Alien archeology and other mysteries: Thread 9 - The Canonn

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*The encounter was definitely not a friendly incident (but obviously not hostile either).

I like the way it pushed us aside as though it was like, "whatever, get out of my way."
Why would you presume this? The pushing seems entirely incidental. They don't actively send something out to shove us or something. Rather, it seems merely to be a side effect of their propulsion methods. When they first approach you it pushes you a little and that's further away. This time around it's much closer and they're going faster and moving much more at once compared to the first time. The closest to actually intentionally moving you seems to be that when they approach and begin the scan process it does seem to intentionally hold your ship in place (not quite head-on interestingly enough. It may be more just to hold it still in much the same way it would be a pain dealing with a bit of space debris spinning around too much.)

Actually, what if this were more of a cargo scoop type of thing but either doesn't work right or they simply abort it upon realizing there's something still alive inside (aka maybe they're trying to scoop up actual dead ships)?
 
I dunno. If it's a message meant for us... why is it just a wireframe of our ship, or the name of the nearest body? And something bugged me when I picked up these six tonight. Why do the alien wrecks (besides the first one, and I rekon that's coz the guys from The Hunt nicked them) feature UA's scattered all over the place, and not UPs?

I had a theory that the UA Morse behaviour was evolving in a way that would teach us how to interpret their message: first a simple Morse signal that exactly replicated what the nav beacons do, then an image we would be able to decode and recognise, finally a message telling us something new using the same encoded image method. But the final part hasn't happened yet so I guess that's not what they are doing.

Has anyone checked the UA Morse post encounter?

- - - Updated - - -

Something like this.

I think the UAs form a fence to stop the jellyfish ships from leaving the Pleiades. The UAs lurk half way in hyperspace and can snag them if they try to leave. The crash sites shows what happens when they do. The human ships were just caught in the balst, because the were hyperdicted while leaving the UA shell.
The UA messages, simply tells us that they know where they are and have scanned us. They don't care though. We are not the target.

UPs on the other hand, belongs to the jellyfish ships. They are looking for habitable planets in the direction of Col 70 sector. They are on the war path, but we are not the target.

It looks like a Thargoid on Thargoid conflict to me. Red vs Blue.

We are just in the way. They don't kill us, because we are dismantling the fence for them.

It's plausible. Someone reported an encounter in 32 Tauri which is outside the shell so if the above theory is right then the fence has apparently failed.
 
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I would suggest looking for areas where the orange/yellow mottling appears in hyperspace. I noticed that it wasn't there in hyperspace in the bubble, but it started to appear and got more a more noticeable the closer I got to the Pleiades. It's been very limited, but a few others have reported noticing it as well. No reports to the contrary as far as I'm aware. However, some cmdrs in Colonia and between Colonia and the bubble have reported seeing the orange/yellow mottling in hyperspace. No reports of encounters from there yet, but that could be due to relatively low numbers of cmdrs combined with low encounter probability, coupled with the seeming decrease in encounter likelihood with no UA or UP onboard. Colonia's obviously a bit of a trek, but it could be worth checking other places. California Nebula might be a good shout - there's barnacles there so at least something in common with the Pleiades (other than being a Nebula!)

Well I am in the bubble, have been since this started. And it 'seems' to me there is more of the mottled orange clouds than there were before. Possibly something has changed in hyperspace. It could be just random variations in the jump sequence, or maybe I am just more attuned to it than before.
 
That would indicate to me that the "source" of the UA and the "source" of the UP are different. But similar.


Interesting!

I don't think that follows. It's not even clear which bit MB is referring to as deliberate. He might mean the similar but different appearance, which would support your conclusion I guess, but I think he meant that the use of octal is deliberate. If it's the octal then that doesn't imply a different source necessarily, as it might just be due to a different purpose (UAs for establishing a perimeter and UPs for finding ammonia worlds).
 
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I don't think that follows. It's not even clear which bit MB is referring to as deliberate. He might mean the similar but different appearance, which would support your conclusion I guess, but I think he meant that the use of octal is deliberate. If it's the octal then that doesn't imply a different source necessarily, as it might just be due to a different purpose (UAs for establishing a perimeter and UPs for finding ammonia worlds).

For me, UAs and UPs are evolution of the same concept.
 
nazo said:
Actually, what if this were more of a cargo scoop type of thing but either doesn't work right or they simply abort it upon realizing there's something still alive inside (aka maybe they're trying to scoop up actual dead ships)?
Side note: around the range from Merope where you find UAs and UPs in large numbers, there also seem to be a lot of "degraded emissions" areas with ship graveyards full of unpainted ships (I guess the devs did this to put emphasis on how dead they are, but it's strange since paint wouldn't degrade in space and they wouldn't be producing these ships without any paint at all) and burned out ships (as well as rusted debris. How does metal rust in space?) Now, these are in areas that normally wouldn't have a lot of traffic to begin with, so it's actually a bit strange to find ship graveyards out in these random locations outside but near to the nebula and well outside the normal bubble. It just seems weird there would be so many well outside the bubble like this. But the real point I'm getting to is: what if they're basically just looking for these to gather information?

