Hi.
I'd like to see the following features, or some facsimile thereof, in Elite: Dangerous at some point in the future:
1) solar panels - purpose: lets explorer shut down and service power plant while deep in the black
2) spare parts - purpose: allows for component failures and lets explorers survive longer far from the bubble (also a great mechanic for first-person game play (also true of #1))
3) emergency O2 replenishment - purpose: lets explorers repair their life support without wasting O2 (alternatively, allow AFMs to repair life support while still operating) but this also ties in with #2, if we effect emergency repairs and have to use O2 to do it, it'd be nice to refill the emergency O2 afterwards, all you need is water, and that's already in the game. (however, if we really want to get picky, the cockpits alone are such voluminous spaces there's probably a few hours' worth of O2 in the ship, emergency O2 really shouldn't be active unless there's a canopy/hull breach)
4) geologic sampling - purpose: allows for added game play/ specialized exploration SRV potential
5) save/load/clear commands for bookmarks - purpose: give us more bookmarks without affecting the interface
6) water craft - purpose: fun in the sun! hopefully, one day, we'll be able to land on atmospheric planets, and one day after that, atmospheric planets with bodies of liquid, when that happens I want a submarine!
7) shuttles/fighters for docking or ship to ship transfer - purpose: you can leave your big ship outside and dock with your smaller ship, just for fun, really, but it'd also allow for the mechanic of CMDR to CMDR ship transfer for multi-crew (and the potential for first person shooter (FPS) action with boarding parties and stuff!)
8) telescopes/telephoto zoom - purpose: um, totally awesome! also, might provided some interesting gameplay mechanics, such as stealth missions for recon/spying (were an active scan would be registered and warrant a response), plus it'd be cool to zoom in on some of the planets we can't land on (it would also give the Devs an excuse to start adding more detail to the atmospheric planets). I figure they'd either be a hard point or a utility point (I like the hard point, also it would be an option for other scientific instruments)
Hopefully a FDev will read this and say to themselves: self, these are great ideas, we should do them!
I'm curious to know what other CMDRs want to see come to the game.
Fly safe o7
I'd like to see the following features, or some facsimile thereof, in Elite: Dangerous at some point in the future:
1) solar panels - purpose: lets explorer shut down and service power plant while deep in the black
2) spare parts - purpose: allows for component failures and lets explorers survive longer far from the bubble (also a great mechanic for first-person game play (also true of #1))
3) emergency O2 replenishment - purpose: lets explorers repair their life support without wasting O2 (alternatively, allow AFMs to repair life support while still operating) but this also ties in with #2, if we effect emergency repairs and have to use O2 to do it, it'd be nice to refill the emergency O2 afterwards, all you need is water, and that's already in the game. (however, if we really want to get picky, the cockpits alone are such voluminous spaces there's probably a few hours' worth of O2 in the ship, emergency O2 really shouldn't be active unless there's a canopy/hull breach)
4) geologic sampling - purpose: allows for added game play/ specialized exploration SRV potential
5) save/load/clear commands for bookmarks - purpose: give us more bookmarks without affecting the interface
6) water craft - purpose: fun in the sun! hopefully, one day, we'll be able to land on atmospheric planets, and one day after that, atmospheric planets with bodies of liquid, when that happens I want a submarine!
7) shuttles/fighters for docking or ship to ship transfer - purpose: you can leave your big ship outside and dock with your smaller ship, just for fun, really, but it'd also allow for the mechanic of CMDR to CMDR ship transfer for multi-crew (and the potential for first person shooter (FPS) action with boarding parties and stuff!)
8) telescopes/telephoto zoom - purpose: um, totally awesome! also, might provided some interesting gameplay mechanics, such as stealth missions for recon/spying (were an active scan would be registered and warrant a response), plus it'd be cool to zoom in on some of the planets we can't land on (it would also give the Devs an excuse to start adding more detail to the atmospheric planets). I figure they'd either be a hard point or a utility point (I like the hard point, also it would be an option for other scientific instruments)
Hopefully a FDev will read this and say to themselves: self, these are great ideas, we should do them!
I'm curious to know what other CMDRs want to see come to the game.
Fly safe o7