Derelict player ships in deep space

Wouldn't it be nice to have a game mechanic in which fuel played an important part? Say you are trading or exploring and think you can get that last jump in or hit something and damage your ship, run out of fuel, etc.

Sure the rescue ranger NPC's can come save you for a price but your ship and everything on it stays......to drift, they only have enough fuel to save your hide.

Be a nice twist to scan and find derelict ships to salvage while in hyperspace, like some warning an object is near your path of travel, similar to an interdiction but you have a choice to drop out or simply continue on.

So much to think about, so many bobbleheads to claim. :D
 
Hello lovely DDF backers!......

  • When a ship is destroyed it may leave behind a husk
  • The chance of a husk being left is decreased based on excess damage from the killing blow and technical limitations
  • Such a husk can be salvaged
  • Ship husks may be removed from a session based on technical requirements

Seems like husks generated from player ship deaths may only last as long as sessions. It would be nice for some way of player activity on this level having a more persistent legacy. You could stumble accross the scene of a large PvP battle months / years later and wonder what it was all about.
I don't expect this for a while though but it does fit in with some of what DBOBE has said he gets excited about... :smilie:
 
Was thinking more the fully intact ship, no fuel etc drifting not a husk. Then again I do not know the tech limits the developers face in this engine. Was just tossing around an idea. :cool:
 
Was thinking more the fully intact ship, no fuel etc drifting not a husk. Then again I do not know the tech limits the developers face in this engine. Was just tossing around an idea. :cool:

I like it. I think we should have space jerry cans too so we can thumb a lift to the services to get fuel.
 

Yaffle

Volunteer Moderator
Seems like husks generated from player ship deaths may only last as long as sessions. It would be nice for some way of player activity on this level having a more persistent legacy. You could stumble accross the scene of a large PvP battle months / years later and wonder what it was all about.
I don't expect this for a while though but it does fit in with some of what DBOBE has said he gets excited about... :smilie:

Part of the issue here is that anything player generated evaporates when the last human leaves the session, as it's recorded via the P2P instancing. It would take an insane amount of server-side memory to recall where every husk is after every fight. Alone I'm responsible for hundreds (a significant proportion of those being my sidewinders).

An injected event of husks following a big battle (PvP or PvE or both) could be done, however.
 
I do not know if the technology of the game would allow to have to spaceships isolated, adrift in space. The problem of persistence and multiple instances, ask questions. I believe that the goods floating in space, are currently not persistent
 
I can...

Derelict?!

http://www.youtube.com/watch?v=IRWMGjXuyVo

Peace

Naz

Wouldn't it be nice to have a game mechanic in which fuel played an important part? Say you are trading or exploring and think you can get that last jump in or hit something and damage your ship, run out of fuel, etc.

Sure the rescue ranger NPC's can come save you for a price but your ship and everything on it stays......to drift, they only have enough fuel to save your hide.

Be a nice twist to scan and find derelict ships to salvage while in hyperspace, like some warning an object is near your path of travel, similar to an interdiction but you have a choice to drop out or simply continue on.

So much to think about, so many bobbleheads to claim. :D
 
I believe that fuel will be a major factor in the game, restricting how far we can hyper to nearby systems and forcing people who are exploring deep space to scoop fuel from suns or such.

I really wouldnt like to be adrift without fuel though, seems pretty tough to recover from.

As for derelicts to salvage... hell yes, fully supported.
 
In the fuel DDF, it was mentioned that if you ran out of space, you could use a distress beacon to get attention.

This opens up a nice scenario - do you risk using the distress signal - to flag down a kind samaritan (but risk alerting nearby pirates). Or try and communicate with someone you have dealt with before, who you know to be friendly, hoping they are not too many light years away.


Likewise - if you are passing, and see a distress beacon - do you risk going to investigate, is it really someone needing help, or is it an ambush!



In the LP system, #4 unidentified signal area. Sometimes there is a Cobra Mk3 just floating around, destroyed, surrounded by toxic waste. So I imagine there will be scenarios like you mention.
 
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