And considering none of the senior staff has been very enthusiastic at all about PvE modes, and they are very excited about stuff like space legs and atmo landing, what do you think they prefer to do? And what do you think the shareholders want FD to do? Work on major features the gaming community at large expects from ED, SC and such? Or do you think they want FD to spend massive resources on hand holding a small percentage of players who wish the basic premise of the ED universe was different?
You can all make a million polls, but there simply won't be a carebear paradise.
Firstly, let me address your points in reverse order...
No one is asking for a carebare paradise, and quite frankly I thought better of you in the past sleutelbos than to expect you to misrepresent what is actually being asked for by defining those who play PVE as carebears.... oh well I guess I will have to live with the dissapointment
The shareholders expect FDEV to make money and deliver a dividend each year commensurate with the stock the shareholders own. Preferrably increasing each year instead of decreasing...
The stock value is usually based on the assets owned by the company in conjunction with the turnover and and net profit. Simple economics I know... And yet, FDEV is hiring / has hired a team to create a PS4 version of the game. No doubt some of those costs will come out of the overall gross profit this financial year...
Now if you follow that with what is reportedly, according to some, a declining player base in the main mixed mode of the game, and possibly a declining player base overall for PC / MAC then as an investor I would be asking questions about what they are doing to either expand the PC player base or to retain the player base at a healthy level.
I do not see how it would require that much more effort to not only design the C&P system - which needs to be done and should have been designed properly back when Sandro put forward the request for player input and to discuss such a system over 18 months ago... Now they are discussing putting in an addon - karma - like that really has ANY bearing as part of a believable crime and punishment system, honestly, pulling magic numbers out of the air vs tracking a players criminal history and modifying their status depending on what criminal / good acts they perform and adjusting responses accordingly taking into consideration the current star systems state, economy type, tech level, trade level etc... but to include a PVE mode OR actual client enforced selectable rule sets for the group modes...
Okay you don't want to see a full fledged 'open pve mode', fine, give the group mode the ability to allow or disallow different types of player v player interactions... and code the client to follow those rule sets, and for the open mode of play, there would be no rulesets used per se...
That would be a great way to develop the ruleset system and the private groups can test it etc, and even allocate a smaller number of developers to working in it over a longer time frame so it does not significantly impact on the main development process... at least it would be a step in the right direction, then once such a system is completely working as intended in PG's THEN use that as the basis for implementing an official open PVE mode later on...
Here's my take (for the n-th time) on this whole ordeal.
Implementing a working C&P system would be awesome, BUT this has to be done right and it's a delicate thing as well. I'd wager the amount of work for a decent system is substantial (and a quick-hack system based on some magical number representing a players "karma" probably won't cut it). There's a bit of a problem, however. No matter how good a C&P system is, a dedicated player will always be able to wreck someone's day. Sure, they may be punished for it, but the kind of player we're talking about here doesn't care about the punishment - they are there solely to cause grief to others. So while ganking and all the nasty stuff might happen less often, it'll still happen (or someone will find a way to be as annoying as possible after a save-clear with a Freewinder, making them free from any punishment whatsoever).
A PvE mode sounds like it requires far less work than the C&P mentioned above (disable player-to-player weapon and collision damage). While there's still potential for griefers (there's ALWAYS potential for those people), it's not far more difficult to pull off and the effects are lessened. Chances are, any loopholes found by griefers can be easily fixed / should be fixed, because most of the time it'll be due to bugs / exploits anyway.
Now, is there a need for a PvE mode? The ED universe is pretty damn large, so one might be inclined to answer "no". But judging by the fact that the private group Mobius created is choked, and the fact that it relies heavily on one person doing all the administration on such a massive scale, I'd say it IS needed. An argument could be made that with a proper C&P system people wouldn't need to play in Mobius to begin with... but this is only partially true. First, as I wrote above, even a working C&P won't deter gankers from their true goal of ganking. And secondly - the Mobius group already exists, and already functions (with all the nasty administrative overhead, yes, but it's there). Why would anyone interested purely in PvE play in a C&P-enabled Open where they are still at risk (smaller, but non-zero) when they can play in Mobius (still a non-zero risk factor, but probably safer than C&P-open)? On the other hand, as soon as a PvE mode is launched there won't be any reason to stay in Mobius (again, risk assessment - PvE mode is less risky than Mobius).
In any case - I do need to stress the administrative burden placed on Mobius. It's a bit insane and should never be required.
The game does need a much better and more believable crime and punishment system... it has needed it for a long long time... It will take dev time, no doubt, I do see it working across all modes of play and would improve things considerably, but I do not think it will be the panacea that the PVP crowd are hoping for to solve the fact that a fair number of PvE players just don't want to to engage in a PvP open situation...