Logging During Combat Punishment [Proposal]

If you look at most definition of combat logging for this forum include game menu and switching mode as combat logging..

That isn't the definition of combat logging I am using. Fdev have stated that combat logging is an exploit.

As for what's also illegal.. Public shaming of OOC actions on a In Character medium, such as GalNet is a breach of what GalNet is for especially when GalNet is logged and references months or even a year after it first was shown. I would class that as illegal humiliation.

Then the publishing of combat loggers would occur in game, similar to the bounty boards that exist already, since these bounty boards are not persistent, and change with time, I think that would be a valid in character and in game medium.

Also.. using the game menu over crashing the game is 5-15 seconds faster, which is what I was referencing.

And that is a viable, valid, and approved way of exiting combat.

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when I press open I know what I am getting

No you don't. No one knows what they are getting regardless of the mode they log in to.
 
Public Humiliation
- Public humiliation: combat logger players are published in a weekly GalNet article "Pilot's Federation Crime Report" as well as in the station news feed of all systems they engaged in hostilities. Ship flagged as "coward" similar to wanted.

Physical Pain
- Physical pain: Not sure how to implement this. /s This is most assuredly unpopular, impractical, and illegal. This method was included for completeness with regards to the six methods of punishment.

Punishment should be limited to launching the ED client.
 
Said it many times before. Fairly simple solution. Lock them out of open for some time with a cooldown. Each time it happens, the lockout and cooldown both get longer. After X number of times, the lockout becomes permanent, and from that point forward they are restricted to Group or Solo.

There could be an additional mechnaic whereby someone who wants to reform their CLing ways can get back into Open. Not sure how that could work though. Maybe sacrifice 50% of their assets or something to the dark lords of combat logging.

I added something to this affect to the opening post. However, as others have brought up, being kicked out of open may not be a punishment. I think temporarily banning them from the game would be a punishment. If people want to play the game, then preventing them from doing so would be a form of punishment.
 
I added something to this affect to the opening post. However, as others have brought up, being kicked out of open may not be a punishment. I think temporarily banning them from the game would be a punishment. If people want to play the game, then preventing them from doing so would be a form of punishment.

There's other non-Frontier games to play that I can spend my money on. Getting banned in a non-issue. Maybe the people who are so angry about combat logging should try some of the other content in the game.
 
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Thank you for the detailed and civil response. I apologize for the delay in replying, but I wanted to take the time and effort in the response that you have shown in your response. The broad summary I take from your responses is that punishing for something that isn't detectable or enforceable isn't prudent at this time. That's a valid criticism. However, I don't think that combat logging is undetectable or the punishment unenforceable. This is a point of unknown because Fdev has not been entirely transparent in their processes for detecting and punishing combat logging.

I'll stop you right there because you can't really talk about "punishment" for an activity that can't be reliably detected or enforced. It just makes no sense. FD clearly chose to utilize a P2P architecture for the game which has several inherent limitations. Combat logging being undetectable and unenforceable is one of those issues and FD can't suddenly "fix" that without completely redesigning the game's achetecture, which they obviously won't be doing.

I don't know how the devs detect or enforce combat logging. I've heard of shadowbanning, but haven't come across anything definitive from the devs on what that is. If shadowbanning is removing players from open, that may not be a suitable punishment if solo and private are still available. I don't think that combat logging is undetectable or unenforceable. If combat logging is undetectable or unenforceable, the devs should redefine the term.

That's not at all what I was referring to. I'm talking about core game mechanics being objectively broken. It's not a subjective "justification" where it's just someone's opinion, I'm referring to losing an interdiction minigame because the game insta-failed you when you submitted or doesn't allow you to escape when pointing directly towards the escape vector. If these core game mechanics don't work then telling players not to combat log makes zero sense because the game is quite simply not working. You can't tell someone to play by the "rules" of the game when the game does not follow these rules properly itself.

I agree that the game mechanics need work. Perhaps Fdev should clarify their intent for PVP, punishment for combat logging (and other exploits), and actions & timely they are taking towards those intents.

They have to be close to 100% certain that a player is cheating if they are going to "punish" them for it and at this point they are simply incapable of determining this with any degree of reliability.

