Anyone have a custom profile for ED?

I haven't learned to program my x52 pro yet, before I spend a few days trying the profile editor, anyone have a custom profile they'll share?
 
The problem with custom profiles, is that they are custom.

What works for me may very well not work for anyone else. You really are best off setting your own preferences - it doesn't take long, and it'll be your own very special custom profile :)

Bear in mind that ED currently doesn't support some of the more complicated features of the X52Pro, such as MFD output and button lighting. You may find it easier to just keep it set to No Profile and simply map buttons and axis in ED itself. The pinky button, for example, won't work as you expect in a profile without a lot of reworking, for very little gain.
 
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The problem with custom profiles, is that they are custom.

What works for me may very well not work for anyone else. You really are best off setting your own preferences - it doesn't take long, and it'll be your own very special custom profile :)

Bear in mind that ED currently doesn't support some of the more complicated features of the X52Pro, such as MFD output and button lighting. You may find it easier to just keep it set to No Profile and simply map buttons and axis in ED itself. The pinky button, for example, won't work as you expect in a profile without a lot of reworking, for very little gain.

I hear ya, I have mine mapped in game and it work's exceptionally well, just wanted to take a peek at other's more advanced profile's to aid in creating my own.

For example, I'd like to have a few different heat signature setups for different situations.

Any word on additional support being worked on or intended to be in the full release?
 
The problem with custom profiles, is that they are custom.

What works for me may very well not work for anyone else. You really are best off setting your own preferences - it doesn't take long, and it'll be your own very special custom profile :)

Bear in mind that ED currently doesn't support some of the more complicated features of the X52Pro, such as MFD output and button lighting. You may find it easier to just keep it set to No Profile and simply map buttons and axis in ED itself. The pinky button, for example, won't work as you expect in a profile without a lot of reworking, for very little gain.

I'm not sure I would say programming the x52 doesn't take long. I spent two days getting close to what I wanted then adjusting it over the next two weeks, and am still considering some changes. It is definitely worth it, though.

If I have the energy tonight I will post a link here and explain my setup. What Asp Explorer said is definitely true about customization being very personal. It will take a lot of effort for me to explain and for you to keep track of what is going on.

I would also add that I have been having some issues with custom profiles. They seem delicate and sometimes pressing too many buttons at once causes a button to stop working. I'm not sure if this is restricted to ED or not.

It is good advice to do your own or just use no profile. You can get everything on there without a custom profile and if your okay with going through menus for things like hyperdrive.

If you really want my profile, though, I will share it. It might give you some ideas. Like mapping lateral thrusters to the mouse stick (something it seems a lot of people want).
 
if your okay with going through menus for things like hyperdrive.

I've mapped hyperdrive to Pg press - works quite nicely.

If you really want my profile, though, I will share it. It might give you some ideas. Like mapping lateral thrusters to the mouse stick (something it seems a lot of people want).

If you have thruster mapped to thumb-mouse - that would be very interesting to share! I had it kind of working, but it was horrible. I don't think the sensor is capable of delicate control, but maybe I just did it wrong. It was certainly more complicated to set up and not as useful as the rear throttle hat - but if you have a better way of doing it - I'd be glad to hear it! :)
 
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Awesome guys. For some reason I learn in reverse. I read a manual, no luck but, I can reverse engineer just about anything ;)

It's much appreciated.

Question, is it possible to copy macro's or commands from one profile to another? That would be great if it did somehow, we could swap individual sequences and slot them to what ever button we wanted, if that makes sense?

Obviously I don't know much, yet.
 
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I've mapped hyperdrive to Pg press - works quite nicely.



If you have thruster mapped to thumb-mouse - that would be very interesting to share! I had it kind of working, but it was horrible. I don't think the sensor is capable of delicate control, but maybe I just did it wrong. It was certainly more complicated to set up and not as useful as the rear throttle hat - but if you have a better way of doing it - I'd be glad to hear it! :)

I'll give it another go, too twitchy last time I tried it.
 
I found the stock profile really good. I added the mouse stick thing as an option for directional thrusters but don't really use it.

Other than that only minor changes. I moved the jettison heatsink (big button on top of throttle) and moved it to the unused T3 toggle button on the stick (up direction)

Changed the top throttle button to center head tracking when pressed normally and head tracking on/off when pinkie is pressed.

That's it for me. I am finding the secondary fire button a bit awkward in combat though. that is usually my target button in other games. Not quite sure what to do about that, almost feels like secondary fire should be on the throttle where it doesn't interfere with fine stick control while using primary fire.
 
I found the stock profile really good. I added the mouse stick thing as an option for directional thrusters but don't really use it.

Other than that only minor changes. I moved the jettison heatsink (big button on top of throttle) and moved it to the unused T3 toggle button on the stick (up direction)

Changed the top throttle button to center head tracking when pressed normally and head tracking on/off when pinkie is pressed.

That's it for me. I am finding the secondary fire button a bit awkward in combat though. that is usually my target button in other games. Not quite sure what to do about that, almost feels like secondary fire should be on the throttle where it doesn't interfere with fine stick control while using primary fire.

So far, with the exception of the rotary knobs, I've been able to select button functions for every button on the x52 pro (assume x52 is the same) so it was easy to customize all the controls to my liking.

Very handy indeed and I only take my hands off in the galaxy map, it's just easier.

You should be able to set any button to any command within the control options.
 
Tip for 'no profile': If you want to use the pinky button ingame, you have to open the control panel (the one you can see the joystick axes etc) and keep it open in the background. Voila, button 6 is mappable in game (It work very well as 'UI Focus' button).

