Alien archeology and other mysteries: Thread 9 - The Canonn

Status
Thread Closed: Not open for further replies.
14 and 15 are both Technology based and the Orb is their friend
1,2,3,4,5,12,13 are Caskets histories and whatnot
8,9 are Urns biological Data
6,7,10.11 are Tablets language and whatnot.

Nice and concisely put.

I might be imagining it, but there might be a clue there in the object names.

Caskets - reliquaries and such used for storing historical items of import.
Urns - used for storing biological remains.
Tablets - both the historical and modern kind, used for reading/writing.
Orbs - Erm, yeah someone might need to help me with the analogy here...
 
Possibly the sifference between solo and group/open is that in group it is possible to be in a wing and therefore do concurrent activity with other commanders....

Have people tries doing scanny things at the same time as wingmates when it comes to the ruins?
 
Nice and concisely put.

I might be imagining it, but there might be a clue there in the object names.

Caskets - reliquaries and such used for storing historical items of import.
Urns - used for storing biological remains.
Tablets - both the historical and modern kind, used for reading/writing.
Orbs - Erm, yeah someone might need to help me with the analogy here...

Doesn't the text description of the orb call it a mechanical device of some kind? Thus technology?
 
History is written by the victor. i doubt we are reading truth in these messages in these ancient ruins.

Just look how biased and whitewashed the view is on these forums when discussing the abject failure of the Obama administration. Imagine how off this information is in these carefully worded messages... that it is ancient and written by the survivors.

What idiot is relating elite dangerous to politics. Smh
 
Yeah I am gonna wait on this a bit. Half the time I don't get any messages, even when I follow the spreadsheets. With all the server glitches, this is getting annoying. I like the idea of this puzzle, but you are fighting the servers. And I worry RNG may play some sort of role. ( I REALLY hope RNG is not involved at all)
 
There's a part of all this I'm struggling with - I can only guess each obelisk once; only way to reset obelisk is to log out and back into a new/different instance. In solo the obelisks go black and never turn back on. In group/open I get 'already scanned' error. Joining a new/different instance resets the combos needed to gain the data and therefore all previous tries are void and usless information. I really hope I've missed something here....
 
There's a part of all this I'm struggling with - I can only guess each obelisk once; only way to reset obelisk is to log out and back into a new/different instance. In solo the obelisks go black and never turn back on. In group/open I get 'already scanned' error. Joining a new/different instance resets the combos needed to gain the data and therefore all previous tries are void and usless information. I really hope I've missed something here....

they reset in couple of minutes, or so I've heard
 
Even if they did reset, it would require the entire puzzle to be completed on one play session without any client crashes (8 tonight) or random disconnects (7 tonight). I might be wrong about the RNG element per instance of course.
 
Has anyone thought of a more...inclusive numbering system for the obelisks? The 1-15 works for getting the first 13 data points in solo, but it's pretty bad for open, when a lot of different ones can be running.
 
I was wondering about the moon myself. Though I wonder if it would be more meaningful if it lined up with being right above while the beacons are active.
 
I found out something specific about the ancient items and how they relate to the obelisks this evening.
First of all I went through all 27 permutations of items you can carry in the SRV and scanned all 15 active obelisks, recording the response on a grid.
Then I double checked it (yeah, I really did the circuit 54 times in 2 evenings!).

I'm broadly finding my results are similar to others, however because of the way I've got my permutations listed I noticed a pattern in the data.
I was recording where I scanned a Guardian data packet, whether I got a message of failure from Ram Tah, or no message at all. (Any mistakes in the sheet aren't intentional)
https://docs.google.com/spreadsheets/d/157Dsf2Db_XD3_vvpkaO0Z0m1wMzU-Dx79yfxohHlbXM/edit?usp=sharing

And that was when it jumped out at me that 4 of the 6 items "unlock" a group of obelisks so that they don't report a failed scan attempt.

A big jump out is that Relic with Totem doesn't work on ANY of the 15 obelisks that we know are active.

I was observing this, but I wasn't tabulating what obelisks I'd scanned. This is why I missed one codex (which i now have, history 15, which came from 8, rather than 9 like your spreadsheet said... so it's definitely not consistent.

I pulled out the totem and a couple combos (except with the casket) and got no hits. Then I used the totem on it's own and got fail messages *everywhere*, so I assumed it wouldn't have any combos... thus I missed Casket + Totem.
 
I was observing this, but I wasn't tabulating what obelisks I'd scanned. This is why I missed one codex (which i now have, history 15, which came from 8, rather than 9 like your spreadsheet said... so it's definitely not consistent.

I pulled out the totem and a couple combos (except with the casket) and got no hits. Then I used the totem on it's own and got fail messages *everywhere*, so I assumed it wouldn't have any combos... thus I missed Casket + Totem.

My history 15 came from 8 as well. So I think the spreadsheet is slightly wrong.
 
Okay, I don't really know where to post this, but I figured that here would be as good a place as any (also, I don't know if this has been posted already, but, yet again, better safe than sorry)

Looking at the chart of findings, I noticed that each obelisk only had one piece of data. I know this has most likely been noticed already, but I thought I would bring it up.
Not true; I got two data in one scan once. It's logged on one of the spreadsheets somewhere. Besides that, the datum you get from any particular obelisk is semi-random in that you can at least get certain data from multiple obelisks, and particular obelisks sometimes give different data to different CMDRs--I noticed that in the spreadsheet.

Also, the patterns that are matched up with the relics on page one(EG: Totem=Beta) are not correct(or at least some of them). I still think they match to each other so I'll be testing them further to see if they do.
On that note, there's no greek match for the "Ancient Relic", nor are there six greeks for the six types of artifacts, at least if we're including the Ancient Relics as being in the same class.

I found out something specific about the ancient items and how they relate to the obelisks this evening.
First of all I went through all 27 permutations of items you can carry in the SRV and scanned all 15 active obelisks, recording the response on a grid.
Then I double checked it (yeah, I really did the circuit 54 times in 2 evenings!).

I'm broadly finding my results are similar to others, however because of the way I've got my permutations listed I noticed a pattern in the data.
I was recording where I scanned a Guardian data packet, whether I got a message of failure from Ram Tah, or no message at all. (Any mistakes in the sheet aren't intentional)
https://docs.google.com/spreadsheets/d/157Dsf2Db_XD3_vvpkaO0Z0m1wMzU-Dx79yfxohHlbXM/edit?usp=sharing

And that was when it jumped out at me that 4 of the 6 items "unlock" a group of obelisks so that they don't report a failed scan attempt.

A big jump out is that Relic with Totem doesn't work on ANY of the 15 obelisks that we know are active.
I'm going to start with this for my thinking tomorrow.
 
There are more than 15 obelisks. What i have seen and noticed during my stay in the ruins. When done on solo the obelisks default to a set opening pattern, when in group or open a lot more active obelisks appear sometimes upto 4 in a bank of 6 of them, i thought this was because multiple commanders scanning each one and then extinguishing them and therefore more active obelisks would show up, but this is not the case exactly, every active obelisk each commander scans stays active for the next commander, the one who had scanned it however sees it extinguish, this has been confirmed before. So for all 103 ish or more possible texts this can only mean that the obelisks need to be unlocked to provide more data points. This is a pure hypothesis but today i proved it for myself when i saw a different light on at an obelisk location id previously scanned and so scanned it with a combo i had tried before at the same area. This time i got a new data entry.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom