I can confirm also that commodities are gone. Thank you FD!
I still need 25 Modular Terminals to unlock Marco Qwent, right?
I can confirm also that commodities are gone. Thank you FD!
Overcharged multis: I though the DPS increase should balance out the reduced rate of fire? The DPS on my OC multi went from +53.8% to +42.3% (g5 mod)....
For me, a total waste of bandwidth. Absolutely nothing on there affected me at all. My Python didn't even get a mil slot and neither did my Imp Courier.
For me, a total waste of bandwidth. Absolutely nothing on there affected me at all. My Python didn't even get a mil slot and neither did my Imp Courier.
For me, a total waste of bandwidth. Absolutely nothing on there affected me at all. My Python didn't even get a mil slot and neither did my Imp Courier.
Confirming, crafting commodities are gone for good!
Wrong. Gone temporarily, until the Engineers commodity storage is implemented.
I am in the game. Commodity are removed from blueprints. I repeat: Commodities are removed from blueprints!
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I'll try to explain it a bit (based off of the mission Q&A streams, mind you, I'm not a game developer or have any practical knowledge about how these sorts of things work):
Previously, the server would generate around 40 missions which would all be sent to the player in one big lump. Problem is, this included all missions, including passenger ones, which were severely overpopulated. So you would get 40 missions on offer, but the vast majority would be passenger ones. The new system caps this to 20 (so you don't have to load as much stuff), but only sends you the ones that are relevant to the mission board you're currently browsing, so if you're looking at the mission board you'll see 20 mission contracts, and if you're looking at the passenger board you'll get 20 passenger contracts, instead of the old system which would spit out 30-40 passenger runs and barely any normal missions. It's killing two birds with one stone, really - you get more normal missions and the boards are quicker to load.
Wrong. Gone temporarily, until the Engineers commodity storage is implemented.
Well, just logged in and had a view around - and it's as bad (even worse) than I feared. Nothing has improved.
No Missions. None.
Any chance that we may know how LARGE this upd. will be in GB/MBs?