Hey FD, how abaut i give you 20 bucks...

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And you give me 1 bil credits?

I don't have the time or patience... especially the patience to grind the money in your current state of game. I don't seem to be able to capitalize on bugs/exploits because i don't really follow elite social media. And by the time i heard from them, they are nerfed.

I never really enjoyed the trading, mining or agent running, not because don't like the activity, but because how it is done in elite... that is, poorly. I used to enjoy the combat, but that was before you introduced NPC's that fly faster than me, sideways upside down backward. Cheating NPC mechanic to induce artificial difficulty is so 90's.

What i do enjoy is flying ships, in VR, and sightseeing. And only ships left me not experienced are the "late game" boats that are behind ridiculous price tags. And since you cant mine the minerals to build one, you must grind credits.
And the grind, assuming you don't or cant exploit, is onerous.
Since the Star Citizen is right around the corner, the life arch of this game is coming to its end. And only thing i have not experienced in my 1100 hours play time are the very big ships.
So here is your chance, to squeeze the last few bucks out of me before this game gets relegated to dustbin.

And there is really no net negatives for this. There is no inflation, no ways i can use the money to ruin the game for others. Only thing i can do is to spend it on my ships and modules. It is win-win for both of us, the FD and me. Sure, there will be some die hards screaming "B... BUT MUH IMMERSION", but what does my game experience has to do with their immersion? If they like the grind, or have the chance to abuse the system, they have the option of not buying the in game money.

And yes there is that legal aspect of selling ingate money for real money, but that can be circumvented by selling an 1kg unobtanium bar that sells dor 1 bill in market.

So how about it? Add a credit injection in your store for twenty bucks and you get me off your back. You can continue to not improve your product and i can enjoy the last few things i want before that other game gets done and i wont even whine on forums about how poor this game has become lately, as i will be busy commanding a big boat.
 
Because when you lose your ship, it costs a lot.
And when it's real world money involved, it opens up a whole new can of worms.
 
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Such a blatant pay-to-win move would be the final death knell for this game. As if it needs any more.

Pay to win... against who exactly? Their under developed game mechanics?

Because here i am, a customer, willing to pay to SKIP a big portion of their so called game mechanics. Should tell you something...

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Again?! Didn't that already happen with No Man's Sky? Anyway, since you're such a fan of SC, wouldn't it make more sense to ask to be able to pay $700+ for a picture of an Anaconda?

Comparing nomansky indie devs to avid spaceautist like Roberts... yeah no. SC is in development and the fruits of the development is available to people who payed 30 bucks or 3000 bucks. False equivocation, thy name is metatheurhist.

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Oh my lulzbucket overfloweth!

Try giving CIG 20 bucks and see what you get in return :D

A client, aurora and properly made game.
 
CptSiddy, you do know the Cutter and the Corvette are locked not just behind Credit locks but also Rep locks, right? Do you have the Rep for these two ships, each of which are over half a billion fully fitted? (That billion doesn't travel far, also the billion doesn't give you access to engineer materials).

Also, you 'can' mine the material costs, roughly 40,000 Palladium.

Now if you want a any big boat you can pilot without faction locks.. you can get a Anaconda for about 150mil, or 10,000 Palladium.
 
If you cant find interesting enough things to do in game with a little money, like get an AspE and buggy buggy, more money will not help you to gain interest for the game. At least until you have quickly exhausted the few dynamics.
 
Pay to win... against who exactly? Their under developed game mechanics?

Because here i am, a customer, willing to pay to SKIP a big portion of their so called game mechanics. Should tell you something...

I think you pretty much answered your own question. The solution is to fix the underdeveloped / broken game mechanics so that people actually want to play the game and have fun engaging with the existing mechanics. Not to offer $20 to bypass the entire game experience and then do what exactly? Quit and hope Star Citizen releases some time this decade?
 
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CptSiddy, you do know the Cutter and the Corvette are locked not just behind Credit locks but also Rep locks, right? Do you have the Rep for these two ships, each of which are over half a billion fully fitted? (That billion doesn't travel far, also the billion doesn't give you access to engineer materials).

Also, you 'can' mine the material costs, roughly 40,000 Palladium.