I agree that near certainty, since absolute certainty is near impossible, should be used prior to punishment. I don't know how the devs would come to that near certainty because I don't know how their current methods work.

It's only an "exploit" because FD has decided to call it one. It is not a "game mechanic" that players are abusing and it is only possible at all because FD has gone with an inexpensive P2P architecture instead of running the game off of a central server. For them to call it an "exploit" simply deflects attention from the poor design choices they made when creating the game. If you design something with an inherent flaw, and then complain that players can use that flaw, that's the fault of the game developers.

Fdev are free to redefine combat logging, as I've said before. It may be worthwhile for the devs to redefine combat logging to something other or different than an exploit until such time their processes and punishments are more reliable. I don't think that the P2P architecture of the game is "inherently flawed", it merely is. How the players choose to use game mechanics should be the matter at hand.

It's also noteworthy that they don't consider mode-switching an "exploit" when it clearly circumvents an in-game limitation on mission board spawn rates. Why is one an "exploit" and the other not an exploit? FD is defining something based on completely random decisions and like I said the only reason here is that they want to deflect attention away from game limitations that they can't fix.

I presume that Fdev don't consider mode switching as an exploit because it is a designed mechanic of the game and doesn't directly negatively affect other players.

You know why? Because the vast majority of PVP players don't want "challenging" PVP. They want seal clubbing, and that is what we have with the vast majority of interdictions. Combat logging is a definitive answer to seal clubbing and has no way to be reliably identified or enforced, so the seal-clubbing PVP "community" (if you could really call it that) is becoming very vocal about something that is only an issue for their very imbalanced playstyle.

I agree that some (I can't say vast) PVP players don't want challenging PVP. The lack of consistent and regular public PVP tournaments is evidence of that, as is the perception that a disproportionate amount of PVP is between combat and non-combat ships. I also agree that the PVP and combat logging players are very small and vocal minorities

You don't see this issue with consensual PVP duels because those PVP players WANT a challenge and the fights are balanced. The issue is that players need to find each other to do this and FD has almost no in-game features to facilitate player interactions beyond the very limited and buggy wing mechanic.

I don't that most PVP duels are balanced. I don't think it is likely that two PVP duelists are fighting in exactly the same ships. The player community has overcome many of the in-game communication features through use of third party programs (discord, slack, teamspeak, reddit, etc). I do think that an in-game comm rework is long (since launch) overdue.

Again, this comes down to FD having a very limited, buggy and broken game system which naturally leads to PVE players combat logging when faced with all of these issues. FD has no ability or intent to fix these underlying issues and that is why we currently have so much combat logging.

Personally I think the perception of combat logging greatly outnumbers the actual amount of combat logging. I agree that the game mechanics (connection issues, interdiction, instancing, in-game comms, crime & punishment) need to be improved. However, I don't think that fixing the game mechanics would prevent all combat logging, nor act as a deterrent or punishment for those that are guilty of combat logging, exploiting, cheating, or griefing. Beyond the poor crime & punishment system, I don't see how the game mechanics justify or encourage combat logging.

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Would love to see the numbers FD have on 'detected' longing and in what mode.

I agree that Fdev needs more transparency in this matter. How they determine combat logging, cheating, exploiting, griefing; what punishments are used, how often, and on how many players.
 
Oh look another "My 3 mates and I didn't get our jollies on the armless trader in the T7, please fix it FD so we have a lame, 3 legged Hedgehog to kick down the street while laughing! Oh, and if it escapes in ANY way, ban it. NO, KILL IT'S FAMILY, then ban it!" ...The End...

**Please note, no real Hedgehogs were harmed in this metaphor. :(
 
OP . . . . This ^^^

I have replied to this

https://forums.frontier.co.uk/showt...ent-Proposal?p=4856215&viewfull=1#post4856215

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Hmm.. Looking at this and the OP again, confirmed cases on FDev's part are motions to simply Ban the offenders similar to how they treat confirmed griefers. So if I may.. what is your intent with this topic? Are you assuming FDev does not have a 'Punishment' for this offense that they have confirmed (labeled someone as a Combat Logger)?

What do you mean by "simply ban"? Ban from open (shadowbanning)? Ban from connecting to the game?

