Anyone used PS-VR on PC with Elite ???

Hi

Now that PSVR has been adapted to work on PC ... did anyone use it on PC with Elite ?

I have a gaming laptop with an desktop I7 and GTX980M

The GTX980M is not suitable to play VR ( have seen nice results on Youtube though )

HOWEVER ..... the playstation VR has a separate box with processor. So i was thinking ... if i see reasonable gameplay results on youtube with the 980M ..... will it then be good results using the Playstation VR with its own helping processor in combination with the GTX 980M

Also i wonder if people are happy with the result using the PSVR with ED at all.

Hope someone have tested ( almost christmasy :D )
https://www.youtube.com/watch?v=fSFkU2Ep7S4

Regards
 
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Hi

Now that PSVR has been adapted to work on PC ... did anyone use it on PC with Elite ?

I have a gaming laptop with an desktop I7 and GTX980M

The GTX980M is not suitable to play VR ( have seen nice results on Youtube though )

HOWEVER ..... the playstation VR has a separate box with processor. So i was thinking ... if i see reasonable gameplay results on youtube with the 980M ..... will it then be good results using the Playstation VR with its own helping processor in combination with the GTX 980M

Also i wonder if people are happy with the result using the PSVR with ED at all.

Hope someone have tested ( almost christmasy :D )
https://www.youtube.com/watch?v=fSFkU2Ep7S4

Regards

While already stated the breakout box for the PSVR doesn't have any sort of GPU in it you should be good to go with a 980M. Right now the 960 is the minimum card and while the M is a mobile card it should still work. You'd want to run with low settings at first, likely only MLAXX2 anti aliasing and keep both supersampling and HMD Image Quality to 1.0 With the addition of Asynchronise Space Warp you should be able to make it work very smoothly.
 
Unless it's an optimus laptop. The hdmi port needs to connect directly to the nvidia gpu. I found this statement on reddit:

"If you go into your Nvidia control panel, PhysX configuration, you can check outputs. You'll have a box for 980m and Intel, and if you've got ports under the 980m, connecting the Rift to one of those should work."

There was also a post saying no 980M laptops use optimus so it's probably ok, but worth checking before buying a HMD.
 
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Thanks for the responses !!!

I checked and the HDMI is directly connected to the 980M. So thats solved :)

I overclocked my laptop and it now just hits the green in the steam VR test ( stable ) .... So i'm realy excited to buy the PSVR.

HOWEVER ... i would like some feedbak and expereince from people who already tried the PS VR on PC ( and if possible in combination with ED ).
Till now ... i did not find anyone who has experience.
 
Thanks for the responses !!!

I checked and the HDMI is directly connected to the 980M. So thats solved :)

I overclocked my laptop and it now just hits the green in the steam VR test ( stable ) .... So i'm realy excited to buy the PSVR.

HOWEVER ... i would like some feedbak and expereince from people who already tried the PS VR on PC ( and if possible in combination with ED ).
Till now ... i did not find anyone who has experience.

If you're planning to use the PSVR headset only with, or the majority with, a PC I think trying to save $200 and getting the PSVR is a mistake. If you have a PS4 and plan to play the majority of your games there with only a handfull on the PC then PSVR might make sense. I think it would be a mistake buying a product for an unintended use. Sure right now things are working but from what I've read they are a bit janky and tracking is far from perfect. The extra $200 you'd spend on a Rift for full VR support, and the ability to add Touch controllers and Room Scale, would be money well spent in terms of easy of use now and in the future. If you're a tinkerer and just want to play with hacking something that might be a different story, but planning to use a $400 product in a way other than intended sounds like you're just making things more difficult.

While a $200 difference in price isn't nothing I'd say that if that $200 was make/break for you save up that $200 and go for a Rift when you can afford it. I don't mean to poo poo your idea at all, just sharing my .02 as I'm a hacker/tinkerer myself.
 
Well i have a PS4 so the PSVR works in both worlds. Thats why i choose that ��

Well damn you for out logic'ing my logic!! I'm glad that I'm at least subscribed as I am very curious to see how this works out, I have a good friend with a PSVR and a high end gaming PC (he has a 1080 but only uses it for GPU based apps, like Folding at Home, SETI, etc). I'd love to help him get Elite working on it with PSVR if that's possible.

