True, but maybe penalising needless/pointless toxic activities should be part of selecting open play too?I wouldn't, I would attempt escape. If I lost my ship then I lose my ship. That's just part of selecting open play.
Isn't that comment rather ironic considering we're talking to a large degree about individuals who's aim is to needlessly interdict and destroy other players, for the simple reason they derive enjoyment out of causing grief and aggravation to others?I guess some of us just set a higher standard of behaviour for ourselves.
Maybe it's time to consider those wise words and reward such standards and behaviour, and penalise the (toxic) contrary?
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