A Guide to Minor Factions and the Background Sim

How significant 1 active person can do in affecting BGS that have 15000 Total population? I've also observed that no one else in this system playing around with BGS, is it significantly easier than system with billions of pop?

I think there is a cap of how much you can affect a faction in a system per tick with a particular type of activity. Though from what I have read recently, this cap only counts for upwards effects, so you can drop one faction by a large amount by raising all the other factions.
The cap increases with more traffic in the system. Though I suspect that a single CMDR travelling to and from the system counts as well (certainly does for the traffic report). The amount of influence that changes per mission, trade, etc. depends on the population, so low population system are far easier to change.
 
0/0 on mission boards
0/0 on passenger missions

I don't remember how many relog i've did, i've lost count.

How do I start? I've read first post about how bounty hunting would just help the station owner/controlling faction

when relogging, make sure you switch modes as well. And make sure the server number on the login screen switches.

Apart from that, maybe it is a matter of the freshly injected faction and will sort itself out after the tick (at about 17:00 gametime).

The last thing i want to add: search the 4 nearest systems for missions to your system that target your faction, e.g. delivery missions. Those have an influence effect since 2.2
 
Massacre missions (the ones that are kill x of faction y in a CZ) don't generate bounties, if the massacre is conducted in the CZ. (Of course, outside of the CZ they would).

Yep, but FOTM in massacre missions is to shoot skimmers, because it is faster and less risk free to conplete.

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With the 2.2 update some numbers changed. But its the first time it happened. And it seems to be something that requires a major update if so.

Imho the changes came with the addition of settlements in 2.0.

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Wow, I'd never thought about that. That should DEFINITELY be looked at when the BGS is revamped... as I pray it will be. It makes sense that a system at War will have casualties on both sides. A system in Famine would lose population. A system in Boom should gain population. A system in Expansion should gain population.

It would be really cool to be able to devastate a Faction with a War, not only by winning the war, but reducing their population. Similarly, it would give Boom states something useful to contribute to the BGS other than trade bonuses.

This was something i asked DB about when i had the chance. Main issue regarding turning control over to the players is actually security related. And thats correct. With changing population numbers, Cupinook would be a ghost system, and Sothis and Robigo the galaxy's main hubs.
 
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Yep, but FOTM in massacre missions is to shoot skimmers, because it is faster and less risk free to conplete.

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Imho the changes came with the addition of settlements in 2.0.

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This was something i asked DB about when i had the chance. Main issue regarding turning control over to the players is actually security related. And thats correct. With changing population numbers, Cupinook would be a ghost system, and Sothis and Robigo the galaxy's main hubs.

I would think there could be capped limits and the like but it should be looked at as well. Perhaps growth only and if sothis and ceos and robigo suddenly experience population growth, im sure Fdev could put more content, systems with no player internacts would simmply stay the same. a % limit per week perhaps 5% for systems less than 10 million and 3% each way sliding down until the biggest systems
 
0/0 on mission boards
0/0 on passenger missions

I don't remember how many relog i've did, i've lost count.

i've seen factions like this before... every time i pass by that system, this faction doesnt have anything other than friendly and up. on very rare occasions even cordial but never neutral. maybe worth a report?
 
when relogging, make sure you switch modes as well. And make sure the server number on the login screen switches.

Apart from that, maybe it is a matter of the freshly injected faction and will sort itself out after the tick (at about 17:00 gametime).

The last thing i want to add: search the 4 nearest systems for missions to your system that target your faction, e.g. delivery missions. Those have an influence effect since 2.2

Well as for now in order to refresh mission board, I did
- Press logout button, switch to group, login
- Press logout button, switch to solo, login
- Press logout button, switch to open play, login

- Close the game, switch to Elite Dangerous 1.7
- Press logout button, switch to group, login
- Press logout button, switch to solo, login
- Press logout button, switch to open play, login

- Close the game, switch to Elite Dangerous Horizons 2.2
- Press logout button, switch to group, login
- Press logout button, switch to solo, login
- Press logout button, switch to open play, login

^These usually refreshes my mission board. But for this particular faction it was 0/0. Maybe because it has something to do with fresh new faction doesn't have any states (shown as None) thus the mission generation just can't find any missions to give.


Anyway, I finally managed to snatch some commodities donation mission, I am now Friendly with the faction and now start seeing missions from it as well as passenger missions even though it's not appearing as often as the other 5 or 6 other factions in that system.

