The problem with custom profiles, is that they are custom.
What works for me may very well not work for anyone else. You really are best off setting your own preferences - it doesn't take long, and it'll be your own very special custom profile
Bear in mind that ED currently doesn't support some of the more complicated features of the X52Pro, such as MFD output and button lighting. You may find it easier to just keep it set to No Profile and simply map buttons and axis in ED itself. The pinky button, for example, won't work as you expect in a profile without a lot of reworking, for very little gain.
The problem with custom profiles, is that they are custom.
What works for me may very well not work for anyone else. You really are best off setting your own preferences - it doesn't take long, and it'll be your own very special custom profile
Bear in mind that ED currently doesn't support some of the more complicated features of the X52Pro, such as MFD output and button lighting. You may find it easier to just keep it set to No Profile and simply map buttons and axis in ED itself. The pinky button, for example, won't work as you expect in a profile without a lot of reworking, for very little gain.
if your okay with going through menus for things like hyperdrive.
If you really want my profile, though, I will share it. It might give you some ideas. Like mapping lateral thrusters to the mouse stick (something it seems a lot of people want).
I've mapped hyperdrive to Pg press - works quite nicely.
If you have thruster mapped to thumb-mouse - that would be very interesting to share! I had it kind of working, but it was horrible. I don't think the sensor is capable of delicate control, but maybe I just did it wrong. It was certainly more complicated to set up and not as useful as the rear throttle hat - but if you have a better way of doing it - I'd be glad to hear it!![]()
I found the stock profile really good. I added the mouse stick thing as an option for directional thrusters but don't really use it.
Other than that only minor changes. I moved the jettison heatsink (big button on top of throttle) and moved it to the unused T3 toggle button on the stick (up direction)
Changed the top throttle button to center head tracking when pressed normally and head tracking on/off when pinkie is pressed.
That's it for me. I am finding the secondary fire button a bit awkward in combat though. that is usually my target button in other games. Not quite sure what to do about that, almost feels like secondary fire should be on the throttle where it doesn't interfere with fine stick control while using primary fire.
EDIT: I don't keep the control panel open at all ... Pinkie shift works fine, but the clutch button is 'invisible'.. will experiment this evening
Okay guys! Here is my custom profile:
https://www.dropbox.com/s/07wj38dei9g9bpe/Elite Dangerous.pr0
The trigger and secondary fire are set to mouse clicks so I can pull the trigger all the way back and fire both primary and secondary, or just half-way to fire primary only.
The slider is set for reverse throttle in 25% increments (would love to have smooth reverse throttle, but I think Frontier needs to add support for an independent reverse-throttle axis for that to happen). I have a band to set it to zero close to the bottom and a band with nothing at the very bottom so that it doesn't overwrite the primary throttle.
The rotaries are how I currently cycle through targets. I'm not sure I love it, but it works.
The mouse stick is my lateral thrusters. It is not analogue, but digital, but I think it still works great this way. The trick was setting up bands with a deadzone then assign keyboard keys to those bands. I spent a lot of time tweaking the deadzone to feel right. One may need to adjust for their own product. I also feel like it allows for more than 8 directions, more like it is 16 directions of motion. If I push the stick NxNW, the ship seems to move NxNW and not just NW as expected. I have not tested this extensively, and it doesn't make sense why it would work that way.
I use the pinky trigger (mode 1 + pinky) change some functions. Instead of the mouse click on the throttle being flight assist, it is rotational correction; instead of opening the cargo scoop, it is drop all cargo; etc. Using the pinky trigger feels very natural now and is almost as fast as a single button press.
Mode 2 is used only to disable the "fire all weapons" function of the second trigger stop.
Mode 3 is empty, but I think I might use it for Oculus Rift, as I won't need UI panel selection controls and the POV hat to look around and what-not.
I plan on using "fire 2" (the one with the flip cover) as the eject button, with maybe the requirement to press the pinky trigger for more security.
Everything else is bound in-game. I don't think I need to go through and tell you what every button does in-game, just the ones I have customized. If you are curious, bug me enough and I might tell you.
In order to get the clutch to work as a normal button, do this:
1. Open the control panel
2. Select the "MFD" tab.
3. In the box labeled "Clutch Settings" uncheck "Enable Clutch Mode"