I think engineer commodities don't have to be carried around anymore, not sure if they are scrapped all together though.
Does anyone have a definitive answer on this ?
How would you know that when hull reinforcements are not visible in the subsystems?
Ah, fair enough, that explains why I didn't see them.
Dang... I love my Clippers!So no love for Python nor Clipper. They should have received some of this hull and/or shield buff too. They only have been nerfed since the start.
So, merchant craft now have stronger hulls than multi-role ships.
I have to say, from a balance perspective I'm massively disappointed in this, particularly when the forum bangs the drum of 'immersion' very loudly...
I hope that engineer commodity removal was just an oversight and is still in the patch... -_-
So no love for Python nor Clipper. They should have received some of this hull and/or shield buff too. They only have been nerfed since the start.
Long range fighters, but not for military purposes.
Yeah, a Python base shield buff would have been nice, seeing as how pretty much all the other ships have benefited in some way.
Wouldn't 'multi-role' by definition imply that it can do a little of everything well, whereas specialisation would give it an advantage? :s
That's fair enough, but I could argue that military usually designs something with the ability to downgrade instead of the other way around. Aka, having that slot and not using it when it needs the agility.
At least in the latest years where multifunctionality of equipment started being valued more.
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Python's combat abilities have been left to rot over and over again.
If not for the 3 large hardpoints, it might as well have been renamed to a trading vessel.
Wouldn't 'multi-role' by definition imply that it can do a little of everything well, whereas specialisation would give it an advantage? :S