There have been many many threads discussion PvP, PvE, ganking, griefing, etc. etc. Invariably interdictions are discussed but I don't think I've ever seen a very simple, "here's how to escape" post anywhere. It's likely that many know this so this is probably only really helpful to the new players. I'm a big advocate for flying in open as I personally really enjoy the human interactions or at least just seeing other commanders making the galaxy feel alive. I do role play gentlemen pirate quite a bit so in that way it's important to me that commanders choose to fly in open. The fear of being interdicted and killed, while silly or not, is a real thing as many feel the risk is too high and they just can't survive. Well here's how you do, in almost any ship against almost any ship, NPC or human.
Realize these are my opinions, they are in no way fact, they are just what I've experienced after doing a great number of commander interdictions. There are many ways to handle this, as I hope people will post how they handle it I'll continue to update the suggestions below with those additions. I've created two sections, how to handle an interdiction once it's started and how to evade it in the first place. Okay, so here's my advice...
Evading an Interdiction Before it Begins
Handling an Interdiction Once Begun
With these methods you can likely keep yourself safe in open in almost any situation. If you do get grabbed you might take some shield hits, hell you might lose your shields. You might even take some hull damage if you had super weak trader shields or none at all (tip: flying in open with no shields is always a bad idea). You might even get stopped, chat with a pirate, have some role playing fun and give him some cargo. Realize that even if a pirate takes half of your CG cargo that's likely not going to effect your rank in the CG (if you have mission cargo tell the pirate as many will just let you keep that). Worst case you get grabbed by a ganker and you get sent to a rebuy screen. Just don't let that bother you, realize that it effected maybe 30 minutes tops of your life, it's extremely rare, some fake numbers in your fake credits account change and you're right back to your normal fun. If you get off, post about it, offer bounties, etc. you're doing exactly what they want, letting it effect your enjoyment of the game. Don't let them win....
Thoughts? What methods do you use? Has this not worked for you? Please let's save the combat logging debate/flaming for the many many MANY other threads on the topic.
~X
Realize these are my opinions, they are in no way fact, they are just what I've experienced after doing a great number of commander interdictions. There are many ways to handle this, as I hope people will post how they handle it I'll continue to update the suggestions below with those additions. I've created two sections, how to handle an interdiction once it's started and how to evade it in the first place. Okay, so here's my advice...
Evading an Interdiction Before it Begins
- First know that an attacker has to be behind you traveling in roughly your same direction to grab you. The size/type/engineering of the interdictor effects the distance and angle to the target so you'll need to make somewhat large turns and speed changes here but if you're paying attention to your scanner many times you can avoid the interdiction before it begins. See a Type 7 behind you, smile, wave and o7. See a FDL behind you, time to start evading.
- You can also "outrun" your would be attacker. Not only does he have to be behind you but at a certain distance. It's likely that if you pop out at the start and bee line to your destination that you'll be travelling faster than him most of the trip and that he'll catch you at the slow down for dropping. Here you can do 2 things, first you can target a destination beyond your real destination (or none) so that your ship won't auto slow down as you near, or you can simply leave throttle at 100% until you reach the target then do the turn of shame to come back to drop out. That will not only keep you ahead but the turn will make it less likely you'll be grabbed before you drop out.
Handling an Interdiction Once Begun
- First when you arrive in your destination system head straight for the station. Do NOT hang out at the star and fuel scoop, that's about the worst thing you can do. You give your attacker plenty of time to see you jump in, get aligned with you and ready for the grab. You've made your last jump, you don't need any more fuel, just refuel at the station. Even if it's 10k ls from the star I'm sure you'll have enough fuel so don't lolly-gag, get your moving!!
- As soon as you get grabbed target your attacker (with the appropriate hotkey) and evalute who's grabbing you. Is it an NPC Sidewinder or a commander in a FDL with a wing of 3? Knowing what you're going to be dropping into before doing so can be very critical.
- Next are you near a planet or star? Something that you can turn toward so that you and your attacker will slam into it's gravity well and be pulled out of supercurise separately? If so turn, this will break the interdiction and drop you both out separately.
- Now decide, are you going to fight the interdiction or submit? Personally I *always* submit, always. I feel it's far less work and I'm gonna escape anyway but as it is possible to win an interdiction this is your call. If you're new to this and have gotten interdicted less than say 20 times it's less likely you'll win, especially if it's a commander. Have you won 200 before, sure, fight your off!
- If you do fight realize what you're risking. I've interdicted at least 100 commanders by now and have never lost a single fight. If you fight and lose you'll not only take hull damage but your FSD cool down time will be doubled. This added risk means I just submit so I know I can jump much sooner.
- Drop into regular space, full pips to engines and immediately boost
EDIT: Several have suggested 4 pips to shields and 2 to engines, not a bad idea.
EDIT: It's also been suggested to boost at the attacker (don't hit them) as they will take longer turning to come after you giving you distance from them)
EDIT: Another suggestion is 4 pips to engines boost and as soon as you see any hits to shields go full pips to SYS. By then you'll likely have enough charge for another boost in engines and you'll likely only need 2 boosts for cool down if you submitted. Do get 4 in SYS and 2 in ENG, no don't need anything in WEP. - Right after the boost bring up your left/Nav panel and if you're at the top scroll up quickly (taking you to the bottom), if in the middle scroll down quickly. Either way find another system nearby to jump to. Realize that if you low wake back into supercruise your attacker is going to do the same and just nab you again pretty much right away (I've done this to targets as many as 4 times. Drop, jump, grab, drop, jump, grab, repeat as necessary)
- Select that system and choose to FSD jump right there. This is the trick - if you high wake to another system you won't get mass locked by the other ship, if you low wake back into Supercruise you can/will get mass locked
- By now you should be able to boost again, check to see where the next system is and if you need to turn start your turn before the boost so you'll hopefully be pointed at the system right after.
- Watch the charge and jump. Oh, and if you don't know as soon as you see the countdown that's when you actually jump from the other players perspective. At that point you're safe. (It's *very* unlikely that the ganker will have a high wake scanner)
- Feel good that you escaped, that you foiled your attacker and best of all - you weren't a douchey combat logger!!!
With these methods you can likely keep yourself safe in open in almost any situation. If you do get grabbed you might take some shield hits, hell you might lose your shields. You might even take some hull damage if you had super weak trader shields or none at all (tip: flying in open with no shields is always a bad idea). You might even get stopped, chat with a pirate, have some role playing fun and give him some cargo. Realize that even if a pirate takes half of your CG cargo that's likely not going to effect your rank in the CG (if you have mission cargo tell the pirate as many will just let you keep that). Worst case you get grabbed by a ganker and you get sent to a rebuy screen. Just don't let that bother you, realize that it effected maybe 30 minutes tops of your life, it's extremely rare, some fake numbers in your fake credits account change and you're right back to your normal fun. If you get off, post about it, offer bounties, etc. you're doing exactly what they want, letting it effect your enjoyment of the game. Don't let them win....
Thoughts? What methods do you use? Has this not worked for you? Please let's save the combat logging debate/flaming for the many many MANY other threads on the topic.
~X
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