Frontier. Please make a PVE mode to this game.

Open is essentially PvE - for all practical purposes. Sure, you can find PvP if you go looking, but given the scale of the universe you either have to get "unlucky" to encounter a griefer or player pirate, or careless (e.g. staying around starter systems, known hot spots, CGs etc.). I've played since premium beta and can count on one - maybe two - hands the number of times I've been attacked unprovoked. And, once the basic escape mechanics have been learned, you can escape from virtually any player. Moral of the story: play in Open, but away from hot spots. The folks you/your daughter will meet there are overwhelmingly the helpful and cordial sort.

I must remark to this post. I went again to open yesterday after a long pause (in the other modes and away from the game). I flew for around 1 hour in my DBS before a pilot in Imperial Cutter tried to interdict me (before that I think an Anaconda was trying to get on my six). Absolutely unprovoked as I have made no enemies (not been on Open for a long time and never started a pvp-combat myself) and was non-aligned and non-wanted. But yeah. I would certainly hope for a pve mode where there would be a lot more players to interact with and I could fly all kinds of ships without being forced into these pure pvp configurations before engaging in combat.
 
I must remark to this post. I went again to open yesterday after a long pause (in the other modes and away from the game). I flew for around 1 hour in my DBS before a pilot in Imperial Cutter tried to interdict me (before that I think an Anaconda was trying to get on my six). Absolutely unprovoked as I have made no enemies (not been on Open for a long time and never started a pvp-combat myself) and was non-aligned and non-wanted. But yeah. I would certainly hope for a pve mode where there would be a lot more players to interact with and I could fly all kinds of ships without being forced into these pure pvp configurations before engaging in combat.

Welcome to open!

Honestly this is never going to change unless we either;

A: create the open PvE mode

B: disable ability to interdict "clean" CMDRs

C: severely punish players for attacking clean CMDRs

There is little to no reward for being a clean player. It's about time there was.
 
I must remark to this post. I went again to open yesterday after a long pause (in the other modes and away from the game). I flew for around 1 hour in my DBS before a pilot in Imperial Cutter tried to interdict me (before that I think an Anaconda was trying to get on my six). Absolutely unprovoked as I have made no enemies (not been on Open for a long time and never started a pvp-combat myself) and was non-aligned and non-wanted. But yeah. I would certainly hope for a pve mode where there would be a lot more players to interact with and I could fly all kinds of ships without being forced into these pure pvp configurations before engaging in combat.

The only provokation some people need is that hollow square on the scanner that so easily and immediately distinguishes a potential 'victim' from the NPCs. As much as I am a proponent of an open PvE mode nowadays, I do still wonder what the effect would be on the 'psychopaths' if we weren't automatically so easily distinguished from NPCs. If we had a system whereby every ship looked the same initially and a murde....err, pirate, had to actually do something before they could tell whether their victim was a player......pirates should be choosing their target based on what the ship is and what it might be carrying anyway, not simply because it's a player. Having a player so immediately distinguishable simply invites preferential or biased targeting, which in turn just makes things easier for the gankers to prioritise targets.
 
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The only provokation some people need is that hollow square on the scanner that so easily and immediately distinguishes a potential 'victim' from the NPCs. As much as I am a proponent of an open PvE mode nowadays, I do still wonder what the effect would be on the 'psychopaths' if we weren't automatically so easily distinguished from NPCs. If we had a system whereby every ship looked the same initially and a murde....err, pirate, had to actually do something before they could tell whether their victim was a player......pirates should be choosing their target based on what the ship is and what it might be carrying anyway, not simply because it's a player. Having a player so immediately distinguishable simply invites preferential or biased targeting, which in turn just makes things easier for the gankers to prioritise targets.

This is also a great idea, sadly I can't give you more rep.
 
I just don't get how they keep coming around to this like it's a game-killing feature when there are so many MMOs with PvE only servers and options that do just fine. It makes it obvious target hunting in my eyes at least and I can't see why Frontier listen to it at all

You dont have many MMOs where you can hurt a PvP guild while sitting in your PvE server...
 