A quick side question - have you used a Rift, or even Vive, and if so thoughts on comparing it to PSVR? I've heard the FOV is a bit worse and due to the slightly lower resolution there's a bit more screen door effect but that the way it sits on your head is far more comfortable.

~X
 
Check this ( google offcourse :)

http://www.dsogaming.com/news/here-is-how-you-can-make-psvr-work-on-the-pc-via-steamvr/

Let me know how it works !!!

I did not try one of the others ... and i do not have psvr because i want some results from peeps using it on PC first ( not nececerely with elite ).

Looking at reviews and comparisons the PSVR is slightly less in comparison with the other 2 glasses. But very doable and still gives a great VR experience. Especially the comfort is a HUGE pro for the psvr.

Again let me know if it works out with your friend ... i'm VERY curious :)
 
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Check this... ...Let me know how it works !!!

...do not have psvr because i want some results from peeps using it on PC first

...Especially the comfort is a HUGE pro for the psvr.

I'll definitely pass it along to him and see if I can get him to give it a go. Oddly he's not a big gamer, he works for a company that does testing of digital optical systems so they're working with a few companies on VR devices. That said he's a bit of a hacker so if he can get time away from the family (newborn son) I'll see if I can get him to try this.

I will say I played with Trinus on my LG G3 as you can use an Android device with a headset like Google Cardboard or Samsung Gear VR to play PC games using your phone. While I got it working Trinus was super janky and didn't impress me at all. When I realized that this hack is using Trinus to do it I'll admit I got much less interested. They could be doing a far better job on the PC than mobile as I haven't tried it myself but it does concern me.

As for comfort as I said I've heard PSVR is more comfortable than the Rift/Vive but that said I wouldn't call my Rift uncomfortable at all. I've worn it for more than 12 hours at once (several times) and it's never really bothered me. Sure it could be more comfortable but I wouldn't choose a device based on comfort. I think my biggest advice is decide where you're going to VR game the most, if it's 90% PS4 great, get PSVR. If it's 90% PC then get a Rift. If it's 50/50 then get PSVR. In short I feel like the $200 difference in price buys you that more than $200 in quality/support/etc.

Again don't mean to poo poo anyone's idea, just sharing my thoughts...

~X
 
I have tried using PSVR with PC and it works decently fine. I am using TrinusVR to connect the headset, and PSVRHeadtracking.

Seems TrinusVR for PSVR isnt released yet, so there is only a trial version out that will turn off the PSVR after 10-30min. You can simply click start on the program again and it will work, but it is a bit of a pain when you are in the middle of something.
It is the first time I have used VR with ED and it is quite immersive. The 3D effect doesn't exactly amaze me compared to some PSVR game, but the sense of scale it gives is pretty sweet. While talking about scale, I find that the "Pilot body" and maybe the cockpits scale is a little bit large. At least the pilot seems to have some pretty long feet.

I think PSVRHeadtracking uses the gyroscopes in the PSVR to control the mouse. So while the headtracking can be said to work, it is far from perfect. Since I have to regularly recenter the view, and I am also unable to look behind the pilot seat. Hopefully there is or will be a way to use a camera for tracking.

I got the option for 120hz to appear by using the Nvidia Control panel, but when I try to set it for 120hz the PSVR tells me I have to connect the HDMI cable. So I am for now stuck with 60Hz, although I am not sure if it matters much in my case since I am using an iMac with a 680MX.

I am hoping for Frontier to be able to somehow cram PSVR support on the PS4. Although while I probably wont do it often since it is a pain having to deal with the cables while switching between the devices. It is still nice to be able to occasionally play ED in VR on my computer now.
 
If $200 is important, try the OSVR HDK2 instead. No Trinus hacks - it works with steamVR with minimal tinkering.

I'm familiar with OSVR but haven't talked with anyone who's used it, have you and if so thoughts?

The 3D effect doesn't exactly amaze me compared to some PSVR game, but the sense of scale it gives is pretty sweet. While talking about scale, I find that the "Pilot body" and maybe the cockpits scale is a little bit large. At least the pilot seems to have some pretty long feet.