I assume that Fdev does have a punishment, but I don't have many details on what that punishment is, how or how often it is applied, or to how many cmdrs, or on how many infractions. Therefore I proposed another punishment system within the framework of six methods of punishment.
 
Public Humiliation
Physical Pain
giphy.gif
 
Oh no, not another thread about brain logging. [wacko]

I've only found three references to brain logging, so I am uncertain of your meaning and intent here.
https://forums.frontier.co.uk/showt...-effect-rank?p=4747621&viewfull=1#post4747621
https://forums.frontier.co.uk/showt...gainst-NPC-s?p=4827355&viewfull=1#post4827355
https://forums.frontier.co.uk/showt...mbat-Logging?p=4819877&viewfull=1#post4819877

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Oh look another "My 3 mates and I didn't get our jollies on the armless trader in the T7, please fix it FD so we have a lame, 3 legged Hedgehog to kick down the street while laughing! Oh, and if it escapes in ANY way, ban it. NO, KILL IT'S FAMILY, then ban it!" ...The End...

**Please note, no real Hedgehogs were harmed in this metaphor. :(

Are you assuming that I am (or most of my friends are) PVP player? If so, sorry to disappoint but you are incorrect.
 
I'm drafting a punishment system for those who log during PVP combat framed within the six general forms of punishment. Comments, questions, concerns are welcome and encouraged, whether through comments on this document or in forums this document is posted in.

https://docs.google.com/document/d/16UeeC2cMDgLE0RPJB5OFBfNW3X8cahkNJWjgDfVqYVM/edit?usp=sharing

Logging During Combat Punishment

Based on feedback from multiple people, it seems the most popular form of punishment for combat logging and other offenses, would be a combination of banishment, financial burden, and restitution.
- Banishment: the guilty party is prevented from connecting to game modes. The duration of this banning could increase with frequency of combat logging.
- Financial burden: fine (or bounty) the guilty party their rebuy. The ability to clear fines and bounties would need to be reworked for this form to be more
- Restitution: the rebuy of the guilty party added as a collectible bounty to those players engaged in combat with the combat logger. Splitting this bounty among all players could prevent this method being used to create free money. Additionally, if paired with the banishment, the time out of game would get longer and longer, meaning the restitution element would be more difficult to farm.

What this is
A proposal for an Fdev implemented punishment system within the mechanics of the game.
A listing, explanation, and lore justification of punishments for those that exit the game during PVP combat.

What this is NOT
A discussion of exiting the game through game menu functions, it's countdown, or it's validity.
A discussion about how guilt is determined or who is guilty, merely the punishment once guilt is established.
The developers already have methods of determining guilt.

Terms
Combat Logger:
- anyone who purposefully exits the game by terminating the game or game connection during PVP combat after interdiction has begun until either high- or low-waked out of the normal space instance, destroyed, or exiting through the game menu

Justification for Punishment
- There should be some consequence to those who exit or logout of the game during combat. I think this is the most aggravating thing to those that put forth time, effort, and credits to PvP. The offender is at risk and must face consequences for engaging in PvP, but the receiver can face no consequences simply by exiting the game.

Methods of Punishment

General Theory of Punishment
- There are generally six methods of punishment: incarceration, banishment/shunning, financial burden, restitution, public humiliation, physical pain.
- The general idea is to apply as many punishment types together because it is difficult to know what punishment provides the best deterrent.
- Players have brought up that being sent to solo or open may not be a punishment, and therefore not act as a deterrent to reduce combat logging (or other activities that break the Terms of Service, EULA, etc). Therefore I have added an additional banishment/shunning method.


Incarceration

- Incarceration: this could be done by locking a player in open and/or in the system they combat logged from for some time (play time and real time). This prevents the combat logger from escaping from pursuing players by going to solo or private and exiting the system.

Banishment

- Banishment/shunning: player kicked from the Bubble into solo for some time. Removes them from repair/restock/refuel as well as other players/NPCs and money making methods. May severely limit movement since many combat ships have low jump range.

