfaces are more approximations, so they are not particularly accurate on closer inspection.
3) On better known worlds, we have restricted air space, so can only fly down to certain areas. And these areas are the ones where they are accurately rendered, while the rest need not be.
Apologies if this has been discussed before - I've not seen/found it!
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