They've decided on the open/private group/solo model and nothing else will be done as long as these modes exist. I really don't think they'll add a fourth mode. Personally, I would prefer to see a proper crime/punishment system and make everybody play in open. However, this has been discussed to death, and they seem determined not to do implement a revamped system.

I wish there would be a Hitman group, which would hunt down notorious grievers...just like the fuelrats.. helping out other players too.
What would be even better If u could hire these people with ingame credits... ...Like hire a cmdr to avenge your death.. Even the fuelrats should be payed.

Even if a system like that is not implemented yet ... I would gladly pay with cargo a cmdr hitman or a fuelrat....they should be definately compensated.
 
This is also a great idea, sadly I can't give you more rep.

It is not a great idea, as has been explained dozens of times. You can make a hollow object look like an NPC and I'd still know there was someone in my instance, and it wouldnt take much to pinpoint that person. Its inevitable with p2p, I can literally see your computer connect with mine if I wanted to. And if it did work there would be nothing coop left, unless you want to start chatting with all NPCs to find that one cmdr...

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An excellent question!
And the pat vague, ambiguous, and disingenuous answer always given is "it's good for the game."
Exactly who's game it is good for is left unanswered but obvious to me.

Thats not the answer usually given. Feel welcome to read the previous 100+ pages.
 
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Robert Maynard

Volunteer Moderator
You dont have many MMOs where you can hurt a PvP guild while sitting in your PvE server...

That may be - but we have neither PvP nor PvE servers in this game as every mode is just a filter, every player affects and experiences the single shared galaxy state and there are no Guilds either.... ;)
 
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A PVE mode would be nice (other than joining private groups), but honestly, Open would be fine if there was an adequate crime and punishment system in place. Fix that and you'd see a whole lot more players in Open.
 
You dont have many MMOs where you can hurt a PvP guild while sitting in your PvE server...

Once again, as I've said at least 4 times, there's nothing a PvE server would do that isn't already being done by solo and PG.

Also there are no guilds in ED. What you've created is a group of people playing pretend with a game that doesn't support your fantasy. Eve is that way------>

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It is not a great idea, as has been explained dozens of times. You can make a hollow object look like an NPC and I'd still know there was someone in my instance, and it wouldnt take much to pinpoint that person. Its inevitable with p2p, I can literally see your computer connect with mine if I wanted to. And if it did work there would be nothing coop left, unless you want to start chatting with all NPCs to find that one cmdr...

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Thats not the answer usually given. Feel welcome to read the previous 100+ pages.

All you have to do is open chat window and it tells you if there are players nearby. Either you're far too new to take part in this debate, or you're building more strawman arguments.

Also using wire shark or similar software to IP capture players is a violation of the TOS and EULA. So no, you can't see people connect to instances. Unless you're breaking the rules.
 
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A PVE mode would be nice (other than joining private groups), but honestly, Open would be fine if there was an adequate crime and punishment system in place. Fix that and you'd see a whole lot more players in Open.

Alas that would not work. Doesn't matter how great the punishment, griefers are still going to grief. They don't care what happens to their in game rep or cost, they live to see a commander go pop and harvest as much salt as possible.
 
I DO get what you are saying and it uktimateky comes down to how you see the BGS. I know you feel only those who accept PvP should be allowed to play the BGS and IF FD had made the game that way by design i coukd not have argued it, it has a logic to it.....BUT equally having the BGS as a competative PvE system is ALSO valid and is the direction FD chose to take when kickstarting the game.

Imo PvPers or players who tolerate PvP want a different game to those who hate direct PvP. Like i said i do have sympathy but there are so few PvE muktiplayer games out there that ED is a huge breath of fresh air which is why i am rather defensive of it.

The obvious answer is 2 separated BGSs but FD have already said it isnt going to happen so i fear this will always be a bone of contention.

Hey Mike, I think you got a bit the wrong idea about our group. AEDC is not a PvP group (despite some enjoying some consensual PvP amongst ourselves, or the occasional CZ encounter). We play the BGS, as a competitive PvE system.

