If you look at most definition of combat logging for this forum include game menu and switching mode as combat logging..
As for what's also illegal.. Public shaming of OOC actions on a In Character medium, such as GalNet is a breach of what GalNet is for especially when GalNet is logged and references months or even a year after it first was shown. I would class that as illegal humiliation.
Also.. using the game menu over crashing the game is 5-15 seconds faster, which is what I was referencing.
when I press open I know what I am getting
Public Humiliation
- Public humiliation: combat logger players are published in a weekly GalNet article "Pilot's Federation Crime Report" as well as in the station news feed of all systems they engaged in hostilities. Ship flagged as "coward" similar to wanted.
Physical Pain
- Physical pain: Not sure how to implement this. /s This is most assuredly unpopular, impractical, and illegal. This method was included for completeness with regards to the six methods of punishment.
Said it many times before. Fairly simple solution. Lock them out of open for some time with a cooldown. Each time it happens, the lockout and cooldown both get longer. After X number of times, the lockout becomes permanent, and from that point forward they are restricted to Group or Solo.
There could be an additional mechnaic whereby someone who wants to reform their CLing ways can get back into Open. Not sure how that could work though. Maybe sacrifice 50% of their assets or something to the dark lords of combat logging.
I added something to this affect to the opening post. However, as others have brought up, being kicked out of open may not be a punishment. I think temporarily banning them from the game would be a punishment. If people want to play the game, then preventing them from doing so would be a form of punishment.
I'll stop you right there because you can't really talk about "punishment" for an activity that can't be reliably detected or enforced. It just makes no sense. FD clearly chose to utilize a P2P architecture for the game which has several inherent limitations. Combat logging being undetectable and unenforceable is one of those issues and FD can't suddenly "fix" that without completely redesigning the game's achetecture, which they obviously won't be doing.
That's not at all what I was referring to. I'm talking about core game mechanics being objectively broken. It's not a subjective "justification" where it's just someone's opinion, I'm referring to losing an interdiction minigame because the game insta-failed you when you submitted or doesn't allow you to escape when pointing directly towards the escape vector. If these core game mechanics don't work then telling players not to combat log makes zero sense because the game is quite simply not working. You can't tell someone to play by the "rules" of the game when the game does not follow these rules properly itself.
They have to be close to 100% certain that a player is cheating if they are going to "punish" them for it and at this point they are simply incapable of determining this with any degree of reliability.
It's only an "exploit" because FD has decided to call it one. It is not a "game mechanic" that players are abusing and it is only possible at all because FD has gone with an inexpensive P2P architecture instead of running the game off of a central server. For them to call it an "exploit" simply deflects attention from the poor design choices they made when creating the game. If you design something with an inherent flaw, and then complain that players can use that flaw, that's the fault of the game developers.
It's also noteworthy that they don't consider mode-switching an "exploit" when it clearly circumvents an in-game limitation on mission board spawn rates. Why is one an "exploit" and the other not an exploit? FD is defining something based on completely random decisions and like I said the only reason here is that they want to deflect attention away from game limitations that they can't fix.
You know why? Because the vast majority of PVP players don't want "challenging" PVP. They want seal clubbing, and that is what we have with the vast majority of interdictions. Combat logging is a definitive answer to seal clubbing and has no way to be reliably identified or enforced, so the seal-clubbing PVP "community" (if you could really call it that) is becoming very vocal about something that is only an issue for their very imbalanced playstyle.
You don't see this issue with consensual PVP duels because those PVP players WANT a challenge and the fights are balanced. The issue is that players need to find each other to do this and FD has almost no in-game features to facilitate player interactions beyond the very limited and buggy wing mechanic.
Again, this comes down to FD having a very limited, buggy and broken game system which naturally leads to PVE players combat logging when faced with all of these issues. FD has no ability or intent to fix these underlying issues and that is why we currently have so much combat logging.
Would love to see the numbers FD have on 'detected' longing and in what mode.
OP . . . . This ^^^
Hmm.. Looking at this and the OP again, confirmed cases on FDev's part are motions to simply Ban the offenders similar to how they treat confirmed griefers. So if I may.. what is your intent with this topic? Are you assuming FDev does not have a 'Punishment' for this offense that they have confirmed (labeled someone as a Combat Logger)?