I wonder if somehow the headset or more likely the way Trinus is handling things is causing this. I have 450+ hours in ED in my Rift and if anything the pilot body is rather small, almost feminine. The hands and feet are rather small, certainly not long.

I am hoping for Frontier to be able to somehow cram PSVR support on the PS4. Although while I probably wont do it often since it is a pain having to deal with the cables while switching between the devices. It is still nice to be able to occasionally play ED in VR on my computer now.

Are you saying you hope that Frontier will support the PSVR headset on Windows or on PS4? On the PS4 I'd think it's obviously possible they would since they've supported VR on the PC for so long. That said in porting their Cobra engine over to the PS4 I have no idea how hard/easy it would be to bring the VR libraries over. If you're wondering if they'll support the PSVR headset on Windows I'd say there isn't a chance in hell they'd do that. Two big reasons, first I'm sure Sony wouldn't be that happy about it and as they are now working with Sony for the PS4 port they aren't going to risk ing them off. Second, and the biggest reason, that would be a possible support nightmare. There's just no way a developer the size of Frontier would want to deal with supporting a "hacked" setup. Not saying it wouldn't be cool just saying I don't see any way they'd do that.

~X
 
I'm familiar with OSVR but haven't talked with anyone who's used it, have you and if so thoughts?
I'm using the HDK2. I'm given to understand that the screen is basically CV1/Vive resolution - 2160x1200/90Hz.

I just got mine on Friday last week, so I'm still experimenting and tweaking. All I can give right now are first impressions.

I like it, but there are a couple of issues that I'm having trouble with. The first is centring - I find that the display tends to drift a little over time, particularly if it loses sight of the tracking camera. I've just worked out how to recentre in the game client, so this is no longer an issue (once I bother to change the hotkey away from f12.) I used to use my phone and Opentrack for headtracking, so I'm well-used to this, and even have a button on my HOTAS specifically mapped to recentre Opentrack. The mapping software is being a bit annoying and not registering F keys as keyboard presses at the moment, so I'll have to work out what's going on there. I'm pretty sure it's a user issue though.

The second is much more important - the lenses get really close to my face, close enough that I can smudge them with my eyelids if I'm not careful. It's a matter of millimeters, but it's an issue. I don't need glasses - I've never worn them and the tests for my driver's license came back fine last year. My right eye is a little weaker, but I'm left-eye dominant, so that's not the problem. The lenses also tend to dig into the sides of my nose (and I don't have a big hooter; it's rather pert, actually.) I've found that a thinly folded strip of toilet paper or a padded sticking plaster over the bridge of the nose works to make it a much better fit for my face. I suspect the problem is actually that I don't have a heavy brow-ridge so the HMD is being pulled just that millimetre too close. Users on the OSVR Reddit have suggested using the foam packaging that the OSVR came in to fashion some padding, and that's what I'm going to do tonight. I also have to get used to not just darting my eyes over, but actually turning my head, as text appears blurry outside of the centre of the lenses. I think that's a feature of all VR HMDs though.

When I get it right, it works very well. Although the graphical downgrade was initially a bit frustrating (or rather, surprising,) the feeling of immersion is brilliant. FA-off feels much more natural this way, almost like it was designed for it. There's nothing like lifting off gracefully from an outpost with just a breath or two from your thrusters, while rotating on an arc towards your hyperspace destination.

- - - Updated - - -

I wonder if somehow the headset or more likely the way Trinus is handling things is causing this. I have 450+ hours in ED in my Rift and if anything the pilot body is rather small, almost feminine. The hands and feet are rather small, certainly not long.
It could just be a scaling thing - our feet are actually the same length as our forearms, which is surprising only because we usually view them from much further away.

With regard to Trinus, I believe it basically encodes the video for in-home streaming. On my local network, that induces 23ms of latency minimum. I can imagine that that will induce motion sickness in those susceptible to it; it's a bout 2 frames behind what the head is actually doing.
 
I'm using the HDK2

Thanks for sharing all the detail, as I said I haven't run across anyone with this yet and have been curious. Have you also used a Rift or Vive or did you go straight for OSVR? May I ask what you spent?

....a button on my HOTAS specifically mapped to recentre Opentrack

Same here, I use the small pointer/hat on my Warthog throttle where my birdie finger sits. The Rift usually stays pretty centered but I'll use it for odd things like looking behind me. Turn my head as far as I can to the right, recenter then when I turn all the way to the left I'm actually looking behind me. Makes it easy to see the bridge/cockpit without getting up or turning at a goofy angle.

