Why so much hate for the Engineers?

Yes, I would have loved to see an interesting campaign in the game that would have allowed you to explore the universe, gain rank, earn credits and progress the game while enjoying a good story at the same time. Something like Star Citizen is doing (I think?), I would have liked to see actual coop missions that you can do in wings too.

I think Freelancer did this well, besides from the rather abrupt end to the game. They also had wonderful planets run by Monkeys. [yesnod]


Now that I think of it, you could actually get your avatar off the ship and visit the Pub, such luxuries you had in 2003, good times, good times ...



FYI, the man behind Freelancer is the same man behind Star Citizen. (Chris Roberts) Clearly, the visions between these two dudes, Braben and Chris. Are universes apart.
 
Worse still, the RNG system for FSD distance improvements doesn't show you the actual jump range you'll receive, so it's possible that what looks like an improvement might actually be worse than your current drive.

That oversight... or intentional lack-of-feature, who knows .... is seriously fraking hilariously sad.

"How far will this fly?"

"Don't know, install it and find out."
 
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The bingoneers turned out to be something I just wanted to get passed, unfortunately.
My Python has turned out pretty well, but the way there soon became dull and repetitive.
The way to the upgrades never got interesting, just very annoying.
 
These Engineers don't engineer - they throw a dice (aka an RNG algorithm).
But I don't hate them for it - I'm just not interested in playing this soulless, insipid game feature, much like Powerplay.
This is my perspective - I'm happy if other people get enjoyment in playing these features.
However, there seems to be a number of people who play these features, not because they enjoy doing them but because they desire to have more capable equipment for their ships.
 
These Engineers don't engineer - they throw a dice (aka an RNG algorithm).
But I don't hate them for it - I'm just not interested in playing this soulless, insipid game feature, much like Powerplay.
This is my perspective - I'm happy if other people get enjoyment in playing these features.
However, there seems to be a number of people who play these features, not because they enjoy doing them but because they desire to have more capable equipment for their ships.

This. You can modify every module in your ship with only 4 or 5 engineers that can be unlocked easily without So many grind.

What you cant do is access the majority top "tier" modifications. If you want those ultra mods, you need grind. And i'm ok with this.
 
Engineers will never change!
Why? I'll tell you

-Too much work for FDev
-It would be an official state that RNG is a bad gamedesign
-People who have RNGineered a lot would moan and cry! (Understandable)
-We do the Grinds, right? Why changing when we participate already?

Just my opinion
 
That oversight... or intentional lack-of-feature, who knows .... is seriously fraking hilariously sad.

"How far will this fly?"

"Don't know, install it and find out."

FYI you can kind of get around that by entering the stats into Coriolis, now that it includes mods. Third party sites to the rescue once again. [rolleyes]
 
That oversight... or intentional lack-of-feature, who knows .... is seriously fraking hilariously sad.

"How far will this fly?"

"Don't know, install it and find out."

+1 . That is seriously wrong. I had that happen to me last night. Only lost 0.1ly on an FSD which isn't the biggest of deals but it still is wrong.

I should have fired up Coriolis to check...
 
I quite enjoy Engineers as a longer term activity, a few hours at a time. Only used 4 engineers at the moment. I see engineering activity as a set of linked encounters, an option for different game play I can decide to do whenever.

If your goal is the very best effect, with best secondary effect then I think they can get grindy and random quickly.

I have had no problem unlocking what I need to level 5. I have had no problem getting resources I need, normally 3 visits to an engineer to get to level 5 and apply a couple of mods.

I think by making material collection 3 times easier FD rather encouraged the grind approach.

Simon

Simon
 
So we have another engineers kicking from a vocal minority. To which there is no defence. Because if you actually like engineers gameplay then you are a vacuous moron who could and should be replaced by a bot. Oh and of course a fanboi

Well i'm none of the above

So i will also say that i like engineers and find the gameplay interesting and absorbing and not in the least bit grindy. And im dissapointed that we have yet another dumbing down to look forward to so that the arms race crowd can have their way...
 
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FYI you can kind of get around that by entering the stats into Coriolis, now that it includes mods. Third party sites to the rescue once again. [rolleyes]

Thanks for the tip. Unfortunately, I couldn't figure out how to apply engineer mods. Please explain how I can access that feature or point me to a post or something which explains it. Thanks! (in advance)
 
My impression of The Engineers is that it is a system designed by techies and for techies. And not even for every techie but only for techies who prefer tinkering over proper engineering. In my eyes The Engineers is just an obscure interface to tinker with every performance parameter in the game code. To these techies the tinkering is a goal in itself hence the grindwall to make the "fun" last longer. That's also why there is no further game play associated with The Engineers once you have the mods. You can do exactly the same as before only faster and with bigger balls of fire.

As others have pointed out already many players raced to get to the top mods (as achievers always do) by investing a lot of time. Changes to The Engineers must therefore be minor or else they cause huge uproar. The only way to get the overpowered stuff out of the main game is to make Engineers a separate mode. Lets call it Arena.
 