By the way, passenger missions does give the faction giver influence? I remembered it was buggy and reducing the influence instead lol
 
They should. I've been running passenger missions in addition to the fetch missions and my influence has been shifting as expected.
 
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Numbers are spiking again. I am now certain that last time may have been a deliberate gank but not to the tune of any sort of malicious vengeance against my faction but rather, players panicking they would miss out on their own 17 Draconis and hit me trying to get a piece of the action. These are record numbers since I started operating in my system in terms of Traffic, Crime, and BH collection. The numbers are even higher then in the last war where I lost.

This one is going to be one hell of a fight to get a victory. People are doing their damnest to hit both sides to keep it going.

Doesn't look like small groups are going to be able to advance their agenda until the next cash cow moves them away from Civil Wars.

UPDATE:
Annnnnnd spoke too soon. There's the snipe.

Time for a change up. Let's see what happens when I separate the wheat from the chaff.
 
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nobody tested that really.

i personally think those are faction wide states, and can be countered everywhere. other claim, those are system specific. my counterargument is, that with many states you can't tell from where they are coming.

same goes for state buckets of faction wide states - are they system specific or system specific?

e.g. - in your case iw ould assume you can end lockdown by bounty hunting in all your systems.
Was it ever resolved which States are local to a system and which affect a faction wherever it is?

How does this look?

LockdownLocal
BoomEverywhere
BustEverywhere
ConflictEverywhere
Famine/OutbreakLocal
ExpansionEverywhere
 
How is it possible that we have tryed like crazy to make expansion happen, expansion is active, but our influence just go down ? expansion success influ 75 % right ?
 
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This one is going to be one hell of a fight to get a victory. People are doing their damnest to hit both sides to keep it going.

Doesn't look like small groups are going to be able to advance their agenda until the next cash cow moves them away from Civil Wars.
It sounds more like it's just a bunch of players who are taking whatever missions are available or fighting for whatever side has the best pickings in a CZ. Most players don't care at all about the bgS, or even about how long a war is going. They will just move on and find the next one when this one is over.

It might be better for you to ignore this system for a couple of weeks until everyone has moved on.
 
It sounds more like it's just a bunch of players who are taking whatever missions are available or fighting for whatever side has the best pickings in a CZ. Most players don't care at all about the bgS, or even about how long a war is going. They will just move on and find the next one when this one is over.

It might be better for you to ignore this system for a couple of weeks until everyone has moved on.

No can do. It's my home system and I'm not going to let it go without a fight. This is where my PMF spawned on request and one way or another.

Sadly two more factions are going to start up their war so they're not going to move on. We're looking at a solid two weeks of Civil War. By the time this one ends, another one is going to start up so they aren't going to go anywhere. By the time that one ends, a second one may have started up between two MORE different factions.

So right now it's pretty damn war torn. XD

I've got a few tricks to try but I'd like to try and close the gap a little on my system before this war ends. (And yes. I've seen multiple system have at least two civil wars going. But not three. I've had my system set up for three but only two proc'ed.)
 
Was it ever resolved which States are local to a system and which affect a faction wherever it is?

How does this look?

LockdownLocal
BoomEverywhere
BustEverywhere
ConflictEverywhere
Famine/OutbreakLocal
ExpansionEverywhere

This would be nice to know if it changed. Especially Lockdown, which seems to occur more often than before. I've read that it's now a global state, but can't be sure. The local news indicates that it might still be a local state, even though the effects are faction wide. It's not easy to test since the traffic is pretty high in those systems where a faction is present in several systems.
 
hi bois here is my progress

By the end of yesterday
KqPMQnM.png

Faction-A | 49.2% | retreat
Faction-B | 10.6% | none
MyFaction | 8.8% | none <--
Faction-C | 8.8% | boom
Faction-D | 8.6% | boom
Faction-E | 5.6% | boom
Faction-F | 4.5% | boom
Faction-G | 4.0% | none

Today after influence tick
BDpnr7F.png

Faction-A | 42.6% | retreat
Faction-B | 9% | none
MyFaction | 17.5% | none <--
Faction-C | 8.9% | boom
Faction-D | 8.3% | boom
Faction-E | 4.8% | boom
Faction-F | 5.1% | boom
Faction-G | 3.8% | none


1. My system has 1 Starport and 1 Outpost which are owned by Faction-A (42% influence). At what point does my faction start owning one of those? and how does it works? Does my faction will try to control the Outpost first before controlling the big one?