...the lenses get really close to my face

I don't have that issue with the Rift but if I need to take it off to see my monitors, etc. I'll put it up on my forehead for a moment. I use the right headphone for Discord chat (removed the left one) as that makes it feel more like a single ear headset (I use a 5.1 speaker system for game sound). When I put it on my forehead I very often smudge it badly as such I keep a small wash cloth next to my seat to wipe it clean.

...the graphical downgrade was initially a bit frustrating (or rather, surprising,)

Same here, the morning after my first night with my Rift I posted it for sale I was so disappointed. 3 days later I got an offer so I decided to see what it would be like with Elite before selling it. After that I emailed the buyer "sorry, I played Elite Dangerous with it and now you'd have to pry it from my cold dead hands to get it from me".

...the feeling of immersion is brilliant.

It's nearly indescribable to those who haven't experienced it yet, isn't it?

...our feet are actually the same length as our forearms

That's a scary thought as I wear a size 12.5 shoe. You know what they say about guys with big feet?!? ...big shoes...

...that induces 23ms of latency minimum. I can imagine that that will induce motion sickness...

That likely wouldn't kill me or ruin the experience but I've got a pretty iron stomach for stuff like that. That said I'm very happy with the speed that my Rift tracks. Even though I completely understand how it works, that the image is moving/changing in my headset sometimes it baffles me that it can do that so perfectly.
 
Are you saying you hope that Frontier will support the PSVR headset on Windows or on PS4? On the PS4 I'd think it's obviously possible they would since they've supported VR on the PC for so long. That said in porting their Cobra engine over to the PS4 I have no idea how hard/easy it would be to bring the VR libraries over. If you're wondering if they'll support the PSVR headset on Windows I'd say there isn't a chance in hell they'd do that. Two big reasons, first I'm sure Sony wouldn't be that happy about it and as they are now working with Sony for the PS4 port they aren't going to risk ing them off. Second, and the biggest reason, that would be a possible support nightmare. There's just no way a developer the size of Frontier would want to deal with supporting a "hacked" setup. Not saying it wouldn't be cool just saying I don't see any way they'd do that.

~X

I am hoping for support on the PS4. It is rather bothersome switching all the cables between the devices, and I am sure a proper support would work better, and be more comfortable than what it is on my computer.

It is just that, while I am sure Frontier wants to support VR on the PS4, but since they aren´t at a stage where they can confirm they are able to, I can only hope for now that they are able to make it work in the end.

- - - Updated - - -

It could just be a scaling thing - our feet are actually the same length as our forearms, which is surprising only because we usually view them from much further away.

With regard to Trinus, I believe it basically encodes the video for in-home streaming. On my local network, that induces 23ms of latency minimum. I can imagine that that will induce motion sickness in those susceptible to it; it's a bout 2 frames behind what the head is actually doing.

Yeah I think it is a scaling thing as well. I took another look, and the arms and hands are longer and larger than one would expect as well.
 
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I am hoping for support on the PS4. It is rather bothersome switching all the cables between the devices, and I am sure a proper support would work better, and be more comfortable than what it is on my computer.

It is just that, while I am sure Frontier wants to support VR on the PS4, but since they aren´t at a stage where they can confirm they are able to, I can only hope for now that they are able to make it work in the end.

Gotcha, I'll keep my fingers crossed for you and all the other PS4 owners. I'm sure it's important to them as it would be a huge selling point if it does support PSVR. Given how much they've touted it for Rift/Vive I think they'd sell a lot of copies if it does have PSVR support.
 
Thanks for sharing all the detail, as I said I haven't run across anyone with this yet and have been curious. Have you also used a Rift or Vive or did you go straight for OSVR? May I ask what you spent?
I went straight for the OSVR, so I've nothing to compare it to except playing about with a Rift for a minute at a local computer store, which didn't give me any comparable information as it was running a circus sideshow demo. I paid ¥41,000 for my HDK2, which included shipping from Amazon US. The headset was $299.99. (link). One of the things that attracted me to the OSVR is that, in principle, the hardware is upgradeable. When new displays with higher resolution or PPI come out, I should be able to buy one and drop it into the headset and it should work. That's a hypothetical at the moment though.