Public Humiliation
Physical Pain
Oh no, not another thread about brain logging. [wacko]
Oh look another "My 3 mates and I didn't get our jollies on the armless trader in the T7, please fix it FD so we have a lame, 3 legged Hedgehog to kick down the street while laughing! Oh, and if it escapes in ANY way, ban it. NO, KILL IT'S FAMILY, then ban it!" ...The End...
**Please note, no real Hedgehogs were harmed in this metaphor.![]()
I'm drafting a punishment system for those who log during PVP combat framed within the six general forms of punishment. Comments, questions, concerns are welcome and encouraged, whether through comments on this document or in forums this document is posted in.
https://docs.google.com/document/d/16UeeC2cMDgLE0RPJB5OFBfNW3X8cahkNJWjgDfVqYVM/edit?usp=sharing
Logging During Combat Punishment
Based on feedback from multiple people, it seems the most popular form of punishment for combat logging and other offenses, would be a combination of banishment, financial burden, and restitution.
- Banishment: the guilty party is prevented from connecting to game modes. The duration of this banning could increase with frequency of combat logging.
- Financial burden: fine (or bounty) the guilty party their rebuy. The ability to clear fines and bounties would need to be reworked for this form to be more
- Restitution: the rebuy of the guilty party added as a collectible bounty to those players engaged in combat with the combat logger. Splitting this bounty among all players could prevent this method being used to create free money. Additionally, if paired with the banishment, the time out of game would get longer and longer, meaning the restitution element would be more difficult to farm.
What this is
A proposal for an Fdev implemented punishment system within the mechanics of the game.
A listing, explanation, and lore justification of punishments for those that exit the game during PVP combat.
What this is NOT
A discussion of exiting the game through game menu functions, it's countdown, or it's validity.
A discussion about how guilt is determined or who is guilty, merely the punishment once guilt is established.
The developers already have methods of determining guilt.
TermsCombat Logger: - anyone who purposefully exits the game by terminating the game or game connection during PVP combat after interdiction has begun until either high- or low-waked out of the normal space instance, destroyed, or exiting through the game menu
Justification for Punishment
- There should be some consequence to those who exit or logout of the game during combat. I think this is the most aggravating thing to those that put forth time, effort, and credits to PvP. The offender is at risk and must face consequences for engaging in PvP, but the receiver can face no consequences simply by exiting the game.
Methods of Punishment
General Theory of Punishment
- There are generally six methods of punishment: incarceration, banishment/shunning, financial burden, restitution, public humiliation, physical pain.
- The general idea is to apply as many punishment types together because it is difficult to know what punishment provides the best deterrent.
- Players have brought up that being sent to solo or open may not be a punishment, and therefore not act as a deterrent to reduce combat logging (or other activities that break the Terms of Service, EULA, etc). Therefore I have added an additional banishment/shunning method.
Incarceration
- Incarceration: this could be done by locking a player in open and/or in the system they combat logged from for some time (play time and real time). This prevents the combat logger from escaping from pursuing players by going to solo or private and exiting the system.
Banishment
- Banishment/shunning: player kicked from the Bubble into solo for some time. Removes them from repair/restock/refuel as well as other players/NPCs and money making methods. May severely limit movement since many combat ships have low jump range.
Alternative Incarceration/Banishment Systems
- An alternative to, and combination of, the incarceration/banishment punishments would be to banish and incarcerate the offender into a prison system central to the bubble. The offender is placed at dock in the single station (Coriolis) in the prison system.
- Temporary banishment (banning) from the game could act as a viable punishment and deterrent to combat logging. This could be implemented by preventing the player’s account from connecting to open/solo/private groups for some period of time. Disabling the player’s ability to connect to the game would have the additional benefit of preventing players from abusing the financial burden and/or restitution methods.
Financial Burden
- Financial burden: combat logging pilots are fined their rebuy but not reset to station or loss of cargo. Penalizes the combat logger as if their ship was destroyed.
Restitution
- Restitution: the combat logger is fined their rebuy, and that amount is split as a bounty to all hostile players in that instance. Provides a reward for those that engage in PvP and penalizes combat loggers. This punishment would not stack with the financial burden.
Public Humiliation
- Public humiliation: combat logger players are published in a weekly GalNet article "Pilot's Federation Crime Report" as well as in the station news feed of all systems they engaged in hostilities. Ship flagged as "coward" similar to wanted.