Alternative Incarceration/Banishment Systems
- An alternative to, and combination of, the incarceration/banishment punishments would be to banish and incarcerate the offender into a prison system central to the bubble. The offender is placed at dock in the single station (Coriolis) in the prison system.
- Temporary banishment (banning) from the game could act as a viable punishment and deterrent to combat logging. This could be implemented by preventing the player’s account from connecting to open/solo/private groups for some period of time. Disabling the player’s ability to connect to the game would have the additional benefit of preventing players from abusing the financial burden and/or restitution methods.

Financial Burden
- Financial burden: combat logging pilots are fined their rebuy but not reset to station or loss of cargo. Penalizes the combat logger as if their ship was destroyed.

Restitution
- Restitution: the combat logger is fined their rebuy, and that amount is split as a bounty to all hostile players in that instance. Provides a reward for those that engage in PvP and penalizes combat loggers. This punishment would not stack with the financial burden.

Public Humiliation
- Public humiliation: combat logger players are published in a weekly GalNet article "Pilot's Federation Crime Report" as well as in the station news feed of all systems they engaged in hostilities. Ship flagged as "coward" similar to wanted.

Physical Pain
- Physical pain: Not sure how to implement this. /s This is most assuredly unpopular, impractical, and illegal. This method was included for completeness with regards to the six methods of punishment.

Lore Justification

The lore justification for this punishment system would be the Pilot's Federation policing their members. The Pilot's Federation is an apolitical and neutral organization. A code of conduct or uniform code of justice could be created. All members would be subject to the galactic jurisdiction of the PF.

Annexes and Addendums

Increased Bounty Value
- The fundamental problems of the crime and punishment system are not the values of the bounties, but the ease of clearing bounties and the difficulty in collecting bounties.
- Simply increasing the value of bounties put on players wouldn't fix the issue, and might make it worse.
- For example, let's say the bounty given for player destruction is 5% of the OFFENDING player's ship. For decent combat FDL this would be ~300,000. Their friends get in sidewinders and get destroyed, rapidly pushing the offending player's bounty to the cap. Roles and ships swap, instant free money without leaving a system.
- If the bounty were given based on the rebuy of the defender's ship, the scenario would just mean the offenders are attacking other players, instead of each other.
- We must also consider the impact of increased bounties on the BGS. Bounties and fines are directly tied to the lockdown and civil unrest states. Currently a small but dedicated group of players can lockdown a system in a few days. If the bounties increased in value, the time needed to lockdown a system could shorten to the point of locking down a system in one day.

Link to this thread and Reddit thread
- https://www.reddit.com/r/Elite_PVP/comments/5g77oa/logging_during_combat_punishment/
- https://forums.frontier.co.uk/showthread.php/312685-Logging-During-Combat-Punishment-Proposal

EDIT: Added content to clarify the intent of the proposal is not to determine guilt because the developers already have methods of determining guilt.

You clearly are a PvP player. This plan reeks of it. You don't take connection errors into account, or even suggest at a way to detect them. Shows near complete ignorance of FDev's peer 2 peer system. Public humiliation will NOT fly, FDev won't do it. Just check the forum rules. Also, all of the possible "punishment" options are way to overblown. The RL equivalent would be giving the death sentence to a petty thief. You are giving $50,000 of punishment for a $5 crime. You are also not considering the repercussions. Open would most likely become even more devoid of players than it already is. The devs don't investigate combat logging claims as it is, there is another thread that shows this. This plan also doesn't take into account what a non PvP player would want to see. One of the most common reasons for combat logging is to get away from a griefer/ganker. This plan would be punishing the victim of what is basically online harassment/bullying. Is that what you want to do, punish the victim?
 
I would be a lot simpler to just make your ship persist for 30 seconds or so after a disconnect. Then, when you logged back in, you could resume, or face a rebuy screen.
 
I would be a lot simpler to just make your ship persist for 30 seconds or so after a disconnect. Then, when you logged back in, you could resume, or face a rebuy screen.

FDev can't do that. This game has peer-to-peer architecture. What you are suggesting could be possible if the game were run on a central server, but its not. Also doesn't take into account connection errors, or uncontrolled loss of power (blackout). Both do happen.
 
The quickest way to resolve any conflict is to separate the parties as soon as possible, therefore there should be no delay when one want's to leave a game.
If someone complains to FD about it being a problem then FD should simply respond with "Well, you can do the same thing. So what's the problem?".