2. Also I found Faction-A on system next door with 4.6% influence there. Can I just fly there and shoot their ship to reduce their influence here? I don't mind getting bounty on that other system. Or it wont work because it only reduces their influence on that other system?


Thanks!
 
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How is it possible that we have tryed like crazy to make expansion happen, expansion is active, but our influence just go down ? expansion success influ 75 % right ?

Once it is active, it costs apporx 3% influence per tick (the update of the influence %'s once a day) and lasts for 5 ticks. Hence if you do nothing to counter it, you'll lose %.
 
...

1. My system has 1 Starport and 1 Outpost which are owned by Faction-A (42% influence). At what point does my faction start owning one of those? and how does it works? Does my faction will try to control the Outpost first before controlling the big one?

2. Also I found Faction-A on system next door with 4.6% influence there. Can I just fly there and shoot their ship to reduce their influence here? I don't mind getting bounty on that other system. Or it wont work because it only reduces their influence on that other system?


Thanks!

1. You'll need to match their influence and that will start a conflict. The winner of that conflict will own the major asset and system control. Depending on the type of faction you're up against, the conflict can be war, civil war or election. If you or the other faction are invaders (not native to that system), it'll be war. If you your politics are significantly different, it'll be civil war and if your politics are similar, it'll be election. Once the conflict starts, you'll need to raise your influence above the other faction by 5% (war) or 3% (civil war or election).

<edit> Another way of initiating the conflict would be to raise your influence to over 60%. This will start a coup type conflict with the owner of the system and is very difficult to oppose. </edit>

2. No. Influence in one system doesn't affect influence in another.
 
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Today after influence tick
http://i.imgur.com/BDpnr7F.png
Faction-A | 42.6% | retreat
Faction-B | 9% | none
MyFaction | 17.5% | none <--
Faction-C | 8.9% | boom
Faction-D | 8.3% | boom
Faction-E | 4.8% | boom
Faction-F | 5.1% | boom
Faction-G | 3.8% | none

How the HELL did you get a faction into a system to bring the total to EIGHT FACTIONS???

Because that's impressive since the hard limit is supposed to be seven.
 
As far as I know:

1. MyFaction will enter a civil war with Faction-A when their respective influences are nearly equal, or if you somehow managed to push MyFaction into overwhelming majority influence over the next most influential faction. MyFaction and Faction-A's civil war will contest first the main starport. If MyFaction wins the war, they will take the main starport from Faction-A. If MyFaction owned the small outpost prior to the civil war, they would lose it to Faction-A in case of a defeat. Any civil war between starport facility-owning factions will see winner gain a new facility at expense of the loser, if they held any facilities. Factions with no facilities are just trying to take something for themselves in civil wars.

2. No, your ship-shooting rampage would only influence other Faction-A's influence in the other system negatively. But it could trigger a state affecting factions globally.

EDIT:

Question of my own, is there a full list of the pools between faction types where it says whether they enter elections or civil war?
 
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1. You'll need to match their influence and that will start a conflict. The winner of that conflict will own the major asset and system control. Depending on the type of faction you're up against, the conflict can be war, civil war or election. If you or the other faction are invaders (not native to that system), it'll be war. If you your politics are significantly different, it'll be civil war and if your politics are similar, it'll be election. Once the conflict starts, you'll need to raise your influence above the other faction by 5% (war) or 3% (civil war or election).

<edit> Another way of initiating the conflict would be to raise your influence to over 60%. This will start a coup type conflict with the owner of the system and is very difficult to oppose. </edit>

2. No. Influence in one system doesn't affect influence in another.

oic, so I need to trigger the conflict between my faction with the Faction-A (controlling). And to do that is to either match their influence or have more influence. My faction is Democracy and the other is Corporation, so it will be a civil war. But if Democracy with Democracy, it will end up in Election.

I know Civilwar you only need to join the conflict zone, fight for your faction, redeem the combat bond to win the battle.
But how does one help the fight in Election??


How the HELL did you get a faction into a system to bring the total to EIGHT FACTIONS???

Because that's impressive since the hard limit is supposed to be seven.

I don't know!
4 Factions have the system name as part of their name (all npc)
3 Factions have other system name (all npc)
1 Faction is mine (player)
 
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