Physical Pain
- Physical pain: Not sure how to implement this. /s This is most assuredly unpopular, impractical, and illegal. This method was included for completeness with regards to the six methods of punishment.
Lore Justification
The lore justification for this punishment system would be the Pilot's Federation policing their members. The Pilot's Federation is an apolitical and neutral organization. A code of conduct or uniform code of justice could be created. All members would be subject to the galactic jurisdiction of the PF.
Annexes and Addendums
Increased Bounty Value
- The fundamental problems of the crime and punishment system are not the values of the bounties, but the ease of clearing bounties and the difficulty in collecting bounties.
- Simply increasing the value of bounties put on players wouldn't fix the issue, and might make it worse.
- For example, let's say the bounty given for player destruction is 5% of the OFFENDING player's ship. For decent combat FDL this would be ~300,000. Their friends get in sidewinders and get destroyed, rapidly pushing the offending player's bounty to the cap. Roles and ships swap, instant free money without leaving a system.
- If the bounty were given based on the rebuy of the defender's ship, the scenario would just mean the offenders are attacking other players, instead of each other.
- We must also consider the impact of increased bounties on the BGS. Bounties and fines are directly tied to the lockdown and civil unrest states. Currently a small but dedicated group of players can lockdown a system in a few days. If the bounties increased in value, the time needed to lockdown a system could shorten to the point of locking down a system in one day.
Link to this thread and Reddit thread
- https://www.reddit.com/r/Elite_PVP/comments/5g77oa/logging_during_combat_punishment/
- https://forums.frontier.co.uk/showthread.php/312685-Logging-During-Combat-Punishment-Proposal
EDIT: Added content to clarify the intent of the proposal is not to determine guilt because the developers already have methods of determining guilt.
I would be a lot simpler to just make your ship persist for 30 seconds or so after a disconnect. Then, when you logged back in, you could resume, or face a rebuy screen.
The quickest way to resolve any conflict is to separate the parties as soon as possible, therefore there should be no delay when one want's to leave a game.
If someone complains to FD about it being a problem then FD should simply respond with "Well, you can do the same thing. So what's the problem?".
Care to elaborate on that? I don't think I get your meaning and intent.
How would punishing someone who combat logs against a player be a bad thing for that player?
This punishment system could also be applied to griefers, cheaters, & exploiters.
This implies that playing in open is a privilege to be revoked.
- Players have brought up that being sent to solo or open may not be a punishment, and therefore not act as a deterrent to reduce combat logging (or other activities that break the Terms of Service, EULA, etc). Therefore I have added an additional banishment/shunning method.
- Temporary banishment (banning) from the game could act as a viable punishment and deterrent to combat logging. This could be implemented by preventing the player’s account from connecting to open/solo/private groups for some period of time. Disabling the player’s ability to connect to the game would have the additional benefit of preventing players from abusing the financial burden and/or restitution methods.
Based on feedback from multiple people, it seems the most popular form of punishment for combat logging and other offenses, would be a combination of banishment, financial burden, and restitution.
- Banishment: the guilty party is prevented from connecting to game modes. The duration of this banning could increase with frequency of combat logging.
- Financial burden: fine (or bounty) the guilty party their rebuy. The ability to clear fines and bounties would need to be reworked for this form to be more
- Restitution: the rebuy of the guilty party added as a collectible bounty to those players engaged in combat with the combat logger. Splitting this bounty among all players could prevent this method being used to create free money. Additionally, if paired with the banishment, the time out of game would get longer and longer, meaning the restitution element would be more difficult to farm.
You clearly are a PvP player. This plan reeks of it.
You don't take connection errors into account, or even suggest at a way to detect them. Shows near complete ignorance of FDev's peer 2 peer system.
Public humiliation will NOT fly, FDev won't do it. Just check the forum rules.
Also, all of the possible "punishment" options are way to overblown. The RL equivalent would be giving the death sentence to a petty thief. You are giving $50,000 of punishment for a $5 crime.
You are also not considering the repercussions. Open would most likely become even more devoid of players than it already is.
The devs don't investigate combat logging claims as it is, there is another thread that shows this.
This plan also doesn't take into account what a non PvP player would want to see.
One of the most common reasons for combat logging is to get away from a griefer/ganker. This plan would be punishing the victim of what is basically online harassment/bullying. Is that what you want to do, punish the victim?
And they will happily combat log there as well I suspect,