Alien archeology and other mysteries: Thread 9 - The Canonn

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Ok, there are a LOT more active obelisks in open than solo/PG. There's also a lot more lag - I crashed within 2 minutes. Annnd where I parked my Cutter in my PG was within a few feet of another CMDR's Anaconda - our hulls were almost touching. Hate to think what would've happened if I was scooted over a little bit...
 
Oh, the expert architect knew it could be done, what I should have said was.. he didn't know how they could have done it.
We could build it now, but it would be a massive undertaking even with our modern technology.

Building it 5000 years ago without that technology doesn't add up.
Conventional archaeology says it was slaves with tools, like chisels, and ramps, and that's it.

But that's only looking at the physical aspect of it... it's over looking the most amazing aspect of it.
which is the knowledge, the design of the Pyramid, the maths involved with the perfect construction techniques is extremely advanced.
It's too advanced for the knowledge they had to have not been lost at some point in history.

Sorry guy's I've kinda gone well of track this evening.
This topic is just something I'm very passionate about.

Stop watching ancient aliens man, that show is bad for your brain[wacko]. The truth is we don't give our ancestors the credit they deserve. The ancient Egyptians were excellent mathematicians and stone masons. The ancient Chinese were way more advanced that we were at the same time and the romans were building perfectly straight roads across Europe and Britain 2000 years ago
 
Ok, there are a LOT more active obelisks in open than solo/PG. There's also a lot more lag - I crashed within 2 minutes. Annnd where I parked my Cutter in my PG was within a few feet of another CMDR's Anaconda - our hulls were almost touching. Hate to think what would've happened if I was scooted over a little bit...

My ASP decided to start humping another CMDR's ship when I relogged from a DC. Tis dangerous in these ruins. lol
 
Ok, there are a LOT more active obelisks in open than solo/PG. There's also a lot more lag - I crashed within 2 minutes. Annnd where I parked my Cutter in my PG was within a few feet of another CMDR's Anaconda - our hulls were almost touching. Hate to think what would've happened if I was scooted over a little bit...

Definitely a lot more. I'm not sure what triggers the obelisks. More players present? More objects in the area? Since all the artifacts are long looted the only way to bring new artifacts is join solo and relog on open. This is a mess. Sure the Credits reward is nice, but I want to read the whole story. Also I'm getting new data packets but not sure from where because of the lag.
 
Thanks for counting, think we're going to need to put together a new numbered map! With 101 possible data decodes, and what looks like 100 required to wrap up the mission, I'm starting to think everything we need is right here at this site.

I would suggest grouping banks of obelisks together then assign them rows and columns, so for where Obelisks 1 and 2 are now would be Blue group, top row is A bottom is C, then number them left to right, which would make those two under that system Obelisk Blue C5 and Blue C6.
 
Unlocked tech 12..."This data you have collected contains details of weaponry the Guardians developed. The guardians' projectile weapons utilised electro-magnetic propulsion, much like their space technology. Such weapons were manufactured in a range of scaled, from personal weapons to capital-ship class. Generally the Guardians used kinetic energy in combat, and explosives were rarely deployed. Nuclear fission and fusion were developed during the Guardians' astr-expansion period, but when it came to large-scale destructive weaponry they relied on bespoke biological weapons. Predictably, these were of little use against the AIs."

Against the AIs? Was an AI the cause of the end of the Guardians??
 
Back to the Thargoids. As CMDR Malactus has already pointed out, there is a strange, obviously non-organic structure to be found in the alien vessel's central cockpit. I extracted the part in question from the huge 16K res image file (boy, what hardware does the CMDR who took the image run the game on, mainframe cluster?) and enlarged it by 300%.

https://dl.dropboxusercontent.com/s/fs4bomjelylqpfn/alien_structure.png

This part is odd for sure, I did not find anything comparable on the entire screenshot. What do you think this could possibly be?

[noob]

That is one of our pilot seats with foot rests. When in your cockpit look down and you'll see immediately.

I don't think it is intentional. It may be a glitch from them having that tagged as a cockpit, even though it is an NPC alien cockpit.

Aside from the current "muh immersion!" aspect, I'm not worried as I'm not expecting it to be there further down the line.

It is also in the wrong orientation, as they seem to fly the Boba Fett way, so it should be facing out, rather than up, if we are ever going to be using these in the future.
I pray to the almighty Braben that we will be!

Yadda, yadda, yadda...big fat glitch.
 
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Back to the Thargoids. As CMDR Malactus has already pointed out, there is a strange, obviously non-organic structure to be found in the alien vessel's central cockpit. I extracted the part in question from the huge 16K res image file (boy, what hardware does the CMDR who took the image run the game on, mainframe cluster?) and enlarged it by 300%.