So we have another engineers kicking from a vocal minority. To which there is no defence. Because if you actually like engineers gameplay then you are a vacuous moron who could and should be replaced by a bot. Oh and of course a fanboi

Well i'm none of the above

So i will also say that i like engineers and find the gameplay interesting and absorbing and not in the least bit grindy. And im dissapointed that we have yet another dumbing down to look forward to so that the arms race crowd can have their way...

Hardly a minority. And it's as grindy as hell. I can't wait to spend hours wake scanning outside a station hoping to get enough datamined wake exceptions to have a reasonable chance of improving my FSD so that the next time I decide to spend a week of my leisure time going somewhere AKA staring at the hyperspace screen it might only take six days instead.

Grind. Is. Real.
 
Hardly a minority. And it's as grindy as hell. I can't wait to spend hours wake scanning outside a station hoping to get enough datamined wake exceptions to have a reasonable chance of improving my FSD so that the next time I decide to spend a week of my leisure time going somewhere AKA staring at the hyperspace screen it might only take six days instead.

Grind. Is. Real.

Long journeys are a kind of a function of a big galaxy, otherwise it would be small. Seriously just don't go .. visit Jackson's Lighthouse (black hole near bubble) instead?

Some good suggestions in thread, especially the display of new stats (new FSD range etc.) before accepting, which I think is essential. For that to be implemented though no good to expect Frontier to fundamentally change how engineers operate (why further develop something you're being told to ditch?). Story arcs too are written content, nice to see, developing your relationship with the engineer, but you have to start somewhere and that is the basic engineer (game mechanics) of 2.2?

Removing Engineer Commodities is a MAJOR concession by FD (made to people bleating about being interdicted. I swear this is not a world of men sometimes) but don't agree engineers is bad designed, at all. Just in the same way as I don't personally PP at the moment, but for me Powerplay represents great potential from core mechanic. To be able to manage territories in the galaxy .. the mechanic can be reskinned and Powerplay (the first iteration) does not limit that. eg. (and I'm no insider) instead of ten powers, copy paste the map for a War with three major factions and their areas of influence. Or copy paste again, with two .. Thargoids versus Human Space. Engineers too are a mechanic and regardless of how you perceive the RNG or how it's presented, if you didn't have that at Engineer, it's just a shipyard and we already have those more or less everywhere. Special Mods can go on sale (at Asteroid Bases) or go with Navy Rank .. later. But first you need the ship modules .. "to be moddable"?

Like I say, good suggestions are good suggestions (adding new stats, after mod, before accept) but none of these things are solved by giving everyone a headache, as no matter what ship you have you will not (and should not) ever be invincible .. A rate, G5 mod every module on a Corvette, you're still a shrimp versus scale of Capital Ship and sometimes you have to back down. This means Engineers remain optional, designs have to fit with existing (and forwad developable) mechanics and if using Engineers means collecting mats, that's the deal and it's a good one. Why would an engineer want credits? From what I can tell most of them already own their own pretty spectacular homes homos?
 
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FYI, the man behind Freelancer is the same man behind Star Citizen. (Chris Roberts) Clearly, the visions between these two dudes, Braben and Chris. Are universes apart.
Yes, All Hail Mighty Supreme Leader Chris Roberts. I pledged to SC about 2-3 years ago when I heard he was making a new game. I'm waiting for full release before I play, I'm hoping it will be good!

luj0o.jpg
 
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I love Engineers. If it wasn't for ENG, I'd still be on my break after Horizons launched and waiting for the next DLC.
 
With engineers if feel FD missed a trick (not for the first time) For example: instead of upgrading a part four times and discarding them just to unlock the next level, why aren't the upgrade levels unlock by doing favours/missions for the engineer?

"one of my ships reported they thought they were being followed and has since missing their next check in, can you find out what's happened to them I will make it worth your while"

The missions should be increasingly difficult requiring skill so it feels like an achievement to unlock. Possibly multipart adding life and character to the galaxy
 
I'm on the 'Like' side. I like them a lot. It's like a chained mission where you need to search for materials on planets, USS, ships, trading... Yes, it's "grindy", but those are the mechanics in the game. You can't do anything not-grindy in a game without linear story and just procedurally generated. Everything is based on repetition, and that's the way it is. And Engineers require that you do several different things in succession, so in practice, its some of the 'least grindy' grinds in the game.
 
It's hard to read your post over all of the pretention you threw in it.

You're no paradigm of having fun. I was just saying that I, for one, had fun doing the varied tasks and getting rewarded for it. In response you basically called me an idiot.

I'm glad to know people like you call me an imbecile. Makes me feel better about myself.


You missed the point once again. I have no urge or need to personally attack you, so I have no idea why would you assume I did such a thing - I simply said that I compared to some others require my fun to challenge me and to provide skilled engagement which Engineers don't do. Engineers are much more a low level entertainment like the imaginary horse riding - that is all.

Nobody is calling or implying that somebody is smarter or more intelligent then rest, but I did compare, rather brutally, how big can be the differences in perception of fun. If anything I envy you for being able to enjoy ED Engineers as I really wish I could too.
 
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