Hi all, I recently set out to try to find the planet/moon from the "Aliens" movie, if it existed ("LV-426" or "Acheron"). Movie refs place it in the Zeta Reticuli binary system around it's second star, Zeta2 Reticuli. Galmap search showed no "Zeta Reticuli".
Instead I tried searching some of the other catalogue names for the system. I discovered that the game will find systems using their HD or HIP catalogue number even if the system is called something else. News to me! [woah] Searching "HIP 15330" in galmap found a "Zeta-1 Reticuli". Bingo!
On arrival I ADS the system and scan the arrival star. It comes up as "Zeta-2 Reticuli"! I check the system map and sure enough I jumped into the system at the second star, not the first! I left the system and jumped back in again just to confirm that I was indeed arriving at the second star, Zeta2. I can't recall ever seeing this before. [???] Does this happen occasionally?
The next thing I noticed is that the stellar in-game data for these 2 binary stars doesn't match the real world values. I thought the game was generally populated with factual data for known systems. Is that not the case? The distance between the binary pair seemed to be the biggest discrepancy.
Next, the star catalogue ID for Zeta1 are correct, but then repeated again for Zeta2. I flew to another multi-star system (nearby quad-star LHS 60) and saw the same issue. The star catalogue ID for all 4 stars was the same as the primary star. Despite this though, searching in the galmap using the proper IDs still finds the system, so the correct IDs are obviously in the game somewhere under the hood. This seems like a bug to me (minor one), so I'll probably just report it if it's not already.
(EDIT: Bud report supported https://forums.frontier.co.uk/showt...ncorrect-in-System-Map-for-multi-star-systems)
Finally, it's interesting that searching the galmap for the ID of one of the companion stars will find and centre on that star, not the primary star. It's not plottable of course, but I find this intriguing as it means all the mechanics of jumping to companion stars are in the game, but just disabled. For example you can search and find "Proxima Centauri" but it's not plottable. You have to select the alpha star in the system to plot the jump.
...But this brings me back to Zeta Reticuli where the jumps claims to be plotted to Zeta1 and yet my ship arrives at Zeta[B][U]2[/U][/B]!
Is all this just old news??
Thanks!
Instead I tried searching some of the other catalogue names for the system. I discovered that the game will find systems using their HD or HIP catalogue number even if the system is called something else. News to me! [woah] Searching "HIP 15330" in galmap found a "Zeta-1 Reticuli". Bingo!
On arrival I ADS the system and scan the arrival star. It comes up as "Zeta-2 Reticuli"! I check the system map and sure enough I jumped into the system at the second star, not the first! I left the system and jumped back in again just to confirm that I was indeed arriving at the second star, Zeta2. I can't recall ever seeing this before. [???] Does this happen occasionally?
The next thing I noticed is that the stellar in-game data for these 2 binary stars doesn't match the real world values. I thought the game was generally populated with factual data for known systems. Is that not the case? The distance between the binary pair seemed to be the biggest discrepancy.
Next, the star catalogue ID for Zeta1 are correct, but then repeated again for Zeta2. I flew to another multi-star system (nearby quad-star LHS 60) and saw the same issue. The star catalogue ID for all 4 stars was the same as the primary star. Despite this though, searching in the galmap using the proper IDs still finds the system, so the correct IDs are obviously in the game somewhere under the hood. This seems like a bug to me (minor one), so I'll probably just report it if it's not already.
(EDIT: Bud report supported https://forums.frontier.co.uk/showt...ncorrect-in-System-Map-for-multi-star-systems)
Finally, it's interesting that searching the galmap for the ID of one of the companion stars will find and centre on that star, not the primary star. It's not plottable of course, but I find this intriguing as it means all the mechanics of jumping to companion stars are in the game, but just disabled. For example you can search and find "Proxima Centauri" but it's not plottable. You have to select the alpha star in the system to plot the jump.
...But this brings me back to Zeta Reticuli where the jumps claims to be plotted to Zeta1 and yet my ship arrives at Zeta[B][U]2[/U][/B]!
Is all this just old news??
Thanks!
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