Engineers Diagram of engineer "gameplay"

Hi all, I made this diagram today to support my reply to FD's questions about engineer cargo storage.

Posting it here so others can use it in various discussions. Enjoy! :)

Wondering if I should put it on the wiki lol :p

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Cant access this on my ipad but from your use of speechmarks i am assuming something snarky which you just have to draw our attention to...
 
Maybe its true , but for me I just got the upgrades I wanted (only bothered with LV1) and I am happy with the resault.

If there is anything I dont like about engineers its how artificial it is.
I like gathering resorces , but the way/why they spawn is often just random and seems to never fit into the logical structure of the universe...

I guess at least its not just ''give carbon , get reward''
 
What's "grind" actually? I looked for info and it's related to coffee? Very confusing...
In modern use grind is when you play a game and you dont get a reward in seconds...

I remeber when grind ment months and months of killing the same mob over and over in MMOs , not just playing a game...

Soon UT will called ''grind to reach the kill count''

All that being said , I do think engineers has issues.
I do not like how you have to find items that outside of engineers have zero use. it makes it feel like a mini game
 
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OP ... apologies!

Seems fair enough... i guess that one person's grind is another persons interesting and absorbing gameplay.
 
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OP ... apologies!

Seems fair enough... i guess that one person's grind is another persons interesting and absorbing gameplay.

It does have its moments. :) Still, I wish there wasn't so much left to randomness, and the player had more influence in the eng process. To spend days/weeks on all those upper steps only to arrive at a slot machine lever... meh. [ugh]

Anyhow I wasn't intending to re-ignite beat-to-death discussions on engineers, just wanted to provide a visual reference aid. Hope it's useful.
 
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So what you are saying is, its a Grind? Thats your view based on your experiences, fair enough.

I avoid as much of the Grind as possible, and here is how to rank up any engineer to grade 5 in about an hour. Warning, this video contains the REAL grind in this game, and its NOT gameplay.

[video=youtube;NjpKFrEE7sk]https://www.youtube.com/watch?v=NjpKFrEE7sk[/video]
 
There's a shed load of stuff to do in ED and a lot of things that have a very linear progression - ranking up or getting credits for ships. If you pick one goal and focus on that, it'll be a grind. No matter how entertaining the devs make the task, if you do it exclusively for a while, it'll get to you.

Maybe you should do some other stuff while engineering?
 
There's a shed load of stuff to do in ED and a lot of things that have a very linear progression - ranking up or getting credits for ships. If you pick one goal and focus on that, it'll be a grind. No matter how entertaining the devs make the task, if you do it exclusively for a while, it'll get to you.

Maybe you should do some other stuff while engineering?

I never said I don't. :) To be fair though, some parts of the process don't permit such "breaks". Gathering the 25 Mod Terms for Quent for example. You either do it until it's done, or don't bother at all. (Personally, I'm waiting until the engineer storage stuff is resolved before deciding.) Similar for grinding rep with a faction, which decays if you stop. Took me days to do Siruis Corp for Quent.

Again though, I made the flowchart only to illustrate the process, for a related thread. What use anyone else makes of it is up to them. :) Using "grind" and "gameplay" was a bit of tongue-in-cheek editorial I confess... :x I feel there's definitely a lot of room for improving the player experience in this area of the game.


Edit: just realizing in my post above about Quent that all 25 don't have to be carried at once, they can be dropped off at his base a little at a time {smacks forehead} :p
 
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So what you are saying is, its a Grind? Thats your view based on your experiences, fair enough.

I avoid as much of the Grind as possible, and here is how to rank up any engineer to grade 5 in about an hour. Warning, this video contains the REAL grind in this game, and its NOT gameplay.

https://www.youtube.com/watch?v=NjpKFrEE7sk


May want to check your link. I didn't see anything on ranking up something to grade 5 in an hour. The video also shows about 2 hours of game time passing by (as some sections are fast forwarded) but still doesn't show anything about collecting mat's, data, commodities then ranking... in one hour no less.

OP: nice job on the diagram. Shows just how much grinding is involved and also highlights the fact that one can't simply "play the game" and just happen to get the required stuff for mods they want.
 
OP: nice job on the diagram. Shows just how much grinding is involved and also highlights the fact that one can't simply "play the game" and just happen to get the required stuff for mods they want.

It could though, with some adjustments to the game. Some parts are like that already, or almost. But then there are large parts that are not. It's a real mixed bad at the moment.
 
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OP: nice job on the diagram. Shows just how much grinding is involved and also highlights the fact that one can't simply "play the game" and just happen to get the required stuff for mods they want.

Disagree with that. I didn't look for Datamined Waked Solutions and ended up with 30. Currently have 46 Abnormal Compact Emissions, didn't look for them either, not even sure if I want Clean Drives, don't even have access to Palin yet (though I am working on it). Have 15 Pharma Isolators, didn't look those either. 54 Protoheat Radiators, stopped looking for those when I G5 all (54) of my weapons, decided to hang on to the 54 I found just in case I feel like some rerolls (then there's the 100s I didn't pick up). I have 28 Cracked industrial Firmware, just from checking mission boards everytime I dock, I also do that with Exquisite Focus Crystals (had 14, used them). I could go on.

I've stopped going into USS and scanning ships in SC because my mats are filled to overflowing and there's nothing I really need any more.

All that just from playing normally.
 
There's a shed load of stuff to do in ED and a lot of things that have a very linear progression - ranking up or getting credits for ships. If you pick one goal and focus on that, it'll be a grind. No matter how entertaining the devs make the task, if you do it exclusively for a while, it'll get to you.

Maybe you should do some other stuff while engineering?

The problem with the Engineers is that the tasks are so mind numbingly trivial that any time at all spent doing them feels like a grind. I mean, wake scanning, seriously? How many people actually use that mechanic for something sensible, compared to the rest of us that are stuck wake farming outside stations because we would otherwise have to carry a wake scanner with us at all times?

Couple the grind with healthy doses of randomness that are outside of the players control, and you get a recipe for serious frustration... FDevs solution? Increase the mat count by three. Well here is news for you, three times zero is still zero, so you still need to be bloody lucky to find anything relevant at all!
 
Since someone mentioned those lovely modular terminals, this is what i'm doing at the moment. I think it could be a grind if i approached it with that mentality. Seems like its exclusively doing missions right? Every system has them pretty much every mission spawn and some are doing stuff i like and some doing stuff i dont like. So i just keep doing cargo and passenger missions around the area, picking them up when i can, suffering those annoying diversions, scanning previously unvisited systems for the CG and delivering them to Qwent in batches. Feels like normal gameplay only with a purpose.

Having said that, im not engaged in the PVP arms race so there is no real urgency. I will get him when i do, level him up and move on to palin for those juicy drives. Must be doing something wrong because im enjoying it!

And i presume that the real purpose of a wake scanner is to know where folks are going and to follow them like those pesky persistent pirates do. I have one fitted on my annie now and just use it when those grey squares are around. Modded for low weight of course!
 
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