My history 15 came from 8 as well. So I think the spreadsheet is slightly wrong.
Nah, I think variants do exist.
My history 15 came from 8 as well. So I think the spreadsheet is slightly wrong.
There are more than 15 obelisks. What i have seen and noticed during my stay in the ruins. When done on solo the obelisks default to a set opening pattern, when in group or open a lot more active obelisks appear sometimes upto 4 in a bank of 6 of them, i thought this was because multiple commanders scanning each one and then extinguishing them and therefore more active obelisks would show up, but this is not the case exactly, every active obelisk each commander scans stays active for the next commander, the one who had scanned it however sees it extinguish, this has been confirmed before. So for all 103 ish or more possible texts this can only mean that the obelisks need to be unlocked to provide more data points. This is a pure hypothesis but today i proved it for myself when i saw a different light on at an obelisk location id previously scanned and so scanned it with a combo i had tried before at the same area. This time i got a new data entry.
Has anyone thought of a more...inclusive numbering system for the obelisks? The 1-15 works for getting the first 13 data points in solo, but it's pretty bad for open, when a lot of different ones can be running.
This isn't meant to sound critical of your comment, it just happens to be relevant to my comment.
I think the understanding that it's possible for other obelisks to light up is a given now... but the important part is working out *how* that happens beyond "sitting in open and basic dumb luck". Clearly there's something to do, which we haven't worked out. It's incredibly likely, with multiple commanders possibly trying multiple things and the way instancing works is that the effect of scanning particular obelisks is the key. **
Reason it's really important to work out for me personally is because I had a route which I always used. And on the 8th scan my game would *always* crash with an adjudication error. If scanning certain obelisks with certain things in the hold is the key, and any of those combos need more than 8 scans, then it's a gamebreaking issue, but I want to be sure before I put the effort in reporting the bug.
** Say you have two obelisks, O1 and O2, and five different combos you can scan with a casket, C1,C2,C3,C4,C5.
Assume you need to scan O1 with C3 in your hold, and O2 with C4 in your hold.
A single-player brute-forcing that with one attempt at each, each instance would take a lot of effort... (O1-C1, O2-C1 Fail), relog, (O1-C2, O2-C1 Fail), relog,(O1-C3, O2-C4 fail) for literally hundreds of attempts.
What probably happens in Open/Groups is say Player A scans O1-C4 (incorrect) and O2-C4 (correct). In solo that wouldn't work, and you'd have to relog to try again. But in Open/Groups, if Player B came along and scans O1-C3... the players are in the same instance... that instance has already recorded a scan of O2-C4 even though it's by a different player, so bam, for all players the unlock happens and new obelisks are available for anyone, even if they haven't even scanned an obelisk.
Also, for what it's worth, I just discovered with my scanning route, with the exception of the Tablet group, I'd never scan a whole "bank" of obelisks before I'd hit a crash, so I'd never have really observed much in the way of effects.
Using this map, my route was:
14, 10, 11, 12, 13, 9, 8, 6, 7(crash)
7, 5, 1, 2, 3, 4, 15
With that in mind, I'm going to try the following (again using that map).
Take two that have an "unlock", e.g Casket and Urn.
Go scan all the ones in the Casket blob, and then check all the ones in Urn blob and see if any extra have unlocked.
I usually get about halfway though the obelisks before I get kicked to menu.
Yeah,,, this is my biggest concern with a system where scanning some obelisks with a particular combo unlocks other obelisks....
Strange. The only crash I had was when I suddenly dumped two pieces at almost the exact same moment and it lost the connection to the transaction server it said. This was very near to the end of the shutdown warnings, so maybe it could even have been their side that did it.
Same. Unless its intentional. So my thought was that the only current way to solve it is in open.
I did not visit the ruins since the patch because I'm in the Rift right now, but I try to follow this thread.
I remember, before the patch we discussed about the diagrams shown on the obelisks.
Are they still there?
If yes, could they contain one ore more information about the following:
- combo or item for successful scan
- result of scan
- next active obelisk
Sorry if this was already mentioned and I overread it
I'm available for some group testing if you need a SRV at the site. I've got my 13 data files and I'm parked on the planet. We should setup a discord server so we can all talk it through.
Thanks,
CMDR GingerHuntsman
If the obelisk required Orb + Tablet or whatever, we both had to have it in our SRVs. When one of us scanned the obelisk, we both got the research. If one of us had Orb + Tablet, and the other had just Orb, only the guy with the Orb + Tablet got the research on that scan.
Although it seemed to be something weird early on. I was scanning obelisks (hadn't look a the spreadsheet yet) and the guy I was winged with got the research, not me. Only happened twice, but I don't know if it was just a glitch or what.
My inbox is completely bugged, sometimes I get messages and they instantly disappear, sometimes I get no messages at all.
Is this a known problem?