Patch Notes Update Elite Dangerous 2.2.03 - Update incoming.

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Thanks Zac, I really enjoyed playing around with the engineers upgrades in the Beta. It gave me some builds to aim for in the live game. :)
 
Sorry if this is covered elsewhere, but the patch notes don't really make it clear what the Military Slots are. How are they different from others?
 
I hope so too...

Either way, the "fixed Mission System" was the one thing I was really looking forward in 2.2.03.
Hence my disappointment seeing things go from bad to worse :(

Oh well, we have to work with whatever little we have. At least a War I can win the oldschool way, even if at least a small single Mission on top would be nice to have.

-- edit --

Ha, the RNGods had mercy on me :D
Now I found 2 large Warzone missions.

That'll work. Off into the Conflict Zone it is then!

Yes, I suspect you were seeing initial bedding down or just RNG, because I noticed a good spread of missions available.
 
- Massacre Conflict missions will only accept conflict zone targets

WHY, FD? WHY?!!

You do realize that it was fun and engaging to be able to find massacre targets outside of the CZ's, right? So you took a mission that had a range of immersive play options and nerfed it into a CZ mini-game.

How ridiculous [mad]

To be fair, it double dipped; you are mad because of the pay cut, not because it was "immersive". At least be honest with your feedback. :)
 
Sorry if this is covered elsewhere, but the patch notes don't really make it clear what the Military Slots are. How are they different from others?

They're internal slots which are restricted to holding hull reinforcement, module reinforcement, or SCBs.
 
Welp, missions aren't really fixed; still a lot of 0/0 mission presentation despite friendly or above reputation. Anecdotally I think there might be a 1-2 more showing; but this endless sea of 0/0 mission givers makes me wonder why even have a range of factions if they're going to be endlessly without missions to give.

Next update, maybe.
 
On the grapevine, ive heard no shield booster changes so looks like those 6000mj cutters just got a buff guys! aka reboot repair to 50% shields and module reinforcement.
 
I'm getting better frame rates in Stations.
I've set up Port Forwarding and accessing the Mission and commodities boards is markedly quicker, the network tweaks seem to be working.

Very pleased so far, great work FD.
 

Deleted member 115407

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To be fair, it double dipped; you are mad because of the pay cut, not because it was "immersive". At least be honest with your feedback. :)

You're completely, 100% wrong,. I enjoyed taking the occasional massacre mission and:
- Stalking the shipping lanes
- Finding targets in Rez sites
- Going to planetary surfaces and engaging targets
- Destroying civilian passenger and cargo ships
- Ambushing targets outside of stations

And anywhere else I might happen upon a target who I'm being paid to "massacre".

This has nothing to do with payout or stacking. It has to do with the fact that what once allowed for fun, varied play no longer does.
 
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sweet could someone please for the love of all that is holy tell me what passenger seating allocation outside of mission board is?. I'm assuming it means you can assign passengers without the mission board at a station the same way you would by commodities. Only they would be passengers and be demanding. Anyway please enlighten me.

I'm gonna guess a general taxi service, I'm thinking the same as you, commodities, maybe they'll now have passenger loops.
 
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