Another method would be to reduce the incentive to combat log. On another thread someone brought up the issue of offenses in game. This brought to mind an interesting preventative measure for combat logging: Make PVP combat a non-penalizing activity. No fines, no bounties, no rebuys, no cargo/mission/exploration data loss, teleport the destroyed player back to the station they last departed from or to the nearest station capable of supporting their ship.
 
Care to elaborate on that? I don't think I get your meaning and intent.

How would punishing someone who combat logs against a player be a bad thing for that player?

This punishment system could also be applied to griefers, cheaters, & exploiters.

It's nonsensical for the Pilots Federation to be involved in out of game actions which don't exist in lore. Combat logging, cheating and using exploits are all things without a lore-based explanation. Making one would only serve to legitimise them and defeat the whole purpose.

Obviously that doesn't mean Frontier can't punish for whichever of those actions it deems necessary. Just that it can just be done administratively without worrying about explaining it in game.

The one valid aspect from a lore perspective is that the PF has a "zero tolerance" policy against attacking clean ships. If the argument is that the PF should dramatically increase punishments for breaking its rules, it only ends up applying to griefers and the few remaining PvP pirates.
 
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This implies that playing in open is a privilege to be revoked.

Because it is. Others have pointed this out already, but I will go a step further....

Any interaction with other people, no matter where you are or where you go, is a privilege. That's what words like "community" and "society" mean. That's why we have cultural standards of approvable, accepted behavior.

If you are a kid on a playground, and you start just doing whatever you want, maybe including throwing punches or tripping people and laughing about it, thinking that getting to play with other kids is your right & not a privilege, you'd get booted off the playground in a heartbeat, and not only would you spend the rest of the year sitting at the lunch tables during recess, you'd likely have the parents of the affected other children stepping in and demanding further repurcussions like detention and possibly even expulsion.

Playing with other people is not, never has been, and never will be, your right to have. You cannot force other people to suffer your presence without dire consequences.

- Players have brought up that being sent to solo or open may not be a punishment, and therefore not act as a deterrent to reduce combat logging (or other activities that break the Terms of Service, EULA, etc). Therefore I have added an additional banishment/shunning method.

- Temporary banishment (banning) from the game could act as a viable punishment and deterrent to combat logging. This could be implemented by preventing the player’s account from connecting to open/solo/private groups for some period of time. Disabling the player’s ability to connect to the game would have the additional benefit of preventing players from abusing the financial burden and/or restitution methods.

Based on feedback from multiple people, it seems the most popular form of punishment for combat logging and other offenses, would be a combination of banishment, financial burden, and restitution.

- Banishment: the guilty party is prevented from connecting to game modes. The duration of this banning could increase with frequency of combat logging.

- Financial burden: fine (or bounty) the guilty party their rebuy. The ability to clear fines and bounties would need to be reworked for this form to be more

- Restitution: the rebuy of the guilty party added as a collectible bounty to those players engaged in combat with the combat logger. Splitting this bounty among all players could prevent this method being used to create free money. Additionally, if paired with the banishment, the time out of game would get longer and longer, meaning the restitution element would be more difficult to farm.

I don't agree with any of this.

I don't like ideas that prevent people from playing altogether. What happens in Solo stays in solo, and while the BGS needs lots of work, that's the *only* legitimate concern about how players in solo affect anybody else. Plus there's ongoing bugs and glitches, like self-replicating NPC pirates who don't obey the rules of supercruise & instancing, that justify resorting to 'combat logging' to escape what is absolutely a situation unintended by Frontier. (Or times when you are inside a star or planet after completing a jump....)

Making players pay for their target's rebuy just discourages PvP, at that point it would be easier & better to make an official "PvE" server mode.

And I don't think the restitution idea would work at all.
 
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Most people on these boards support combat logging and consider it to be an Ok thing to do because in their minds it's just pressing on the scales of justice to correct an imbalance which shouldn't exist in the first place. Most people view it as the moral equivalent of a poor downtrodden oppressed minority stealing bread from Trump Tower to feed his starving family. At most you'll get people to agree that yeah it's technically against the rules but in no way should it be punished or even acknowledged as a problem. To treat it as a real problem deserving of real action is to reveal yourself as the Wrong Kind of Person who should not be listened to. You might as well go around shouting "ALL lives matter!" because it would be viewed the same way. So you're not going to have a good hearing for your ideas here I don't think. Good luck though!
 