I don't have that issue with the Rift but if I need to take it off to see my monitors, etc. I'll put it up on my forehead for a moment. I use the right headphone for Discord chat (removed the left one) as that makes it feel more like a single ear headset (I use a 5.1 speaker system for game sound). When I put it on my forehead I very often smudge it badly as such I keep a small wash cloth next to my seat to wipe it clean.
Yeah - I ordered some anti-fog spray for plastic goggles and some micro-fibre cloths for wiping the lenses. Once I put the foam in to cushion the bridge of my nose, I stopped smudging the lenses and getting my eyelids stuck open (no, really!), but that meant I was then wearing the headset for long enough to get condensation on the lenses! I was thinking about buying a cheap USB-powered fan and setting it up to pull air across the lenses from the top, but I don't know if my wife would ever speak to me again if I did that... I'll have to have a think about how to deal with that issue if the spray doesn't work.

It's nearly indescribable to those who haven't experienced it yet, isn't it?
I can see what the fuss is about now, definitely. Even the Minecraft-esque demo app that comes with it is impressive. It's blocky, but the fluidity and the feeling of being able to reach out and catch the firefly squares is brilliant. Coming out of the hangar bay into a busy Coriolis ... Wow. Just wow. I spent at least half an hour on Sunday night just flying around a mountain in my DBS, going up and over and pulling stupid inverted FA-off flips. The feeling of rocks zooming past inches from the canopy... Just wow!

That likely wouldn't kill me or ruin the experience but I've got a pretty iron stomach for stuff like that. That said I'm very happy with the speed that my Rift tracks. Even though I completely understand how it works, that the image is moving/changing in my headset sometimes it baffles me that it can do that so perfectly.
Yeah - I spent a couple of years using headtracking on a flat panel over WiFi, so I'm used to a bit of lag. I tried Trinus VR with my phone a while back, and that's what actually encouraged me to spend the money: when it worked, it was obvious that a proper headset would be a very good experience.

Yeah I think it is a scaling thing as well. I took another look, and the arms and hands are longer and larger than one would expect as well.
In that case, it might be a deliberate decision then - I recall a forum conversation about people looking a bit spindly as a purposeful decision to reflect growing up in reduced gravity. I can't recall if a dev made that statement though.
 
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When new displays with higher resolution or PPI come out, I should be able to buy one and drop it into the headset and it should work. That's a hypothetical at the moment though.

I was wondering if there was something like that given the "Open Source" in the title. If that does in fact become true that should be very cool. I can't wait for this tech to mature, when we have full field of view and 4k panels with zero screen door VR is truly going to be amazing.

...I was thinking about buying a cheap USB-powered fan and setting it up to pull air across the lenses from the top

I get hot rather easily and sweat just thinking about being hot so I had a very similar problem. I found that just pointing a fan at my face, preferably from below so it's hitting my fact at an angle gives just enough air flow to keep me from sweating. At one point I thought it would have been nice to have a couple micro fans built into the headset but a fan pointed at me fixed the issue.

...I spent at least half an hour on Sunday night just flying around a mountain in my DBS, going up and over and pulling stupid inverted FA-off flips

I tend to do stupid crap in my Rift all the time just because I can. If you haven't played any of the rollercoaster games that support VR you should. I have NoLimits 2 and while it's not great the experience of riding a coaster is rather intense. I have a 2 degree motion platform for my seat and while it only does 15 degrees of tilt and roll that's more than enough to trick your brain into thinking the coaster is going fast. Just like a real coaster when you get to the top of the first hill you're leaning back, as you go over the top the seat goes back to center and leans forward and even with only 15 degrees you feel like you're gonna fall out of the seat. I use it as a demo when I show VR to friends and always tell them to see if they can hold their hands above their head during the ride. They all smirk and say "uh, yeah, I'm sure, easy" but so far no one has done it. Everyone at some point grabs the sides of the seat as the effect is so good. I've been tinkering around trying to build a "wind simulator", essentially a fan that would be powered and controlled via USB. The faster you go the harder the fan blows, in a coaster or open cockpit car/plane it should be very cool.
 
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