Hi - can you tell me what it is you don't understand? I'll try to clarify.
Concerning getting g5 dirty drives, anyone can do that in a few days without any combat experience at all.
I will try to pinpoint it, but it is hard to explain as i do not see the concept yet: I looked at the video but did not noticed any circles and did not really understood what was going on (except shooting the opponent now and then). Concerning the g5 dirty drives; i tried for several days to get the right materials, but never found some of them, so gave up. If there are hints for getting the right materials, i am all ears.
The explanation: ###
That means choosing a ship with powerful lateral thrusters and, ideally, excellent pitch (Viper III has lateral but not pitch, Clipper has pitch but not lateral, FdL is pretty good at both, etc.)
### Lost me there already, how do i check these things or how do i know this?
And, in a small ship, you should first be fitting Enhanced Drives: the Enhanced + g5 Dirty combo is what you see in the vid.
### Enhanced drive is also a Engineering thing? how can i combine these?
Finally, depending on weight sensitivity of your loadout, you may well want to be modding down and dropping down. My Courier in the vid had a D-rank FSD and various lightweight mods.
### modding down and dropping down????
But please note that although all of the above is strongly advised for serious combat duties, none of it should be treated as a complete pre-requisite.
### ok, these were not the big things, got that, still...
First steps: find your asteroid
If using the Training scenario, just jump straight in. In fact, do this first.
In the main game, fit a small fixed laser and a good distributor. This will allow you to ‘trace’ the practice target. (Don’t use a mining laser due to limited range.) If your distributor can handle it with one or two pips, choose a beam laser.
### not doable with gimballed?
Fit a good shield and HRP’s for accidents.
Drop into a ring, in the sunlight, not in a RES. Boost away from any NPC’s that spawn.
Find a stationary asteroid with safe clearance around it to minimise the risk of a crash.
Let’s circle-strafe!
4 pips to engines.
Start thrusting down while pitching up.
### not sure I understand this: Down as in 'R' key and piching up as in "nose up" (in my case mouse up)??
You will notice that you start to drift away, backwards, from your asteroid. In combat this would defeat a large part of the object as you’re now re-entering the enemy firing arc. (It will make you more difficult to hit but it’s not what we’re after today.)
Practice synchronising the two inputs to minimise this drift. It will vary by ship.
### I only get away from the asteroid loosing it ??
At this point, though, many start to think, ‘Doesn’t work or too difficult.’
### check!
To some extent, pre-Engineering, this was true. Modded drives have made a big difference, particularly with FA-on. But there is a missing input.
The missing jigsaw piece: forward/reverse thrust
What I hope some will draw from this guide is that forward and reverse thrust are the missing part of the jigsaw.
What follows, with FA-on, can be done with forward/reverse thrusters or throttle. With FA-off you can only use forward/reverse thrusters, not throttle. I advise using thrusters for both, therefore.
### totally lost here... Like in 'W' key and 'S' key?
So: return to the exercise. Counteract your drift away from the asteroid by using forward thrust. If you get too close, use reverse thrust. Practice, practice! Find the sweet spot.
### What goal am I "sweet spotting" to??
Use your beam laser also.
You're now pitching up while using down thrust and measured input of forward thrust. You’re circle-strafing!