Well I am in the bubble, have been since this started. And it 'seems' to me there is more of the mottled orange clouds than there were before. Possibly something has changed in hyperspace. It could be just random variations in the jump sequence, or maybe I am just more attuned to it than before.
It's also very possible it was always like this. Some jumps produce more and some less. It may just be randomized on each jump and confirmation bias has us seeing it as being more frequent because we're specifically looking for it. Darn, it's so hard to tell without someone really really patient going through and analyzing old videos or something.

One thing I've noted in trying to produce different results from jumps is I'd swear that it's more likely to spin around if you're turning your ship during the tunnel (and it seems like the opposite direction each time.) This too may just be coincidence because even if so it seems random. I have been unable to produce nothing I'd call an actual result in screwing around so far.
 
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A question for you while you're in the California Nebula - what's hyperspace like there at the moment? Are you seeing the orange/yellow mottling that appears in the encounter videos? Also, have you had an encounter while there?

I flew from the California Nebula to the Pleiades over the last 2 days or so. I didn't notice any change to the colours or sequence during hyperspace jumps between systems. However I can't help thinking there is a lot more orange mottling now I'm in maia and have just been out to Merope to take a peek there. However I suspect that might be psychosomatic - I'm only seeing it because that's what we think we should see.

Just jumped back from the California Nebula to the Pleiades system.
I would say yes, close to the Pleiades there is noticeably more yellow cloud in hyper space.
Nothing to report as unusual near the Cali Nebula, hyper space seemed normal, tho' I didn't stay there long... no encounters, only had 1 encounter so far near Pleiades, just before heading to Cali yesterday.
Currently in Merope on planet 5C.

This old video has taken my interest, very unusual audio recorded on Merope 5c, co-ordinates on HUD are not that of the known barnacle.
Heading in that direction to investigate the area.

[video=youtube;C8DR5xKCOCg]https://www.youtube.com/watch?v=C8DR5xKCOCg[/video]
 
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So honking a UP gives an instant interdiction. Yet me and many others have never been in contact let alone honked a UP.

It's all very strange. I thought yesterday that all the artefacts etc. Had no impact at all, it appears that I may have been wrong, if honking a UP gives an instant interdiction....

If honking a UP gave an interdiction on the next jump (note it seems to have been disproven), that would not imply that you require a UP honk to get an interdiction. That logical fallacy is known as denying the antecedent.
 
3 digits fits perfectly with octal. Octal is 3-bit binary. --- = 0, --| = 1, -|- = 2, -|| = 3, |-- = 4, |-| = 5, ||- = 6 and ||| = 7. They have drawn it up for us.

Why most significant digit first and not least significant digit first? I.e. why not --- = 0, |-- = 1, -|- = 2, ||- = 3, --| = 4, |-| = 5, -|| = 6 and ||| = 7?

Why '-' as 0 and '|' as 1 instead of the reverse? I.e. why not ||| = 0, ||- = 1, |-| = 2, |-- = 3, -|| = 4, -|- = 5, --| = 6 and --- = 7?

Why not the combined possibility, ||| = 0, -|| = 1, |-| = 2, --| = 3, ||- = 4, -|- = 5, |-- = 6 and --- = 7?

They haven't drawn it up for us very clearly.
 
But also what we know points to these being Thargoids...

We don't know how an alien race could act/think. They might have utterly changed their outlook on us after the mycoid virus.

Or, it's a different Thargoid faction. Not necessarily a peaceful faction, but one that has other motives that don't just include "DESTROY ALL HUMANS."

��

Still RPing (kind of)

Maybe they're Thargoids, maybe they're not. Maybe we're just meant to think they're Thargoids.

Some of my ancestors died at the hands of the Thargoids, and they were hated and feared, but the strange thing is that despite all that, there were always odd little things about it all and no one ever really understood what it was all about. Once when I was a child sitting with my grandfather while he told me tales of encounters with the Thargoids from the family history, I asked him why the Thargoids had started attacking us, and I'll always remember what he said to me: "Son, what makes you so sure it was them who started attacking us?"

Who knows why it all started but the stories are that we finished it. And in what a horrific manner. Our track record is not great. Two sentient species encountered; one attempted genocide and one total genocide. And those are the ones that we know about despite efforts to erase them from the history books. How any more have we been responsible for? What about the Oresrians, did we wipe them out along with the Thargoids?

Maybe this is just a test. Make us think it's Thargoids and see what we do... What is that very non-alien looking box that people have said they've seen in ships??

RP off...