You clearly are a PvP player. This plan reeks of it.

It is amusing to me that the premise of the above post is based on incorrect assumptions. This is a weakness of an ad hominem attack from a position of ignorance. If whether or not I am PVP player is of such importance, send me a private message. I've requested a kill/death count from Fdev support.


You don't take connection errors into account, or even suggest at a way to detect them. Shows near complete ignorance of FDev's peer 2 peer system.

I don't take connection errors into account or a way to detect them because I assume that Fdev has a way of doing this. I am neither a computer science major nor an IT specialist. Therefore if I were to criticize or attempt to correct Fdev's method, it would be from a position of self-declared ignorance and lack of experience. As stated in the open post, and MANY times in this and other threads, the proposal assumes that guilt has already been determined.

Fdev should make their method of determining guilt more transparent, as well as what punishments are take, how often, and on how many players.

Public humiliation will NOT fly, FDev won't do it. Just check the forum rules.

I am not asking for the CMDR names or personally identifiable information with regards to rules violations to be published on the forums or reddit. There is already a form of public humiliation through the in game bounty boards. Also, I have revised the Pilot's Federation Crime Report, to be more inclusive, but less specific, regarding rules violations.

Also, all of the possible "punishment" options are way to overblown. The RL equivalent would be giving the death sentence to a petty thief. You are giving $50,000 of punishment for a $5 crime.

So, similar to getting a death penalty (bounty) for loitering over a landing pad you don't have clearance for? Or firing on a station? Or being destroyed for trespassing?

Being fined your rebuy isn't overblown if the ship was being destroyed. Also note that the punishment I put forward didn't include the destruction of the ship, cargo, exploration data, or mission progress. This is less of a punishment that getting your ship destroyed.

You are also not considering the repercussions. Open would most likely become even more devoid of players than it already is.

Players should consider the possible repercussions of their actions, especially when those actions are in violation of the devs policy, guidelines, and rules. Also, consider the repercussions of Fdev NOT punishing rules violations. There have been numerous gaming news sites publishing articles regarding Fdev not following through with punishing combat logging.

The devs don't investigate combat logging claims as it is, there is another thread that shows this.

The other thread doesn't show that the devs don't investigate combat logging claims, only that they didn't investigate THOSE combat logging claims. Fdev admitted to this. Fdev should be held accountable for not enforcing its own rules and policies.

This plan also doesn't take into account what a non PvP player would want to see.

Why else would I submit the proposal to two different forums as well as a google doc for tracking changes? Punishment for rules violations should matter on whether the player is PVP, PVE, solo, open, or private. If someone breaks the rules, they should be held accountable and responsible for their actions. Likewise, the community should hold the developers accountable and responsible for enforcing said rules and punishments.

One of the most common reasons for combat logging is to get away from a griefer/ganker. This plan would be punishing the victim of what is basically online harassment/bullying. Is that what you want to do, punish the victim?

This plan does not punish the victim. It punishes those that break the rules. PVP combat is not always harassment or bullying. If it is harassment, bullying, griefing or otherwise against the rules, those offenders should be punished. If Fdev want to change the rules or change the definitions, that is their prerogative.

On the preventative side of things, make PVP combat a non-penalizing activity. No fines, no bounties, no rebuys, no cargo/mission/exploration data loss, teleport the destroyed player back to the station they last departed from or the nearest station that can accommodate their ship.

Alternatively, an Open PVE mode could be created, but this would likely deplete players from the Open PVP mode. It would also necessitate some changes to mechanics within one mode.
 
There is already a solution to people combat logging when you shoot them.

CQC

If your opponent logs out, you win.

In any other game mode, you shouldn't be attacking people without asking, and if you do, don't be surprised if they don't want to play with you. Instead of attacking, try using chat to ask what they've been up to in game, and maybe offer to wing up. Then you'll find people happy to play with you instead of logging off.
 
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