I found it way more easy than map the buttons to virtual keys that than get mapped in game to a function. I do load an empty profile called 'Elite' to display it on the MFD though. :)
 
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I reworked it completely using a combination of stick programming and button mapping. I do have the pinkie button working as a shift key so I don't have to take a hand off the stick for anything.

I found that several of the controls were more effective if they were mapped as opposed to programming. i.e. The throttle hat switch for thrusters.. if I programmed them as keys, I couldn't use a combination of thrust, like down and left, at the same time. Re-mapping them as buttons worked.

My intent with the setup was to group functionality.. i.e. landing gear and cargo scoop on the same button.. FA on/off will drop a heat sink if shifted while requiring 'scary' buttons to have a shift.. such as supercruise and hyperspace on the same button, but have to shift for supercruise as hyperspace won't fire 'by accident'.

Anyway, the profile is set up so that it's easily changed and if you want a copy to use as a 'starter' you're more than welcome to it. PM me an email address and I'll send the profile and a .jpg with how it's mapped.

EDIT: I don't keep the control panel open at all ... Pinkie shift works fine, but the clutch button is 'invisible'.. will experiment this evening
 
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My custom x52 pro profile

Okay guys! Here is my custom profile:

https://www.dropbox.com/s/07wj38dei9g9bpe/Elite Dangerous.pr0

The trigger and secondary fire are set to mouse clicks so I can pull the trigger all the way back and fire both primary and secondary, or just half-way to fire primary only.

The slider is set for reverse throttle in 25% increments (would love to have smooth reverse throttle, but I think Frontier needs to add support for an independent reverse-throttle axis for that to happen). I have a band to set it to zero close to the bottom and a band with nothing at the very bottom so that it doesn't overwrite the primary throttle.

The rotaries are how I currently cycle through targets. I'm not sure I love it, but it works.

The mouse stick is my lateral thrusters. It is not analogue, but digital, but I think it still works great this way. The trick was setting up bands with a deadzone then assign keyboard keys to those bands. I spent a lot of time tweaking the deadzone to feel right. One may need to adjust for their own product. I also feel like it allows for more than 8 directions, more like it is 16 directions of motion. If I push the stick NxNW, the ship seems to move NxNW and not just NW as expected. I have not tested this extensively, and it doesn't make sense why it would work that way.

I use the pinky trigger (mode 1 + pinky) change some functions. Instead of the mouse click on the throttle being flight assist, it is rotational correction; instead of opening the cargo scoop, it is drop all cargo; etc. Using the pinky trigger feels very natural now and is almost as fast as a single button press.

Mode 2 is used only to disable the "fire all weapons" function of the second trigger stop.

Mode 3 is empty, but I think I might use it for Oculus Rift, as I won't need UI panel selection controls and the POV hat to look around and what-not.

I plan on using "fire 2" (the one with the flip cover) as the eject button, with maybe the requirement to press the pinky trigger for more security.

Everything else is bound in-game. I don't think I need to go through and tell you what every button does in-game, just the ones I have customized. If you are curious, bug me enough and I might tell you :).
 
EDIT: I don't keep the control panel open at all ... Pinkie shift works fine, but the clutch button is 'invisible'.. will experiment this evening

In order to get the clutch to work as a normal button, do this:

1. Open the control panel
2. Select the "MFD" tab.
3. In the box labeled "Clutch Settings" uncheck "Enable Clutch Mode"
 
Okay guys! Here is my custom profile:

https://www.dropbox.com/s/07wj38dei9g9bpe/Elite Dangerous.pr0

The trigger and secondary fire are set to mouse clicks so I can pull the trigger all the way back and fire both primary and secondary, or just half-way to fire primary only.

The slider is set for reverse throttle in 25% increments (would love to have smooth reverse throttle, but I think Frontier needs to add support for an independent reverse-throttle axis for that to happen). I have a band to set it to zero close to the bottom and a band with nothing at the very bottom so that it doesn't overwrite the primary throttle.

The rotaries are how I currently cycle through targets. I'm not sure I love it, but it works.

The mouse stick is my lateral thrusters. It is not analogue, but digital, but I think it still works great this way. The trick was setting up bands with a deadzone then assign keyboard keys to those bands. I spent a lot of time tweaking the deadzone to feel right. One may need to adjust for their own product. I also feel like it allows for more than 8 directions, more like it is 16 directions of motion. If I push the stick NxNW, the ship seems to move NxNW and not just NW as expected. I have not tested this extensively, and it doesn't make sense why it would work that way.

I use the pinky trigger (mode 1 + pinky) change some functions. Instead of the mouse click on the throttle being flight assist, it is rotational correction; instead of opening the cargo scoop, it is drop all cargo; etc. Using the pinky trigger feels very natural now and is almost as fast as a single button press.

Mode 2 is used only to disable the "fire all weapons" function of the second trigger stop.

Mode 3 is empty, but I think I might use it for Oculus Rift, as I won't need UI panel selection controls and the POV hat to look around and what-not.

I plan on using "fire 2" (the one with the flip cover) as the eject button, with maybe the requirement to press the pinky trigger for more security.

Everything else is bound in-game. I don't think I need to go through and tell you what every button does in-game, just the ones I have customized. If you are curious, bug me enough and I might tell you :).

Awesome thank you!
 
In order to get the clutch to work as a normal button, do this:

1. Open the control panel
2. Select the "MFD" tab.
3. In the box labeled "Clutch Settings" uncheck "Enable Clutch Mode"

Thought I had that done long ago, but will verify when I get home.. Thanks!
 
The drivers are finiky. I've had to go back and re-uncheck the option more than once. The only settings that seem to always save, rain or shine, are the deadzones.
 
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