It's a trap.
whats a trap?
It's a trap.
It's a trap.
Of course it's a trap, question is what are you going to do about it?
Roll find/remove traps to see if I can disarm it. Failing that we'll order one of the zombies we animated on level 2 in to it and hope it doesn't have a mechanism to automatically reset. As an absolute last resort we'll perform gender confirmation surgery, name her Sally, and invite her to join the party.
Roll find/remove traps to see if I can disarm it. Failing that we'll order one of the zombies we animated on level 2 in to it and hope it doesn't have a mechanism to automatically reset. As an absolute last resort we'll perform gender confirmation surgery, name her Sally, and invite her to join the party.
It turns out she's an utter loot ninja, so your party hacks her to pieces while performing a saving throw to not vomit over the stench. Inside her remains, you find 39g, 12s, and 19c. And a large, blue diamond worth 400g.
Why that hassle, when the logical conclusion is to send the babarian off with tons of HP,
to trigger the traps and pass through, prior to their reset completing?
Cause this is old school AD&D and every trap is save or die.
If the tables were turned and people who wanted pure PvE had open, while people who wanted the possibility of PvP were split among a few large and countless smaller groups, would you still not see any point in adding an open mode with the possibility of PvP?
Well then just use "passwall" and bypass the corridors![]()
I've seen several arguments for, and against it. I still don't see any point.
I like this new thread direction way more than the prior one. I'm still waiting for someone to make an obscure reference to Temple of Elemental Evil that only a few will get.
The lack of meaning in pvp, along with the mode switching is what makes this game garbage. If all players were forced into open with defined hisec space and concord-like response people would adapt. Pve players could have there safety and pvp players could dominate the fringes. And give us a reason to kill other players while you are at it. Drops of cargo or modules would be pretty cool. And maybe let us control areas of space. Maybe we could sell the space rocks to other players and they can craft ships and modules with them. Of course this can't happen now because the of the whining it would create since people would feel that they were losing something. The whole "this is not Eve with cockpits" was a monumentally bad idea. There are a ton of working concepts in that game, which, if applied here would make for a larger, happier playerbase. As soon as someone makes that game, I will be begging them to take my money.
This is my first post ever, bored at work. I play purely open. I don't understand what you would do in an open pve mode, have never understood the point of mobius either. There is nothing in this game that requires more than one player to accomplish. You can kill nearly any npc save capital ships in one of the cheapest ships in the game (viper mk3). You can avoid combat in open through various methods, all it requires is a moderate effort. If this game were pve only it would be a small step above those mindless "clicker" flash games my 6yr old plays. He sits there simply clicking on "cookies" or some and brags to me about how high is credit balance is.
The lack of meaning in pvp, along with the mode switching is what makes this game garbage. If all players were forced into open with defined hisec space and concord-like response people would adapt. Pve players could have there safety and pvp players could dominate the fringes. And give us a reason to kill other players while you are at it. Drops of cargo or modules would be pretty cool. And maybe let us control areas of space. Maybe we could sell the space rocks to other players and they can craft ships and modules with them. Of course this can't happen now because the of the whining it would create since people would feel that they were losing something. The whole "this is not Eve with cockpits" was a monumentally bad idea. There are a ton of working concepts in that game, which, if applied here would make for a larger, happier playerbase. As soon as someone makes that game, I will be begging them to take my money.
I do fear that this cry for open pve may actually bring something about and that would be really bad. You would transform an already shallow experience into a total snoozefest. I mean, if you are playing a game while watching netflix on your 2nd monitor, are you really playing? And don't act like you can't do that in anything but the hardest content (solo in a cz with a small ship)
When you post on this forum, keep in mind that it's basically just the advertising department for Mobius and adjust your expectations accordingly.
.... is because there are actually a large number of players who prefer to play PVE?
If this game were pve only
Don't worry Geirdriful, there are others that share a similar viewpoint to yours. Personally, I can't understand why anybody drinks non-alcoholic beer, either. Or play a game on the easiest setting.
When you post on this forum, keep in mind that it's basically just the advertising department for Mobius and adjust your expectations accordingly.
Considering you are in no way trying to understand those things and only considering your own viewpoint it makes sense that you don't understand it.
But that also suggests your not qualified to judge the merrits of the idea based on your inability to consider why others even play the game or why an open pve mode would be entirely better for some than any current options.
That might be suggested, Derp, but I'm going to weigh in the topic anyhow if you don't mind
Would the last half dozen or posters who were triggered by my comment please chime in with a bit of info regarding what mode they prefer to play in? Be honest, please![]()