Patch Notes Update Elite Dangerous 2.2.03 - Update incoming.

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I think engineer commodities don't have to be carried around anymore, not sure if they are scrapped all together though.

Does anyone have a definitive answer on this ?

I'd like to get a definitive answer on this too.
I don't mind hunting for commodities, but they need some kind of storage capability...until then simply remove them from the blueprints as carrying them around in case I need them is a right PITA, especially if I want to use a pure combat build.
 

Goose4291

Banned
So, merchant craft now have stronger hulls than multi-role ships.

I have to say, from a balance perspective I'm massively disappointed in this, particularly when the forum bangs the drum of 'immersion' very loudly.

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So, merchant craft now have stronger hulls than multi-role ships.

I have to say, from a balance perspective I'm massively disappointed in this, particularly when the forum bangs the drum of 'immersion' very loudly...


Wouldn't 'multi-role' by definition imply that it can do a little of everything well, whereas specialisation would give it an advantage? :S
 
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So no love for Python nor Clipper. They should have received some of this hull and/or shield buff too. They only have been nerfed since the start.

Yeah, a Python base shield buff would have been nice, seeing as how pretty much all the other ships have benefited in some way.
 
Long range fighters, but not for military purposes.

That's fair enough, but I could argue that military usually designs something with the ability to downgrade instead of the other way around. Aka, having that slot and not using it when it needs the agility.

At least in the latest years where multifunctionality of equipment started being valued more.

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Yeah, a Python base shield buff would have been nice, seeing as how pretty much all the other ships have benefited in some way.

Python's combat abilities have been left to rot over and over again.

If not for the 3 large hardpoints, it might as well have been renamed to a trading vessel.
 
Wouldn't 'multi-role' by definition imply that it can do a little of everything well, whereas specialisation would give it an advantage? :s

No, kerrash, of course we both know 'multi-role' is actually defined as "best at all roles"; this is in stark contrast with 'dedicated' which is "sucks the most at it's dedicated role".

Python and Clipper are fine; people are just greedy and want the kitchen-sink ship without any penalties. Which is funny, because that's pretty much Anaconda. But I digress..
 
That's fair enough, but I could argue that military usually designs something with the ability to downgrade instead of the other way around. Aka, having that slot and not using it when it needs the agility.

At least in the latest years where multifunctionality of equipment started being valued more.

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Python's combat abilities have been left to rot over and over again.

If not for the 3 large hardpoints, it might as well have been renamed to a trading vessel.

I guess you're right on that part but then.. elite's in 3303 so we wouldn't know. I'm just guessing it's most of the major faction and security force ships.
 

Goose4291

Banned
Wouldn't 'multi-role' by definition imply that it can do a little of everything well, whereas specialisation would give it an advantage? :S

Trading ships now have more 'survivability' than a multi-role ship. This means that ships which are designed to potentially (and do) go into combat zones have less hit points than a space white Ford Transit Van. It doesn't compute. At least not to me.
 
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