Frontier. Please make a PVE mode to this game.

Of course it's a trap, question is what are you going to do about it?

Roll find/remove traps to see if I can disarm it. Failing that we'll order one of the zombies we animated on level 2 in to it and hope it doesn't have a mechanism to automatically reset. As an absolute last resort we'll perform gender confirmation surgery, name her Sally, and invite her to join the party.
 
Roll find/remove traps to see if I can disarm it. Failing that we'll order one of the zombies we animated on level 2 in to it and hope it doesn't have a mechanism to automatically reset. As an absolute last resort we'll perform gender confirmation surgery, name her Sally, and invite her to join the party.

It turns out she's an utter loot ninja, so your party hacks her to pieces while performing a saving throw to not vomit over the stench. Inside her remains, you find 39g, 12s, and 19c. And a large, blue diamond worth 400g.
 
Roll find/remove traps to see if I can disarm it. Failing that we'll order one of the zombies we animated on level 2 in to it and hope it doesn't have a mechanism to automatically reset. As an absolute last resort we'll perform gender confirmation surgery, name her Sally, and invite her to join the party.

It turns out she's an utter loot ninja, so your party hacks her to pieces while performing a saving throw to not vomit over the stench. Inside her remains, you find 39g, 12s, and 19c. And a large, blue diamond worth 400g.

Why that hassle, when the logical conclusion is to send the babarian off with tons of HP,
to trigger the traps and pass through, prior to their reset completing?
 
If the tables were turned and people who wanted pure PvE had open, while people who wanted the possibility of PvP were split among a few large and countless smaller groups, would you still not see any point in adding an open mode with the possibility of PvP?

1. and the few large groups were paid for and administrated on personal time by a single private player - who may quit, get run over by Santa, or die tragically yet happily in a large orgy.

2. and the few large groups, such as Mobius, filled up to max capacity - again - on the second split, requiring a new third split. More fractured players, not less.

3. and saying when someone wants a group mode that they have a solo mode they could go to is idiotically contradictory. I want to play with like minded people....response: 'but you can just go play by yourself'

4. if tables were turned and open was pve, and private groups was pvp, there would be no filled to max Mobius PVP group because the desire to lulz kill players that don't desire pvp is inherently selfish. Inherently selfish people don't selflessly sacrifice their time, money, and energy to maintaining multiple, filled to capacity private groups.
 
I've seen several arguments for, and against it. I still don't see any point.

Neither solo nor Mobius give a true open pve mode. Solo doesn't allow you to play with others. Mobius is based on a gentleman's agreement, and is too large to be supported in one group, which fragments the people who want it. FD should be running something like that, not forcing one player to take all the responsibility.

- - - Updated - - -

I like this new thread direction way more than the prior one. I'm still waiting for someone to make an obscure reference to Temple of Elemental Evil that only a few will get.

I couldn't figure out how to put a moat house in space, so I gave up.
 
This is my first post ever, bored at work. I play purely open. I don't understand what you would do in an open pve mode, have never understood the point of mobius either. There is nothing in this game that requires more than one player to accomplish. You can kill nearly any npc save capital ships in one of the cheapest ships in the game (viper mk3). You can avoid combat in open through various methods, all it requires is a moderate effort. If this game were pve only it would be a small step above those mindless "clicker" flash games my 6yr old plays. He sits there simply clicking on "cookies" or some and brags to me about how high is credit balance is.

The lack of meaning in pvp, along with the mode switching is what makes this game garbage. If all players were forced into open with defined hisec space and concord-like response people would adapt. Pve players could have there safety and pvp players could dominate the fringes. And give us a reason to kill other players while you are at it. Drops of cargo or modules would be pretty cool. And maybe let us control areas of space. Maybe we could sell the space rocks to other players and they can craft ships and modules with them. Of course this can't happen now because the of the whining it would create since people would feel that they were losing something. The whole "this is not Eve with cockpits" was a monumentally bad idea. There are a ton of working concepts in that game, which, if applied here would make for a larger, happier playerbase. As soon as someone makes that game, I will be begging them to take my money.

I do fear that this cry for open pve may actually bring something about and that would be really bad. You would transform an already shallow experience into a total snoozefest. I mean, if you are playing a game while watching netflix on your 2nd monitor, are you really playing? And don't act like you can't do that in anything but the hardest content (solo in a cz with a small ship)
 

Robert Maynard

Volunteer Moderator
The lack of meaning in pvp, along with the mode switching is what makes this game garbage. If all players were forced into open with defined hisec space and concord-like response people would adapt. Pve players could have there safety and pvp players could dominate the fringes. And give us a reason to kill other players while you are at it. Drops of cargo or modules would be pretty cool. And maybe let us control areas of space. Maybe we could sell the space rocks to other players and they can craft ships and modules with them. Of course this can't happen now because the of the whining it would create since people would feel that they were losing something. The whole "this is not Eve with cockpits" was a monumentally bad idea. There are a ton of working concepts in that game, which, if applied here would make for a larger, happier playerbase. As soon as someone makes that game, I will be begging them to take my money.