Apos is NOT coming from a PvP perspective, at all.
 
It is not a great idea, as has been explained dozens of times. You can make a hollow object look like an NPC and I'd still know there was someone in my instance, and it wouldnt take much to pinpoint that person. Its inevitable with p2p, I can literally see your computer connect with mine if I wanted to. And if it did work there would be nothing coop left, unless you want to start chatting with all NPCs to find that one cmdr.

Yes, but in an instance in a system with, say, 10 potential targets, how will you know which of the 10 is a player, especially if it also meant (as it would) you couldn't see them in the contacts tab either as players until actually scanned? Even if you knew a player or players were in your instance with you, a system whereby you'd have to actually scan ships to determine friend and foe is far better not to mention logical. Unless of course you're the type that feels threatened by suddenly actually having to search for those ganking targets instead of having them handed to you on a platter as it is now. And as for coop, well the only coop that would be damaged is the rare (?) coop with strangers - you'd still be quite easily able to wing up and coop with people on your friends list, especially as I would propose the hollow square should be reserved for those your friends list. Nice try.....
 
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Once again, as I've said at least 4 times, there's nothing a PvE server would do that isn't already being done by solo and PG.

Also there are no guilds in ED. What you've created is a group of people playing pretend with a game that doesn't support your fantasy. Eve is that way------>

But people really really want guilds and to control space and be a big shot.... look at my rank it says 'king' etc
 
I have both a cutter and and anaconda and 1,2B in assets, enough to outfit either fully for combat. I'm well covered in that regard if I wanted to and none of those stems from any exploits of the past or present.

It's not a matter of envy, it's a matter of having fun. And I don't have fun if smaller ships pose no threat and you are shooting yourself in the foot by using them. They don't even have any substantial agility advantage, hell, there are ships that handle worse.

The "credit costs should relate to power in every category" is the most demand that FD succumbed to. And it only gets worse with the next patch.

And it's the same "PvE" crowd that has made those demands, because they think they should be special for upgrading and thus ship progress should be linear. Because in the end of the day, they think that the game is only about them, they disregard the consequences of their actions within the BGS and think that they are in a bubble where they do not hurt anyone. But they do. They bleed systems that other people might be working within with their exploit rushes, they ruin powers for the pursuit of some module, the list just keeps going on.

But they are peaceful and only want to do their thing.

How can people call their gameplay "PvE" when they don't even understand what their actions related to the (E)nvironment are? Just call it credit farming like it is.

I would hesitate to call those people "PvE" players, they are "casual players" that don't care about anything outside of their own enjoyment of the game, and that enjoyment involves making the most credits as fast as possible. These players are also the first to get "bored," since they have no interest in depth whatsoever. These are your 5th columners, your combat loggers, and your mindless pewpewers.

Sure, they are customers nevertheless, but I would not call these customers beneficial to the game other than the money they tossed at FD. Sometimes their destructive feedback do more harm than their entry tickets can compensate for.
 
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Bottom line is PVE only mode would be bad for the game. It would fracture the game further. Möbius would not simply fold into this mode, since PvP is allowed in some instances like CZs, therefore it would be a +1 sum in the mode department. This is a terrible idea. PvE and PvP have survived well together in Open since the beginning. I'm with The Code and have pirated and killed hundreds if not thousands of CMDRs, but I've also: winged up with Harmless noobs in sideys and gotten them in a Viper or Cobra in a couple of hours, bounty hunted in a wing of random CMDRs for the pure joy of it, explored, been saved by the fuel rats twice (thanks guys!) and had countless other positive experiences in Open.

Fdev, don't listen to the "Protective Ursidae" please!! This would only harm the game!
 
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I would hesitate to call those people "PvE" players, they are "casual players" that don't care about anything outside of their own enjoyment of the game, and that enjoyment involves making the most credits as fast as possible. These players are also the first to get "bored," since they have no interest in depth whatsoever. These are your 5th columners, your combat loggers, and your mindless pewpewers.

Sure, they are customers nevertheless, but I would not call these customers beneficial to the game other than the money they tossed at FD. Sometimes their destructive feedback do more harm than their entry tickets can compensate for.

