Wouldn't it be nice to have a game mechanic in which fuel played an important part? Say you are trading or exploring and think you can get that last jump in or hit something and damage your ship, run out of fuel, etc.
Sure the rescue ranger NPC's can come save you for a price but your ship and everything on it stays......to drift, they only have enough fuel to save your hide.
Be a nice twist to scan and find derelict ships to salvage while in hyperspace, like some warning an object is near your path of travel, similar to an interdiction but you have a choice to drop out or simply continue on.
So much to think about, so many bobbleheads to claim.
Sure the rescue ranger NPC's can come save you for a price but your ship and everything on it stays......to drift, they only have enough fuel to save your hide.
Be a nice twist to scan and find derelict ships to salvage while in hyperspace, like some warning an object is near your path of travel, similar to an interdiction but you have a choice to drop out or simply continue on.
So much to think about, so many bobbleheads to claim.