What do you think ?
To be clear, I'm not necessarily talking about the full blown Earthlike biomes with plants and animals running around. I just mean those currently inaccessible worlds that are high metal content, mars like or icy worlds that have an atmosphere making them unlandable.
Do you think we'll see these in 2017? If not, what might be the technical challenges that prevent this?
Mars-like worlds shouldn't be too hard, right? They are mostly going to be just like the rocky airless worlds we have now, just with a sky and atmospheric haze. There might need to be changes to the terrain generation to realistically account for atmospheric erosion, but surely that's not too hard either.
Volumetric clouds might be a bit more challenging - but FD showed a tech demo of this years ago. The kinds of worlds we're talking about at first probably don't have massive clouds anyway, just a thin layer.
I can see surface fluids (seas, lakes) being more problematic - mainly because you just know that players will try and see what happens if you fly into them! But I'd be OK FD limiting access to worlds that don't have surface fluids at first.
I can't wait to see what these are going to look like, and FD have been extremely quite on the whole subject for far too long. Please tease us with some screenshots of what we might expect! I just hope they don't end up looking cartoonish, like the current landable worlds sometimes can.
To be clear, I'm not necessarily talking about the full blown Earthlike biomes with plants and animals running around. I just mean those currently inaccessible worlds that are high metal content, mars like or icy worlds that have an atmosphere making them unlandable.
Do you think we'll see these in 2017? If not, what might be the technical challenges that prevent this?
Mars-like worlds shouldn't be too hard, right? They are mostly going to be just like the rocky airless worlds we have now, just with a sky and atmospheric haze. There might need to be changes to the terrain generation to realistically account for atmospheric erosion, but surely that's not too hard either.
Volumetric clouds might be a bit more challenging - but FD showed a tech demo of this years ago. The kinds of worlds we're talking about at first probably don't have massive clouds anyway, just a thin layer.
I can see surface fluids (seas, lakes) being more problematic - mainly because you just know that players will try and see what happens if you fly into them! But I'd be OK FD limiting access to worlds that don't have surface fluids at first.
I can't wait to see what these are going to look like, and FD have been extremely quite on the whole subject for far too long. Please tease us with some screenshots of what we might expect! I just hope they don't end up looking cartoonish, like the current landable worlds sometimes can.
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