You mean the lack of logic like travelling with 200 time the Speed of Light without getting a ball of meat or shooting a fully loaded passenger vessel for a 300 credit fine or session swapping for mission board refresh ?
A - The ship itself at no time exceeds the speed of light, it is the space around the ship that is moving. This is actually a correct thing and you can look it up - se Aburcrombie Fame Shift Drive - the math is accurate.
B- Shooting a passenger liner for a fine is stated in the rules, and every station states clearly that criminal infractions will have fatal repricussions.
C - Session Swapping for a board refresh is being altered as it is an exploit which IMHO should be closed.
Hope this clears things up for you.
...or the logic that an advanced inter-stellar space ship is incapable of applying basic thrust at anything over a slow taxiing speed..
Sorry carry on, don't mind me..
Several people, including yourself I think, have agreed on the benefit that having to sacrifice a slot gives to the gameplay, so what is the alternative sacrifice in the suggestion? From that link it would only seem to be a positive thing to upgrade the computer, so I doubt anyone would bother not doing so. Otherwise, it's a nice suggestion, I like the feel to it (I fondly remember privateer having an upgradable ship radar - adding things like colours to friend/foe distinction and so on).In the case of the DC there's absolutely no reason at all why it cant make sense while also being fun and requiring challenging sacrifices. Frankly the current implementation is just lazy and broken. There are many other options that would work fine in achieving those goals, one of them being the following suggestion that would easily handly ALL ship software, both now and in the future, not just the DC.
https://forums.frontier.co.uk/showt...ase-add-a-core-module-for-the-ship-s-computer
Several people, including yourself I think, have agreed on the benefit that having to sacrifice a slot gives to the gameplay, so what is the alternative sacrifice in the suggestion? From that link it would only seem to be a positive thing to upgrade the computer, so I doubt anyone would bother not doing so. Otherwise, it's a nice suggestion, I like the feel to it (I fondly remember privateer having an upgradable ship radar - adding things like colours to friend/foe distinction and so on).
Pointless advice. I can dock manually every ship in the game and even risk some flight assist off to have more fun. Yet sometimes I want to just use docking comp and not have to worry about it glitching me in to the station.
This...when doing the utter horrible grind that is Engineers or some trade CG it gets stupid tedious to do the ....launch, maneuver, jump, maneuver, dock, blah blah blah...15x in a row. Sometimes its nice to just be able to let the computer do it for you.
Besides...(I know Gameplay) to my earlier point, today....2016 MOST commercial aircraft at large airports are landed via Auto Pilot....1000yrs and what? It takes up 3tons of space?
Thank you! Ad yeah I would just put the DC under "turn off lights/orbit lines" tab and be done with it.
Thank you! Ad yeah I would just put the DC under "turn off lights/orbit lines" tab and be done with it.
That's definitely one way to handle it but how would future ship's software be handled? Adding free, zero-mass module slots like they did for the planetary approach program is incredibly awkward and ugly.
ED badly needs some unified way to smoothly handle incorporating ships software and the problem just going to get worse as the game ages and more software-like upgrades are introduced.
They would do it I presume like FA on/off. Or running lights for that matter. It's just a toggle.
Why they felt they needed to add a planetary approach suite as free zero mass module, I can only presume it was because they are supporting both horizons and non-horizons owners, so needed a horizons only ship component. Although arguably they could have just done it via dynamic UI in the ship panel I suppose.
To smoothly handle incorporating ships software, I'm not sure why the right ship function pane can't do that? Or add a new left-right select screen to it. All the other software toggles are there, why not add new ones to it?
All modules takes internal slot, and tend to give ship an advantage. Discovery scanners, limpet controllers, surface scanner, fuel scoop, planetary vehicle hangar, AFMU, fuel tank and so on. All those modules give a clear usage and advantage. Docking computer have no more functionality than external lights, wing beacon or orbit lines. Any player that played game for more than one day will be able to finish docking faster manually. And docking computer itself is just for a lazy gameplay, where you arrived to station, and engaged docking computer, while finishing your dinner or something
So, remove docking computer from modules list, and put it as optional function in system menu. That is, make all ship having docking computers, without spending internal slot on it, and let players decide whenever they want to use it or not.
All modules takes internal slot, and tend to give ship an advantage.
Discovery scanners
Ok but so far you're just talking about software which just adds pretty inconsequential quality of life stuff like the docking computer or planetary approach program. What if you were the designer and wanted to add say "Turret tracking software" that the player could purchase which improved their turret's accuracy. In other words adding software that actually does something important. How would you do it?
As it currently stands there's really only one way, the module system, which I think most of us can agree is a pretty horrible way of incorporating software. It makes absolutely no sense at all to sacrifice 2 tons of space (or more) to run one program. ED needs a future system for handling software which is NOT inconsequential and has an important effect. At the moment no such way exists except to awkwardly shoehorn it into the module system, and that's a problem.
Discovery scanners give you data for sale, and giving your progression towards explorer rank. Is that not advantage to you?At least try to make a good argument for module creep.
Docking computer shouldn't even be a thing.
Personally I'd like to see the docking computer removed entirely.
I look at it as a "You must be this tall to get on the ride" sign. If you can't/won't dock your own ship, why are you playing?