Robert Maynard
Volunteer Moderator
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So because it -might- be implemented similarily to what we have with ranks, it is a bad idea? Mind you, even if it is implemented the way you describe it, it would not break things. Just ponder how i described it:
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- Difficulty scaled on proposed wing size. So even if a mission is only advised to be for four players, it could perhaps be taken by one player. But he would have to be really good to finish this mission. Also note the positive: those who currently go around and proclaim that everything is way too easy, perhaps they could find the challenge there?
- Payment is done per pilot. So even if a very good pilot would take a mission designed for a wing of four and complete it, he would only get the payment for one of the four pilots. It would not be a new way to fast cash, but rather would be slower (due to higher difficulty) than comparative solo missions.
(- The part about "have to be present at mission completion" does not matter for the solo player scenario, but is important to prevent abuse by several people soloing different wing missions and then cashing in alltogether. )
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So even if the missions would only be "advised for a full wing" and a single player would complete it, i couldn't see a drawback. It would still be a "everybody wins" situation. (Oki, those who can't read the warning that the mission is difficult and designed for a full wing might loose. But they might learn to read the mission text, which again is a win. )
I would disagree with the premise that he single pilot would only get one share for completing the mission - as Wings share a finite pot of credits and why would a mission giver expect to pay less for the same outcome?
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That's a theoretical justification. But i think what we currently have just goes too far. Why have a multiplayer option at all, if -any- money making activity in game incentivises solo play? This really is a problem for me, i started this game together with friends, some more were waiting for our feedback. They were not so much interested in spaceship simulation, but the selling point for them would've been how enjoyable the game would be in coop. (Same feedback from them for Mechwarrior 5, along the lines "the video looks fine, now we have to see if it'll have a coop, if yes we will buy it." ) So the result was quite predictable, when we had to tell them that the game essentially at best "allows" playing in group, and in many cases punishes it.
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I fear that by now it's too late, those of my friends who bought the game by now abandoned it again (2.1 drove away the last of them) and it's unlikely that i could persuade any of the others to give it a try, but if there'd be a big "Wings, but now really and not pseudo any more" upgrade, so group play would be supported and encouraged, i might still manage to get them to fly with me.
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Hope dies slowly, i know...
If every player in the Wing were to receive the same reward as a single player completing the same task alone then being in a Wing really would be easy mode - less risk (due to numbers) and more credits (overall) to boot!