You're going to have to take a second shot at that fella, that's not parse-able English.
Not my problem that you can't read.
You're going to have to take a second shot at that fella, that's not parse-able English.
Fantastic idea, its basically how we got rid of combat logging! Hang on...
Small tip for the daydreamers: FD is not going to spend an outrageous amount of resources babysitting cmdrs in their little bubble. If there will ever be an Open PvE, which most likely will never happen, it needs to be automated. Which means all kinds of semi-griefing is possible. Which means Open PvE will become the default mode for griefers, because you know the plz-dont-grief-me-cmdrs always go ape when they got griefed.
As for 'what happens when Möbius stops?'
Someone will take over, or the small percentage of players in Möbius will have to find a different mode or group. Some part of that small percentage may quite, which is perfectly fine.
If, in a game mode designed to discourage PvP, the net result of being destroyed by a player was absolutely nothing (i.e. the destroyed player was fully reimbursed, including cargo, data, etc.), I doubt that the salt miners would be as successful in their harvesting.
Fantastic idea, its basically how we got rid of combat logging! Hang on...
Small tip for the daydreamers: FD is not going to spend an outrageous amount of resources babysitting cmdrs in their little bubble. If there will ever be an Open PvE, which most likely will never happen, it needs to be automated. Which means all kinds of semi-griefing is possible. Which means Open PvE will become the default mode for griefers, because you know the plz-dont-grief-me-cmdrs always go ape when they got griefed.
As for 'what happens when Möbius stops?'
Someone will take over, or the small percentage of players in Möbius will have to find a different mode or group. Some part of that small percentage may quite, which is perfectly fine.
If, in a game mode designed to discourage PvP, the net result of being destroyed by a player was absolutely nothing (i.e. the destroyed player was fully reimbursed, including cargo, data, etc.), I doubt that the salt miners would be as successful in their harvesting.
If, in a game mode designed to discourage PvP, the net result of being destroyed by a player was absolutely nothing (i.e. the destroyed player was fully reimbursed, including cargo, data, etc.), I doubt that the salt miners would be as successful in their harvesting.
Not my problem that you can't read.
Dear pup trust me I can read extremely well. This is an English speaking forum so you'll need to try and be understood in that language. I'm not being rude to you - have a go at it yourself.
I am not talking about destroying people, and FD has massive problems manually restoring data/cargo/missions. Will never, ever happen automatically, and FD will never invest the manpower to manually 'compensate' people.
Not to antagonize you. But exploration/long range mission will disagree.
indeed we all know that an unautomated / aka enforced in game ruleset, would be way too problematic and force too much workload onto fdev support staff... which is why I think that there would need to be an automated system in place along the lines of Robert Maynards pilots license proposal for an open PVE mode... certain actions - such as interdiction, firing on another player etc can be circumvented with in game mechanics that also remove the person from the mode temporarily and repeat offenders eventually automatically permanently banned from the mode...
If they went for the disabled damage model... then there would need to be a lot more discussion on how that would work, for all possibly situations so that a rule system could be developed for it... and no matter what happens, it will all take development time to implement, test and tweak...
Hah, ever came to your mind that current Open issue can be dealt with brute PvP if any of these issues arise?
Not to antagonize you. But exploration/long range mission will disagree.
I think he means all types of data, and cargo etc, including exploration data and long rang emission cargo etc... so if there was no ill effect on the 'victim' but the antagonist was removed from the mode and so forth...
In any case - I do need to stress the administrative burden placed on Mobius. It's a bit insane and should never be required.
Fantastic idea, its basically how we got rid of combat logging! Hang on...
Small tip for the daydreamers: FD is not going to spend an outrageous amount of resources babysitting cmdrs in their little bubble. If there will ever be an Open PvE, which most likely will never happen, it needs to be automated. Which means all kinds of semi-griefing is possible. Which means Open PvE will become the default mode for griefers, because you know the plz-dont-grief-me-cmdrs always go ape when they got griefed.
As for 'what happens when Möbius stops?'
Someone will take over, or the small percentage of players in Möbius will have to find a different mode or group. Some part of that small percentage may quit, which is perfectly fine.
-Here, let me help:
CL- Combat logging
FD- Frontier development
C&P- Crime and punishment
Boarding a plane atm, will come back later in case there's further confusion.
Funny enough FD take more action against CL than for PVE mode. Quite funny, and that CL is no doubt a giant item on C&P.
It never does though, does it.
When was the last time you ever saw a thread, started by a group of PvE'ers, who chased off or defeated a group of rabid-PvP'ers using 'brute PvP'?
The only threads I seem to see when it comes to 'brute PvP' are created by rabid-PvP'ers against their fellow rabid-PvP'ers - usually a predictable and boring video where one PvP'er orbits and shoots another PvP'er ship until one ship wins the game of orbit-and-shoot-each-other.
Or it's when additional salt-mining is being sought by some noisy rabid-PvP group who spent their time 'the other night' at some player choke-point.
I've yet to see this mystical thread where the 'Carebear Consortium' decided enough was enough! and chased away the 'Smelly Daggit Chumps'.
I respect Mobius for what he did, but can we stop pretending the sky is going to fall if Mobius quits? I am more than confident that someone will step up to take over, like guilds in other MMOs.
Given that the game "knows" what state our ship is in at every instance change and that, to rebuy, items must be removed from that state for the "bare" rebuy that we go through, I doubt that keeping the ship state intact is any challenge.
.... and I was referring to an alternative PvP-discouraged alternative to an Open-PvE mode - much like a codified equivalent of the largest Private Group. Which would avoid Frontier having to attempt to remove any way for players to damage other players - simply issue suspensions from the mode when players do damage / destroy other players.
But they shouldn't have too. Something of this size and scale shouldn't be run as a private group once, let alone three times now.