I do mean some of the above. Particularly that Thargoids being the obvious conclusion to jump to and the way that some things are pointing, might be by deliberate intent and that there may be other things afoot.

But yes, you are also quite right in everything you said and they are very likely explanations! :)
 
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If honking a UP gave an interdiction on the next jump (note it seems to have been disproven), that would not imply that you require a UP honk to get an interdiction. That logical fallacy is known as denying the antecedent.

I found an anomaly threat 4 USS in HIP 14048 today, inside was a UP.
The UP scanned me and I scanned it. I have now done over a dozen more jumps....no Alien encounter.

By the By, I thought Anomaly Threat 4 was gone and UP's were now in another USS (Threat 2)?
 
Just jumped back from the California Nebula to the Pleiades system.
I would say yes, close to the Pleiades there is noticeably more yellow cloud in hyper space.
Nothing to report as unusual near the Cali Nebula, hyper space seemed normal, tho' I didn't stay there long... no encounters, only had 1 encounter so far near Pleiades, just before heading to Cali yesterday.
Currently in Merope on planet 5C.

Hmm, interesting... So more indications that hyperspace may be different in some places. With the reports coming in of the mottling in hyperspace near Colonia as well, I thought the most likely thing was that it was just something to do with being outside of the bubble. However, having thought about it with your additional info, another idea occurs... Anyone got any idea just how many UAs Jacques was bombed with and presumably carried to Colonia?
 
So I'd like to add some thoughts on the actual hyperspace jumps since presumably they know a heck of a lot more about the jumps and witchspace itself than we do coupled with the fact that witchspace is obviously a key thing here (especially since they just posted that article...) Originally in ED when you made a jump, you had to align within a few degrees and then it would just jump. It bothered my OCD tendencies a bit and I'd always try to align it as exactly as possible making something of a point of this. Presuming that you can't actually make much adjustment within the jump itself, it just makes sense that it should have to be pretty precise. With that big update a while back that changed a lot of stuff (including a lot of aesthetics) they changed this where the ship will actually intentionally straighten itself to point exactly at the destination. In fact, as I noticed with my experiments with trying to make strange jumps with flight assist off and spinning/etc, it actually automatically turns flight assist back on as the computer takes over (it even makes the flight assist on/off toggle noise, so I think the devs implemented it pretty simply in actually turning it on within the engine itself.) It straightens out and cancels any spins or lateral movements before the actual jump. In fact, as I mentioned before, it wouldn't even let me jump at all if I disabled thrusters even though I had forward momentum with flight assist off. In fact, interestingly enough, moments after the jump is completed -- even though I'm in supercruise when I arrive where flight assist doesn't mean anything -- it makes the toggle noise again as if internally it's once again toggling it back to normal. It does not do this if flight assist is on before the jump. The implication to me being that it's making a special point here that the flight computer is completely taking over the ship.

Now, I can't help but to notice that the aliens have multiple spinning components with normal slow propulsion producing only a very slow spin of the middle component and then the jump producing an extremely fast spin with it and the smaller outside component spinning fast in the opposite direction. Without more details on the history of the whole hyperspace jump thing I can't say for sure, but what if the key to modern safe jumps is the sheer accuracy in which the ship's computer takes over and points exactly at the destination? I was trying to get it to produce spin or something going in, but it just wouldn't let me. What if the key to doing something OTHER than just arriving at normal spacial location (such as all the ships that were lost in witchspace in the early days) is lack of perfect momentum in exactly the right direction? Unfortunately, it seems that there's no way even to trick the systems into doing a jump with any movements that aren't 100% controlled by the computer. I guess there's no way to actually make the computer mess this up because it pretty much just aborts the jump if you try anything like turning off thrusters right before the jump. Perhaps a key to better controlling hyperspace might be in utilizing movements within it but humans just haven't figured out how to do this without being lost forever or destroyed yet so we just focus on going straight forward as perfectly as possible.

Just some thoughts. No real direction as of yet, just thoughts on more specifics into how hyperspace jumps actually function mechanically.

EDIT: By the way, someone has probably done this already, but has anyone analyzed the noises in the galactic map and how they almost seem to come from particular areas sometimes? It feels like tuning an analog radio almost like you're trying to find the exact right frequency to point at to get the actual signal. I keep wondering if finding stars that make just the right sound might have meaning. I'm sure someone has already done this to death though, right?
 
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Just got a third confirmation that honking a UP then doing a direct jump from Pleiades Sector KC-U b3-1 8 to Merope gives instant Hyperdiction.
Just to add here:
Honk it while its free floating, then TAKE IT ON BOARD before the jump.

That's me, Two Quiet Suns and Spiridon so far.

Ironically, it didn't work with Rizal... (You did follow the instructions right Riz?)