This part is odd for sure, I did not find anything comparable on the entire screenshot. What do you think this could possibly be?

[noob]

Somebody extracted the US model using renderdoc to try and find any hint related to the model and found a standard human pilot seat with a cmdr model in it. Absolutely identical to ours, except the head was detached from the body, about a feet forward and a feed higher than it should be.

It's either just a placeholder or it's part of a group of assets used to quickly slap a pilot in it and FDev forgot to either delete or hide the seat.
 
Unlocked tech 12..."This data you have collected contains details of weaponry the Guardians developed. The guardians' projectile weapons utilised electro-magnetic propulsion, much like their space technology. Such weapons were manufactured in a range of scaled, from personal weapons to capital-ship class. Generally the Guardians used kinetic energy in combat, and explosives were rarely deployed. Nuclear fission and fusion were developed during the Guardians' astr-expansion period, but when it came to large-scale destructive weaponry they relied on bespoke biological weapons. Predictably, these were of little use against the AIs."

Against the AIs? Was an AI the cause of the end of the Guardians??

Skynet
 
Back to the Thargoids. As CMDR Malactus has already pointed out, there is a strange, obviously non-organic structure to be found in the alien vessel's central cockpit. I extracted the part in question from the huge 16K res image file (boy, what hardware does the CMDR who took the image run the game on, mainframe cluster?) and enlarged it by 300%.

https://dl.dropboxusercontent.com/s/fs4bomjelylqpfn/alien_structure.png

This part is odd for sure, I did not find anything comparable on the entire screenshot. What do you think this could possibly be?

[noob]

I agree, that is by far the most unusual thing I have seen on the craft,
to the point where it appears to be completely out of place.
Very unusual.

It looks like something you'd expect to see on an ancient Mayan carving.
 
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Somebody extracted the US model using renderdoc to try and find any hint related to the model and found a standard human pilot seat with a cmdr model in it. Absolutely identical to ours, except the head was detached from the body, about a feet forward and a feed higher than it should be.

It's either just a placeholder or it's part of a group of assets used to quickly slap a pilot in it and FDev forgot to either delete or hide the seat.

Great minds think alike. I said the same sort of thing, at the same time :)

We're both fabulous, but in different ways :D
 
Just yet again a thought..

Maybe you need to wing up, more SRV's near a group of obelisks, all with with required artifact cargo, to light up all obelisks needed to scan.

maybe even 3 SRV's on the small plateaus on each corner of a obelisk cluster, and a forth SRV scanning..
 
Haha ive been checking that now. But i can't see anything.

To be fair we are looking at an image that has undergone alot of enhancments and layers of processing to get that result.

how much of it is noise?

--

But i have to be honest... i look at that image and there is a bell ringing in my head.

Well, I took the image directly from Lave Radio, loaded it into Paint.Net (Photoshop Elements 10 could not cope with it), drew a marker around the spot, cropped it, then upsampled the result to 300%, sharpened it and voila! The bright line that looks like a light saber most certainly is a reflection and not an easter egg. The same structure can also be seen on the cockpit pic on page #1 and that's from a different source (lower resolution, no green light, different angle etc).

The original picture has 16k res, 30.000x20.000px size, and there are very fine structures in the closeup, e.g. the two terminals are actually desks (shadows underneath, but you can still see the legs, and the structure in the back stands on 5 or 6 pedestals. You can even see the ripples in the "wings". If this ship has a pilot, she must either be inside this structure or the structure itself...

[noob]
 
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Something be weird in them there hills...

I want to say that if the multiple obelisks are only lighting up in Open play then this could be a bug thing. If it's happening in solo and PG then the 122 obelisk thing could have some traction. On the topic of other bases, this mount of dirt should looks suspicious I want to say that something is buried that dirt or it's a massive arrow pointing to something. :) The heading is 77 degrees.

0D20F3A24FDFFF33C5985DD853489424CB1D4742
 
This request may seem out of the blue...

Apart from UP locations, is there a sheet or some resource where I can get all ammonia worlds within the UA shell?
 
I fussed with that image some more and made it clearer -- maybe. It looks like a structure of some kind, I guess.

http://i.imgur.com/asowzlv.png

If it IS a Guardian AI ship it stands to reason it would have at least 1 seat for the Guardian to sit in.
The AI would take over everything else so there wouldn't be need for a co-pilot in a ship that size.
The Guardians and the AI as far as the History Log states:-

"it appears the development of AI increased their technology very quickly. This sudden increase in computational ability - a result of the new implants - allowed the AIs to adapt and eventually evolve true sentience.
This sparked a technological singularity - a rapid advancement across the whole landscape of science and technology."

Just my Theory for now from what I just read if I read it Correctly that is.
 
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