Frontier created the game that they wanted to play - not a copy of another game that forces players to participate in PvP, rather a game where players have the choice of three game modes (while, experiencing and affecting the single shared galaxy state, regardless of mode or platform).

Some players might adapt - some might just leave - as the existence of Solo and Private Groups was part of the Kickstarter pitch over four years ago.

DBOBE is not keen on the behaviours that are facilitated by the implementation of large player groups / territorial control - and territorial control is meaningless in a game with three different ways to play.

This game is not that game - if it had been pitched as being that game, I would not have backed it....
 
This is my first post ever, bored at work. I play purely open. I don't understand what you would do in an open pve mode, have never understood the point of mobius either. There is nothing in this game that requires more than one player to accomplish. You can kill nearly any npc save capital ships in one of the cheapest ships in the game (viper mk3). You can avoid combat in open through various methods, all it requires is a moderate effort. If this game were pve only it would be a small step above those mindless "clicker" flash games my 6yr old plays. He sits there simply clicking on "cookies" or some and brags to me about how high is credit balance is.

The lack of meaning in pvp, along with the mode switching is what makes this game garbage. If all players were forced into open with defined hisec space and concord-like response people would adapt. Pve players could have there safety and pvp players could dominate the fringes. And give us a reason to kill other players while you are at it. Drops of cargo or modules would be pretty cool. And maybe let us control areas of space. Maybe we could sell the space rocks to other players and they can craft ships and modules with them. Of course this can't happen now because the of the whining it would create since people would feel that they were losing something. The whole "this is not Eve with cockpits" was a monumentally bad idea. There are a ton of working concepts in that game, which, if applied here would make for a larger, happier playerbase. As soon as someone makes that game, I will be begging them to take my money.

I do fear that this cry for open pve may actually bring something about and that would be really bad. You would transform an already shallow experience into a total snoozefest. I mean, if you are playing a game while watching netflix on your 2nd monitor, are you really playing? And don't act like you can't do that in anything but the hardest content (solo in a cz with a small ship)

Don't worry Geirdriful, there are others that share a similar viewpoint to yours. Personally, I can't understand why anybody drinks non-alcoholic beer, either. Or play a game on the easiest setting.

When you post on this forum, keep in mind that it's basically just the advertising department for Mobius and adjust your expectations accordingly.
 
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When you post on this forum, keep in mind that it's basically just the advertising department for Mobius and adjust your expectations accordingly.

Overdramatize much? Perhaps the reason why you feel that this forum is just an ad dept. for mobius is because there are actually a large number of players who prefer to play PVE?
 
If this game were pve only

What about we want an additional open PvE next to the already existing Open PvP do you people have such a hard time to understand with?
No one will take away the existing Open form you. Nothing changes for you.

And to the others posting there are no arguments that the open-PvE is really required you are simpel wrong. Ignoring the arguments presented here and in various threads already doesnt change that.
 
Don't worry Geirdriful, there are others that share a similar viewpoint to yours. Personally, I can't understand why anybody drinks non-alcoholic beer, either. Or play a game on the easiest setting.

When you post on this forum, keep in mind that it's basically just the advertising department for Mobius and adjust your expectations accordingly.

Considering you are in no way trying to understand those things and only considering your own viewpoint it makes sense that you don't understand it.

But that also suggests your not qualified to judge the merrits of the idea based on your inability to consider why others even play the game or why an open pve mode would be entirely better for some than any current options.
 
Considering you are in no way trying to understand those things and only considering your own viewpoint it makes sense that you don't understand it.

But that also suggests your not qualified to judge the merrits of the idea based on your inability to consider why others even play the game or why an open pve mode would be entirely better for some than any current options.

That might be suggested, Derp, but it would be an inaccurate assumption on your part, so I'm going to weigh in the topic anyhow if you don't mind:)

Would the last half dozen or posters who were triggered by my comment please chime in with a bit of info regarding what mode they prefer to play in? Be honest, please:)
 
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That might be suggested, Derp, but I'm going to weigh in the topic anyhow if you don't mind:)

Would the last half dozen or posters who were triggered by my comment please chime in with a bit of info regarding what mode they prefer to play in? Be honest, please:)

Feel free, I won't suggest you can't or shouldn't, but since we're discussing the merits of the topic, your unwillingness to consider those merits valid is worth pointing out.

Personally I bounce between solo and private group for varois reasons. Open i continue to avoid for lack of skill and not having a single engineered ship assuring that any hostile encounters go poorly.
 
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