Alien archeology and other mysteries: Thread 9 - The Canonn

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Morning All (UK time)

I just can't keep up with the speed of this thread. I hate to do this, but I can't hold off from posting until I've caught up on the last 400 posts because if I did I would not get to post this... (I'm also the far side of Sag A* in game, so won't make it back to contribute to ruin efforts in game, but do have some observations and ideas for you all...)


#1. The damn ruin site layout has changed. WHY? I really hate to see this kind of discontinuity in the game FD, so I hope there is a damn good reason.

- perhaps the reason is that there was a mistake in the layout?
- perhaps there were bugs or something that FD couldn't trace, but perhaps there's another reason.

-- MENGY. Perhaps your methods were along the right lines, and perhaps this new layout has corrected the anomaly so that with the new layout, it is now pointing at something relevant???

-- (Please FD - if this is barking up the wrong tree, tell MENGY at least so that he doesn't waste any more valuable leisure-time man-hours than he already did. And if that is not an option, please tell us that you won't contact anyone, regardless of whether we are barking up the wrong tree or not. That said, contacting MENGY if it is a false avenue is pretty much the least you could do.)


#2A. Regarding the delayed messages and scan results at the site. Very disappointing FD. Can you do something to sort it out???
#2B. Regarding the mission reward of 100 MCr. Oh no, make that 101MCr. FD - can someone not add up or something? 21 + 21 + 20 + 20 + 19 = 101. This only serves to add to our frustration.


#3. Regarding the beacons/relics... There may well be a sequence of raising them in order to access the different sets of data. Could people be a bit more clear on the SCIENCE they are pursuing, please? Have the data sets at this site been with the beacons all undisturbed? All raised? Or an unknown combination of up and down?? This could be important, but we won't know it's important unless someone tests and reports...


That is all for now.

Yours Aye

Mark H
 
I think there's got to be a couple other sites. Read his message in the mission overview in Transactions: "explore as many ancient sites you can find." Also, wasn't this area previously discovered before this mission? I think there's got to be something we are missing. Especially because everyone is just getting partial or conflicting data on all of their charts. Thoughts?

there should be more sites , because we already got tons of data but all of them starts from 7 and ends at 16, so probably 2 more sites where 1-7 and 16-20 data is located
 
I've created a set of updated maps using the Canonn Research Numbering based on the High Contrast images originally created by CMDR Olivia Vespera on reddit (/u/oliviavespera)

http://imgur.com/a/x3YxV

Overview:

sHKFOCV.png


Site A:
oZifPga.jpg
Site B:
XxljikU.jpg
Site C:
SbPlGHo.jpg
Site D:
rwCV5LC.jpg
Site E:
4iB9J6W.jpg
Site F:
bIVFuec.jpg
Site G:
kcV9OYc.jpg
 
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with the obvious borrowing/design influence of British neolithic ( stone age , in old money ) ritual monument architecture which 'mapped' the stars ( and was in now way primitive as posited by some technocentric folk on here )

these monuments often were part of a wider ritual landscape ( other monuments located nearby ) often within line of sight , directional hints etc as people moved from one location to the other in a signposted fashion. I don't think it's too bigger leap of faith to infer that having using the neolithic architecture as a template that FD haven't utilised the connectivity between locations as part of the puzzle. That moon is a dead ringer as well as it lines up at certain times of the day with the causeway that projects from the highest part of the monument.

Anyway I'm off there to see if I can follow the pointers and processional ways to find the other sites

here's thornborough henge ( Yorkshire UK ) complex with reflects orions belt in its design

http://www.ancient-origins.net/ancient-places-europe/sacred-prehistoric-neolithic-complex-thornborough-henges-003652
 
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Rampart i agree fullly but we should all know by now that frontier like to keep all the cards verrry close to their chest, bug reports might get things fixed, mengy should at least re run all the anaysis and see what comes up
 
I would say check to see if the symbols on the Beacons have anything to do with which pillars either need to be removed or left in place. If each beacon has 3 different sets of symbols one set on each side of it, then it would be best to check symbol sets on the same sides of all beacons. If all beacons all have the same symbols on each side then it then comes to reason that our code is based on those symbols. What I'm thinking is based the top center beacon it comes with only 2 pillars up (1 is always missing and its always the same side). So based on these symbols on the sides of the beacon we treat the large triangle as our relic (keep them in place) then based either on the mini triangles that are shown around our "relic" we either remove them or keep them up. In one of the pictures posted of the symbols we have triangle on the bottom and right side, but not the left. A diagram would make this explanation easier, but as im going to bed, I wont have time to test this or make a diagram. Maybe finding the correct orientation of which pillars are left up might get us some new data, maybe not from the obelisks, but for possible clues to new ruins locations. As there is only 35-36 data points in our current ruins we have 2 more ruins to consider out there so hopefully we can get clues on how to find it soon.

This whole puzzle is confusing the crap out of me, and I find it frustrating that it cant be progressed in solo mode past a certain point, seems a tad unnecessary and poor design. But with the standard 13 out of the way I will test the beacons a bit before going back into open or Private Grp with either CMDRs on here or Mobius (which ever one Im allowed to join) to trying to make sense of this all and help catalouge data points. Hopefully we settle on a numbering scheme for these obelisks soon, it keeps changing day by day at this point.

I'm currently at work but what I remember from yesterday quick little venture:
-symbols were the same on at least 3 beacons (probably also on 4th one)
-side of each of this 3 beacons base with single triangle on it, was pointing to almost similar direction. Moreover it was a same direction that "missing" support element should be.

http://imgur.com/hdKOsiv

This side is also pointing into direction from which moon is rising.

