Alien archeology and other mysteries: Thread 9 - The Canonn

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https://docs.google.com/spreadsheet...13tODwHQdEnxLoVIj4ceGrpGQ8/htmlview?sle=true#

I have slightly different results from this spread sheet. Some is the same and some is different.

Does any one else have the same. Im wondering if the results are different for different players or different instances. Solo/Open/Private.

I know this have been talked about before, but i couldnt find a definitive answer.. So quick capsule question/answer now.

I am pretty sure they are different for each player- mine were not consistent with any other posting I've seen, though I guess that could be by server rather than player (I'm playing solo)- but as certain items are keyed to certain monoliths in a way that seems to be consistent (see Zenith's map at the start of the thread), there'll be a reasonable amount of crossover.
 
I swear if part of this is Open-only and FD have STILL not implemented a half decent Crime and Punishment system I will be annoyed. It seems that Solo/Private Group players can only get 13 bits of the data but Open players can obtain more.

As far as I can tell you can do it in private group. I think because the solution hasn't been worked out its occurring randomly more often in open.
 
Thats why i gived up on the ruins. I did every combination in the ruins, waste lot of hours to get 13 data in solo. If i want more, i have to go to Open, where i get killed for nothing.

I believe you exaggerate.

Ok, you don't like PVP and I respect that. But I have literally spent about 5 hours yesterday in the ruins, other 4 hours today... and just the last two we discovered that there were griefers and I got killed while defending the scientists.

You could always go to open, park at a few km from the ruins, get your SRV and drive there dismissing your ship. If your SRV gets killed you will reappear at your ship, no economic loss.

- - - Updated - - -

Quick question: is it safe to dock at stations without auto-completing the mission so long as you avoid the Meene system?

Got killed and I didn't lose the mission. docked in different ports, didn't lose the mission ;).
 
Thats why i gived up on the ruins. I did every combination in the ruins, waste lot of hours to get 13 data in solo. If i want more, i have to go to Open, where i get killed for nothing.

Im planning (if needed) to park my SRV in front of the Server i want to scan. (ship dismissed). log out of Solo and into open with only my SRV. scope the area. Scan. leave.

If griefers are justing attacking people, then this is the easiest way to get the Open mode data without being an easy target.

Use Solo to move.... Open to scan.

like a mole.
 
I just don't understand why FD do nothing about this. If this event is so important to the community, why punish the good players allowing those jerks do whatever they want?

I just arrived from work, sat down to relax playing some Elite and got killed for no reason! And my bank account is not so big.

This is why I stick to Mobius or Fleetcom private groups. It makes playing Elite so much more fun and positive.


Im planning (if needed) to park my SRV in front of the Server i want to scan. (ship dismissed). log out of Solo and into open with only my SRV. scope the area. Scan. leave.

If griefers are justing attacking people, then this is the easiest way to get the Open mode data without being an easy target.

Use Solo to move.... Open to scan.

like a mole.

HAH, it's like a cloaking device! The menu mode switching is just activating and de-activating the cloak. ;)
 
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As far as I can tell you can do it in private group. I think because the solution hasn't been worked out its occurring randomly more often in open.

I honestly don't see what it could possibly be...what specific set of random/unconscious actions could be so consistently happening in open that literally every session I've been in has had the obelisks changing at regular intervals, and yet so unlikely to happen in solo after so many people have consciously tested so many combinations of actions? Seems impossible, I would be really surprised if there wasn't some type of glitch at play.
 
I honestly don't see what it could possibly be...what specific set of random/unconscious actions could be so consistently happening in open that literally every session I've been in has had the obelisks changing at regular intervals, and yet so unlikely to happen in solo after so many people have consciously tested so many combinations of actions? Seems impossible, I would be really surprised if there wasn't some type of glitch at play.

Probably because there are many different pilots carrying different relics which is providing random results as not everyone is coordinating.

Try setting up a private group with 2 or 3 pilots and do it systematically.
 
Probably because there are many different pilots carrying different relics which is providing random results as not everyone is coordinating.

Try setting up a private group with 2 or 3 pilots and do it systematically.

But you'd think that in solo, someone by now would've been in a session long enough and trying out enough things to trigger some kind of change to the obelisks. As far as I know, it's never happened...the 15 obelisks in solo are completely static.

And on the flip side, you would think that at least SOME open sessions would have the standard/default 15 obelisks lit up...but it seems like every session has been triggered somehow.

So I go back to the original point, how is something so easy to randomly trigger with multiple SRVs (so easy that every open session, on both PC and Xbox seems to have triggered it without anyone knowing what they did to make it happen)...but hasn't been replicated yet in solo despite a huge chunk of CMDRs exclusively doing their testing there?