Now if you want a any big boat you can pilot without faction locks.. you can get a Anaconda for about 150mil, or 10,000 Palladium.

Gee, i did not know that ships in Elite were made out of palladium... live and learn.

What if i told u i got the rep for cutter.

And what if i told you that getting 150mil, as it stands now is behind activities that makes most real life job look attractive.
And what if i added to that 150mil the module costs?

Yeah, you see, this game has totally poo scaling when it comes to income. Your income will scale linearly with very low K value, while the cost of items scale exponentially to the stratosphere.
And i would not whine here if the activities were even remotely ... fun, you know.

But when you do the same thing over and over over and over and over over and over and over over and over and over over and over again, with income and difficulty nerfs as added cherry on top, that you might run out of patience for all this?
 
CptSiddy, you do know the Cutter and the Corvette are locked not just behind Credit locks but also Rep locks, right? Do you have the Rep for these two ships, each of which are over half a billion fully fitted? (That billion doesn't travel far, also the billion doesn't give you access to engineer materials).

Also, you 'can' mine the material costs, roughly 40,000 Palladium.

Now if you want a any big boat you can pilot without faction locks.. you can get a Anaconda for about 150mil, or 10,000 Palladium.

I disagree, to get a big/more versitile ship, and outfit it to survive. It is more like 600mil for conda, 800mil for corvette, and 1.2 billion for cutter.
 
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Hey FD, how abaut i give you 20 bucks...

And you give me 1 bil credits?

First, Elite isn't that kind of game. They want you to "earn" everything with some sort of grind, but they have no particular respect for players time as they continually change the various exploits/loopholes/incomes that any given activity might be able to earn. As a result there are two classes of players, those who got credits/rank/etc grind prior to a given method or those who tried to start that grind after the method was shut down. They also have no particular concept of what game balance should look like and will change ships or weapons for no particular reason other than an arbitrary idea of wanting their internal "metrics" to be "balanced" in some unrealistic and completely irrelevant way.

FD would rather you spend hundreds of hours working for something in-game, only to nerf or change it later, for no particular reason. They have no interest in "selling" that experience to you, they seem to think it's "gameplay" that you should enjoy. The unfortunate part is that it isn't particularly enjoyable gameplay.

Second, FD already has other things they want you to spend your money on. They would much rather sell you ship weapon colors at $1.75 per color or ship paint packs at $7 per pack because those require very little effort for them to produce relative to the price they are charging for them.

Third, your exchange ratio is off by quite a bit. Given that a Python was able to earn around 8-10 million/hr from Sothis this means that at a higher-end earning rate of around 10 mil/hr you would be paying to skip around 100 hours of gameplay for 1 billion credits. This assumes that you already have a Python, so it would be quite a bit longer if you were starting from a Type 6 or an Asp, but let's use that number for an example. There's also the issue that Sothis incomes were apparently "too high" and resulted in the ridiculous income nerf that they introduced in 2.2 so there will not likely be anything in the game that will earn those incomes again, but let's just use that as a "typical" lucrative income rate of 10 mil/hr.

If you look at the typical "exchange" rate for skipping the grind in an online game is around $1-3/hr, let's call it $2/hr.

That would make 1 billion credits "worth" around $200.

You would maybe get 100 million credits for your $20.

So no, FD has no interest in selling you credits, but even if they did, you would at most be getting something like 100 million credits per $20 you spend if you wanted to have a typical MMO "rate" for skipping grind.

If they ever did do something like this however you would probably get much less value for your money as they considered 10 mil/hr too "high" an income rate, and more likely they expect players to grind for around 2 mil/hr or so which is what the RES bounty hunting is currently giving. That would mean that you would only get around 20 million credits per $20 you spend if we look at what the top of the income curve will end up looking like after 2.2. This gives you around 1 million credits = $1 ratio which would be in line with what FD apparently thinks we should be earning per hour at this point.

So that would put 1 billion credits equivalent to something like $1000 after 2.2 given that you would be paying to skip 500 hours of gameplay at around 2 mil/hr assuming a $2/hr exchange rate for the grind.

So if you're not willing to play hundreds of hours you would still need to come up with hundreds of dollars to get the biggest ships in the game.
 
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