Ok, I need to ask: There are three confirmations according to you. I need you, and any other commander, to please test it a few times and CONFIRM that this is true. Then please submit your findings here https://docs.google.com/forms/d/e/1FAIpQLSc_Chbro6a5kkdzdRqgc7wtsqXeu_KT2xZO4Lm51e4g7kEHTA/viewform

I will be putting this on the "to test" list.

EDIT: by the way, a video of this would be amazing. I know, I am quite nitpicky.
 
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Why would you presume this? The pushing seems entirely incidental. They don't actively send something out to shove us or something. Rather, it seems merely to be a side effect of their propulsion methods. When they first approach you it pushes you a little and that's further away. This time around it's much closer and they're going faster and moving much more at once compared to the first time. The closest to actually intentionally moving you seems to be that when they approach and begin the scan process it does seem to intentionally hold your ship in place (not quite head-on interestingly enough. It may be more just to hold it still in much the same way it would be a pain dealing with a bit of space debris spinning around too much.)

Actually, what if this were more of a cargo scoop type of thing but either doesn't work right or they simply abort it upon realizing there's something still alive inside (aka maybe they're trying to scoop up actual dead ships)?

I'm pretty sure they know what their own technology does. They knew we'd be pushed aside like that, let's be honest.

Either way I didn't get a friendly "hello" feeling from that encounter. I think it was deliberately intimidating to be honest.
 
I'm pretty sure they know what their own technology does. They knew we'd be pushed aside like that, let's be honest.

Either way I didn't get a friendly "hello" feeling from that encounter. I think it was deliberately intimidating to be honest.

I won't disagree that they would know we'd be "pushed." Like I said, it seems almost like they use spacial warping or something, creating distortions as they move that would affect nearby objects. I disagree that there is specific intent. In much the way we may step on small bugs when we walk, is taking a step intent to kill bugs? Do we refuse to walk? This doesn't even cause actual harm though. Just a slight inertial nudge -- not even an actual physical strike. It's much less than taking a step... Especially if, as I suspect, they just think we may be "dead" at that point in time.


By the way, speaking of them thinking we are dead... Their ships are biotech... When our ships shut down completely due to their presence and even begin to ice over, wouldn't they really truly think we're dead if nothing else because of that? The thing moving around inside may be nothing more than an "organ" that hasn't fully died out yet from their perspective (if they even notice that much...) When they reach out with that "scan" or whatever it may be and find something that in no way whatsoever responds, they would surely think we're dead. Their bio-tech ships would surely react completely differently to this even if something caused cascading failures like what we see.
 
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Why most significant digit first and not least significant digit first? I.e. why not --- = 0, |-- = 1, -|- = 2, ||- = 3, --| = 4, |-| = 5, -|| = 6 and ||| = 7?

Why '-' as 0 and '|' as 1 instead of the reverse? I.e. why not ||| = 0, ||- = 1, |-| = 2, |-- = 3, -|| = 4, -|- = 5, --| = 6 and --- = 7?

Why not the combined possibility, ||| = 0, -|| = 1, |-| = 2, --| = 3, ||- = 4, -|- = 5, |-- = 6 and --- = 7?

They haven't drawn it up for us very clearly.

While you are correct in the fact there are other possibilities, thinking in terms of game design I can't imagine them making the code THAT unintuitive. Just having three digit binary is interesting and complex enough.
 
If honking a UP gave an interdiction on the next jump (note it seems to have been disproven), that would not imply that you require a UP honk to get an interdiction. That logical fallacy is known as denying the antecedent.

Aye it may have been disproven now.

But I didn't say that you may require a UP honk to get an interdiction. My point was that I believed the UA's, UP's and all that had no effect on the encounter; since people have been pulled from hyperspace without them.

The reports of honking a UP and then getting an instant interdiction on the next jump made me change my opinion regarding anything having an effect on the encounter. But looks like they may be disproven.

I should have been more clear aha.
 
I found an anomaly threat 4 USS in HIP 14048 today, inside was a UP.
The UP scanned me and I scanned it. I have now done over a dozen more jumps....no Alien encounter.

By the By, I thought Anomaly Threat 4 was gone and UP's were now in another USS (Threat 2)?

UP or UA (two "heads" or one)? I think you might mean UA, which is not what Gypsy12 and the others were talking about.
 
UP or UA (two "heads" or one)? I think you might mean UA, which is not what Gypsy12 and the others were talking about.

Yes, sorry...UA. I have never messed with these things before and got them mixed up (I have both in my cargo at the moment).

Regarding the UP and the scan then jump to Merope theory, I have tried twice now with no Alien Interdiction.

However, when I jettison the UP (to scan it), I get a loud EMP type blast, my instruments go squirrely and purple then I lose display for a few seconds... happened on both trips to Merope.
This definitely didn't occur when I first picked the damn thing up. Normal or not?? (Heading to first page now...)

And, the answer is there. Well, onwards...
 
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