I'm probably wrong, but wouldn't the changes take some time to kick in on the BGS?
- Long Range now removes damage falloff from range on the weapon
Are the commodities permanently removed from blueprints?
- Federal Dropship: 2x size 4
- Federal Gunship 3x size 4
- Federal Assault ship: 2x size 4
I'm not talking state changes, just the Missions associated for the current State. Which is what the Mission Generation System should take to build its templates.
Effectively I'm seeing :
- zero Missions (any) for several Factions
- zero Missions even for those currently engaged in a BGS State (War)
- total amount of Missions for this 7-Faction System is way too low to be any useful
I'm not talking state changes, just the Missions associated for the current State. Which is what the Mission Generation System should take to build its templates.
Effectively I'm seeing :
- zero Missions (any) for several Factions
- zero Missions even for those currently engaged in a BGS State (War)
- total amount of Missions for this 7-Faction System is way too low to be any useful
This is a missed opportunity. The Assault Ship is unnaturally fast and agile for it's size and mass. It could have been balanced a little by making these 1, 2, 3. That is, by giving it just a single military slot.
- Imperial Cutter: 2x size 5
- Federal Corvette 2x size 5
Great work guys.
Download seemed too fast.
Beta still running but needs upgrading, is this right?
Well, just logged in and had a view around - and it's as bad (even worse) than I feared. Nothing has improved.
No Missions. None.
Two Factions at war (including the one I need to Support). Nope, noone needs anything. Nothing. Zero.
Factions present in System : 7
Standard Missions on Board : 9
Passenger Missions on Board : 0
Total amount of Missions for the entire System : 9
9 Missions for 7 Factions. You do the math.
Yep, that's what's I normally call a failure. Such a Mission System is what I consider utterly useless, especially since Faction states should define what is relevent and what is not.
This Mission Generation System apparently thinks Factions at War have nothing relevant they would ever need help with
I'd say that's straight back to the drawing board.
Ensure every Mission board has a guaranteed 20 Missions at all times and that every Faction has a minimum of State-dependent Missions at all times... then we're talking a functional and correctly working Mission System.
I guess until then it's either rampant mode-hopping to get any single Mission at all - or accept that just no Missions are available for a prolonged time and seek alternative ways to achieve results.
Wrong. Gone temporarily, until the Engineers commodity storage is implemented.
Wrong. Gone temporarily, until the Engineers commodity storage is implemented.
Missions sometimes do take a while to get to a normal state.