The only thing I can think of is some kind of timed exercise that requires you to have an object present in multiple locations within a set amount of time...which obviously becomes much easier when you've got 10+ people carrying stuff around. And whatever it is that triggers it must keep it triggered for the rest of the instance.
 
Has anyone tried picking up EVERY object?

It's just a thought, but what if grabbing every artifact triggers something. Maybe that's why open/big PGs are different. Everyone is grabbing up an artifact. When I was in mobius, the obelisks had changed and I was trying to look for some artifacts but could not find any because people had already got them.
 
I honestly don't see what it could possibly be...what specific set of random/unconscious actions could be so consistently happening in open that literally every session I've been in has had the obelisks changing at regular intervals, and yet so unlikely to happen in solo after so many people have consciously tested so many combinations of actions? Seems impossible, I would be really surprised if there wasn't some type of glitch at play.

In open a server can be deactivated for one player and activated for another... what everyone see's isnt the same. it gives everyone a chance to scan something, without them all just being turned off.
Ive noticed in this game before when in a wing... My friend can see a crashed ship and i cannot. so what you see isnt always what everyone else can see.

So in open we have dozens of people all scanning different servers at different times and collectively a combination is being accidentally hit.

Ive been playing around with activation combinations in solo.

We have.
1. Positive Result - data block
2. Mission giver message, you're doing it wrong.
3. the server just shuts down.

Ive been chasing the 3rd result, trying to see if we can find a combination of server shutdowns that round robin the site in a specific order until something happens..

Ive just completed a single Relic combination and ive found two servers that just shutdown, i guess the next thing to do is the same again but with another relic combination and see what servers just shut down.
Then maybe from that we can build a relic combination vs server vs shutdown and an order to do that in, in a single run without restarting the session.

until.........some.........thing........

..maybe.

I gotta say though... for a puzzle this is pretty dry stuff. :/
 
I've just working on a new set of Maps according to the ideas and informations of the last days.

Especially the discovered zones from CMDR Zenith Ddraiglas, see image HERE
and the new "cluster-numbering" for the Obelisk seen HERE

First the overview-map:
rbg5LOX.png

And step by step the several clusters, 1st done:
WPJB8ux.png

And then i recognized that CMDR Kalearne(?) has postet a set like this (linked on first page).

But i think there is one failure in this set of maps, one "cluster" is missing, i think. In this map set the cluster E had to be two clusters, according to the the zones that CMDR Zenith Ddraiglas has discovered?!
So in my drawn map i put in another cluster, called H.

I don't know if this is important, and so i don't know if it is necessary to go on working with my map set.

What do you think?
 
I've just working on a new set of Maps according to the ideas and informations of the last days.

Especially the discovered zones from CMDR Zenith Ddraiglas, see image HERE
and the new "cluster-numbering" for the Obelisk seen HERE

First the overview-map:

And step by step the several clusters, 1st done:

And then i recognized that CMDR Kalearne(?) has postet a set like this (linked on first page).

But i think there is one failure in this set of maps, one "cluster" is missing, i think. In this map set the cluster E had to be two clusters, according to the the zones that CMDR Zenith Ddraiglas has discovered?!
So in my drawn map i put in another cluster, called H.

I don't know if this is important, and so i don't know if it is necessary to go on working with my map set.

What do you think?

Your logic so far looks right to me!
 
Finally broke the cursed 13 (without "sitting in ship"-bug)

G30 is Casket+Relic: http://i.imgur.com/TjcGeDa.png gave me my 14th entry: "Historical 16"

So if you see this one active in open/PG, try Casket+Relic


I've just broken this one as well, but on G18. It is in the same group but not the same obelisk :(

Interesting, I got Historical 16 from the same Casket + Relic combo but it was from the center/circular set of obelisks (zone A).
 
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I've just working on a new set of Maps according to the ideas and informations of the last days.

Especially the discovered zones from CMDR Zenith Ddraiglas, see image HERE
and the new "cluster-numbering" for the Obelisk seen HERE

First the overview-map:

And step by step the several clusters, 1st done:

And then i recognized that CMDR Kalearne(?) has postet a set like this (linked on first page).

But i think there is one failure in this set of maps, one "cluster" is missing, i think. In this map set the cluster E had to be two clusters, according to the the zones that CMDR Zenith Ddraiglas has discovered?!
So in my drawn map i put in another cluster, called H.

I don't know if this is important, and so i don't know if it is necessary to go on working with my map set.

What do you think?

I definitely love your first overall map, I'm tempted to put it on the FP...
 
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