ED Tracker 2.9 (Friday 13th)

Totally agree with you, giving this product ability to talk to FaceTrackNOIR would also nail support for this for Arma3 and few others hassle free !

Opentrack is a multi-platform fork of FacetrackNoIR and supports joystick as input. Unfortunately it doesn't really seem to have a proper page yet although you can get binaries here https://github.com/opentrack/opentrack and it already supports E: D! furaX49 appears to have ported their hatire plugin so it's all still active.
 
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YAAAAHHOOOOOOOO!!!

Calibration went very smoothly - the head in the UI is responding perfectly to me wagging my head around and then in-game I'm now up and running and looking around nicely! Thanks for the help, guidance, idea etc etc.

Yea, opening up controllers, it's in there and when I select configure and move the board, you can see the cross move.
One would expect E D to see this with no issue, but it's not binding

I had this issue and found that by having the UI running on my last attempt the game then found it fine. Coincidence or not I don't know but try it.
 
YAAAAHHOOOOOOOO!!!

Calibration went very smoothly - the head in the UI is responding perfectly to me wagging my head around and then in-game I'm now up and running and looking around nicely! Thanks for the help, guidance, idea etc etc.



I had this issue and found that by having the UI running on my last attempt the game then found it fine. Coincidence or not I don't know but try it.

Cheers voz, I'm still banging around with it, I'll give that a go.
 
Oooh, nice one. My boards just arrived Rob (cheers mate, safe and sound!) so will put one together after the Italy match, and give this a go.

Does the Calibration Utility run without issues now, or do some of us still have to run it through Processing 2?

Well, after finally getting some time to solder it all up, the answer is, alas, no. Just like the previous release, the UI is just giving me a blank white screen. With the 32 bit version, I do get a little window in the top left saying "Scan for EDTracker..." but nothing beyond that. (And yep, have uploaded the calibration sketch to the unit)
 
Interestingly, next time in the game and my bindings have all gone and I had to redo everything (yes I forgot to do a backup).

strangely enough, that's just happened to me, but this time round the EDTracker was recognised....finally.

Gotta say, its a lovely feeling. best sub £20 ever spent on the PC.
Thanks EDTracker team.


oh and here's a pic of the box (needs a bit of cleanup still).....Thanks to my 5yr old and his addiction to Lego :D

LegoEDTrackerII.jpg
 
Dan sent me built unit.

I installed beta IDE for drivers.

Plugged in fine, got leonardo and edtracker drivers load up.

Works great in control panel => Game controllers

Works in ED.

The only thing that doesn't work is the UI. Just an empty white canvas in 32 bit and same in 64 with a "scan for ed tracker" black window.

In actual fact there's 3 little black windows.

edtui.jpg
 
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Well, after finally getting some time to solder it all up, the answer is, alas, no. Just like the previous release, the UI is just giving me a blank white screen. With the 32 bit version, I do get a little window in the top left saying "Scan for EDTracker..." but nothing beyond that. (And yep, have uploaded the calibration sketch to the unit)
i had this a few times after flashing the calibration sketch. un-/replugging the edtracker and restarting the edtrackerutil helped (but i guess you already tried that)
 
Well, after finally getting some time to solder it all up, the answer is, alas, no. Just like the previous release, the UI is just giving me a blank white screen. With the 32 bit version, I do get a little window in the top left saying "Scan for EDTracker..." but nothing beyond that. (And yep, have uploaded the calibration sketch to the unit)

Quick diagnostic check - if you load run the Arduino UI and open the serial monitor and then send a V, do you get any output ?
 
Here's my finished box. It's an old battery&speaker box out of some toy or other that I found in my 'bits' cupboard. Some knife work, sticker pads and final electric tape and it's nice and secure.

EDTracker%20box.png

As to the mappings going missing - my fault. I forgot that I had re-installed due to the server authentication change so files had been over-written. All back and working fine now (and I've taken backups).
 
Dan sent me built unit.

I installed beta IDE for drivers.

Plugged in fine, got leonardo and edtracker drivers load up.

Works great in control panel => Game controllers

Works in ED.

The only thing that doesn't work is the UI. Just an empty white canvas in 32 bit and same in 64 with a "scan for ed tracker" black window.

In actual fact there's 3 little black windows.

edtui.jpg

I've hacked it back together using processing.

Is there a way to edit the exponential curve. I have my monitor quite high and so don't have that far to move my head up without getting neck ache. Need to be multiplied a bit more, anything in the util I'm not finding or need to edit the sketch?
 
In the EDTrackerII sketch, I changed
Code:
float xScale = 4.0;
float yScale = 4.0;
float zScale = 4.0;

to
Code:
float xScale = 6.0;
float yScale = 6.0;
float zScale = 6.0;

That is for linear scaling. You can do similar changes to exponential scaling, too.
 
After you use the UI you need to check the lights on the unit to see if they are still flashing normally.
I find that after using the tracker sketch in the UI. I need to unplug the unit and give it the normal 10-15 seconds to start tracking again and flashing normally.

Also going through a USB hub can do weird stuff.

I don't know if that helps anyone or not.
:rolleyes:



Sooon...
 
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