Do I mean procedural? I mean missions generated from routines rather than specifically written by a human.
My first encounter with Elite was sneaking into a dark and musty mobile office at work during the lunch hour and playing it basically as a shoot-em-up with a couple of other guys, just running some cargo from Lave to feudal or anarchic worlds and seeing if we could survive the trip. This was prior to BT getting the rights for the C64, Spectrum and Amstrad versions.
When I became more aware of the game's depth, and heard people talk about the missions; the Constrictor, cloaking devices, Naval energy units etc, it elevated the game from being a tremendous 3D shoot-em-up to..... a legend.
While I loved many aspects of Frontier on my Amiga, I felt the missions gradually started to feel like a computer routine that ran:
Intercept ship X at (or take package X to) planet Y for reward of Z credits etc. It felt like I'd seen pretty much everything in the game after a while.
And I remember during the production of First Encounters there was a lot of talk about hand-coded missions.
So after all this waffle, have there been any announcements or discussion about how the "missions" will be generated? My assumption is that the code generated missions will be pretty cool and feel more "special" than those in Frontier etc, but will there be epic hand coded storylines that make you feel you are into something really BIG, and that your actions can actually make a difference?
My first encounter with Elite was sneaking into a dark and musty mobile office at work during the lunch hour and playing it basically as a shoot-em-up with a couple of other guys, just running some cargo from Lave to feudal or anarchic worlds and seeing if we could survive the trip. This was prior to BT getting the rights for the C64, Spectrum and Amstrad versions.
When I became more aware of the game's depth, and heard people talk about the missions; the Constrictor, cloaking devices, Naval energy units etc, it elevated the game from being a tremendous 3D shoot-em-up to..... a legend.
While I loved many aspects of Frontier on my Amiga, I felt the missions gradually started to feel like a computer routine that ran:
Intercept ship X at (or take package X to) planet Y for reward of Z credits etc. It felt like I'd seen pretty much everything in the game after a while.
And I remember during the production of First Encounters there was a lot of talk about hand-coded missions.
So after all this waffle, have there been any announcements or discussion about how the "missions" will be generated? My assumption is that the code generated missions will be pretty cool and feel more "special" than those in Frontier etc, but will there be epic hand coded storylines that make you feel you are into something really BIG, and that your actions can actually make a difference?