Even that can be read as a bit of a generalisation though if one's not careful. I'm a casual player - I have work plus other games to play etc. Yet I've not 5th columned, combat logged nor mindlessly pew-pewed. Nor am I interested in simply making the most credits in as quick a time as possible. What we can be certain of though is that a significant percentage of the playerbase are not interested in playing with jerks, however rare it may be that enountering such jerks in the current open may be, or be made to be moving forward. Even effective punishment won't remove that element, as we all know. That's the drive behind some wanting an open PvE mode - not a wish to simply avoid PvP per se (although some do want that, to be fair), but for many like myself it is a wish to simply be able to avoid having to share open with jerks of any persuasion, be they PvP, PvE or other. In this case, it would avoid that element of the community who think pure player killing for lolz is what open is all about, for example. Without having to resort to using a private group that has now required splitting the open PvE demographic into 3, and likely more moving forward, and so exceeding the demand private groups were intended for.

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Bottom line is PVE only mode would be bad for the game. It would fracture the game further. Möbius would not simply fold into this mode, since PvP is allowed in some instances like CZs, therefore it would be a +1 sum in the mode department. This is a terrible idea. PvE and PvP have survived well together in Open since the beginning. I'm with The Code and have pirated and killed hundreds if not thousands of CMDRs, but I've also: winged up with Harmless noobs in sideys and gotten them in a Viper or Cobra in a couple of hours, bounty hunted in a wing of random CMDRs for the pure joy of it, explored, been saved by the fuel rats twice (thanks guys!) and had countless other positive experiences in Open.

Fdev, don't listen to the "Protective Ursidae" please!! This would only harm the game!

You do realise that many of the players who would use open PvE have already left the current open? And that many of those remaining who would leave open for an open PvE are players many PvPers say shouldn't be in open anyway if they want no non-consensual PvP? The community is already fractured - and who do you think is to blame for that? <nods head towards the ganking/griefing onlookers>
 
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Even that can be read as a bit of a generalisation though if one's not careful. I'm a casual player - I have work plus other games to play etc. Yet I've not 5th columned, combat logged nor mindlessly pew-pewed. Nor am I interested in simply making the most credits in as quick a time as possible. What we can be certain of though is that a significant percentage of the playerbase are not interested in playing with jerks, however rare it may be that enountering such jerks in the current open may be, or be made to be moving forward. Even effective punishment won't remove that element, as we all know. That's the drive behind some wanting an open PvE mode - not a wish to simply avoid PvP per se (although some do want that, to be fair), but for many like myself it is a wish to simply be able to avoid having to share open with jerks of any persuasion, be they PvP, PvE or other. In this case, it would avoid that element of the community who think pure player killing for lolz is what open is all about, for example. Without having to resort to using a private group that has now required splitting the open PvE demographic into 3, and likely more moving forward, and so exceeding the demand private groups were intended for.

Note that I put "casual players" in quotation mark to not be confused with casual players. Casual players at the very least have common sense and courtesy for other players and respect for the game.
 
You do realise that many of the players who would use open PvE have already left the current open? And that many of those remaining who would leave open for an open PvE are players many PvPers say shouldn't be in open anyway if they want no non-consensual PvP? The community is already fractured - and who do you think is to blame for that? <nods head towards the ganking/griefing onlookers>

I wouldn't say that the community is fractured solely because of griefers and gankers. Although many people have moved to Solo or Mobius because of such people, I think it's safe to say that the majority or people in Solo and Mobius are there because those options provide an experience more amenable to their desires in terms of gameplay than Open does. Hence why, while a C&P update is imperative and long overdue, I don't think it really increase the size of Open's player base or bring about more community cohesion. Open PvE though may well improve the cohesion of the player base because it it's likely to appeal to many players in both Open, Mobius, and Solo. Hence why I think that the notion that it will fracture the community is erroneous. It may well reduce the population of Open PvP, but ultimately if it leads to more players playing in one mode the the community becomes less fractured, not more.
 
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