There is some LoS between Beacons top - I thought if the tops will be open there might be some interactions. At the end I removed all supporting elements from all beacons so relics were almost "hanging" in the air, looking like lanterns - very climatic to be honest and more like they "should look" if You know what I mean by that. Unfortunately I've got no more time for experimenting yesterday.

Those are few pictures I have taken then.
http://imgur.com/a/PNScv
 
#3. Regarding the beacons/relics... There may well be a sequence of raising them in order to access the different sets of data. Could people be a bit more clear on the SCIENCE they are pursuing, please? Have the data sets at this site been with the beacons all undisturbed? All raised? Or an unknown combination of up and down?? This could be important, but we won't know it's important unless someone tests and reports...

I was wondering about that and did try raising one, and then two, relics before doing a couple of rounds (in solo). I didn't shoot the relics or their surrounding blocks. Normally my 'round' doesn't trigger any relics until late on. Didn't spot any change to the lit obelisks so got discouraged. There must be a way that the group players are triggering the changes - unless it is b0rked by the fact of being in solo, which would be ... disappointing.
 
Question: Have we confirmed that the Obelisk activation cycle is based off the cargo of 1 CMDR SRV cargo?

If not I have an idea...

Hypothesis: "Obelisk conduct an AOE scan 15m (roughly) every XX seconds for nearby artifacts to meet data collection requirements prior to deactivation from SRV scan. Enabling all possible combinations to be fulfilled per activation"
Test: Get 3 (each carrying 2 different artifacts) or 6 (each carrying 1 artifact or double the same) CMDRs to travel to known active Obelisk. Wait for obelisk to become active scan and record.
Reasoning: There have been numerous reports documented in this thread and other locations of data bleed over during scans, and the additional Obelisk being lit up in Open vs Solo fairly randomly is what drives me to want to test the theory of "Obelisk do an AOE scan of 15m (roughly) every XX seconds to meet data pull requirements prior to scan."
 
I'm not sure it's any help, but a couple of the entries stand out as maybe being hints...

- "The glyphs seem to be able to be combine to describe complex concepts, but also communicate additional layers of meaning through the inclusion of movement. Each glyph is a symbol. They are more abstract than pictoral hieroglyphics, but it's possible to identify a simplistic reference to the shape of the thing being described - for example, the glyph for 'moon' incorporates the waxing and waning as it would have appeared from the Guardians' homeworld."

- "These glyphs actually evolved from a form of sign language that the Guardians developed when hunting".

Those may just be backstory, but the first one does seem to have an oddly specific piece of information about a symbol.

I seem to remember on the spectrograph of the planet it had another glyph on the right hand side (it's in this thread somewhere but I couldn't find it) - could this be the glyph that Ram Tah was referring to when he said that the symbol for "moon" was made up from waxing / waning which would be a curve centred left and then a curve ( or a couple) centred right. Also the first curve isn't a circular shape indicating a potato moon !
Found it.
Here


Anyway I reckon that FD are sitting around saying "Why haven't they got this yet?"
 
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I also think using a wing to have more than one commander being positioned on the 'paved pathways' and the floored positions around the obelisks may make a difference

remember this is a ceremonial site...people officiating would have stood in specific places doing specific roles to elicit the right outcome

Is anyone about today to join up and test this out ?
 
Question: Have we confirmed that the Obelisk activation cycle is based off the cargo of 1 CMDR SRV cargo?

If not I have an idea...

Hypothesis: "Obelisk conduct an AOE scan 15m (roughly) every XX seconds for nearby artifacts to meet data collection requirements prior to deactivation from SRV scan. Enabling all possible combinations to be fulfilled per activation"
Test: Get 3 (each carrying 2 different artifacts) or 6 (each carrying 1 artifact or double the same) CMDRs to travel to known active Obelisk. Wait for obelisk to become active scan and record.
Reasoning: There have been numerous reports documented in this thread and other locations of data bleed over during scans, and the additional Obelisk being lit up in Open vs Solo fairly randomly is what drives me to want to test the theory of "Obelisk do an AOE scan of 15m (roughly) every XX seconds to meet data pull requirements prior to scan."

This is my thinking, a pg of 3 or maybe 4 is probably the key to unlocking them all. In a pg of just 3 or 4 you will get exact results and not the random results in open where other Commanders are at the site.

I'd work on triangulation in a group of 3 to unlock new obelisks and follow the relic guide similar to solo but with added combos.

- - - Updated - - -

I also think using a wing to have more than one commander being positioned on the 'paved pathways' and the floored positions around the obelisks may make a difference

remember this is a ceremonial site...people officiating would have stood in specific places doing specific roles to elicit the right outcome

Is anyone about today to join up and test this out ?

This is a good idea.

- - - Updated - - -

Team work makes the Dream work
 
This is my thinking, a pg of 3 or maybe 4 is probably the key to unlocking them all. In a pg of just 3 or 4 you will get exact results and not the random results in open where other Commanders are at the site.

I'd work on triangulation in a group of 3 to unlock new obelisks and follow the relic guide similar to solo but with added combos.

- - - Updated - - -



This is a good idea.

What do we know about the symbols on the obelisks themselves?

Let's assume we could read the symbols and discern which artifacts are needed to correctly activate that obelisk. Perhaps placing a CMDR in each obelisk cluster and scanning at the same time could achieve something?
 
Can somebody help me out. I think i may have deleted my Tech 7 entry from my inbox and am not sure if i have it. I do have a 13 mil CR reward. Does it mean i have the 13 original data entries.
Thanks all, benno441
 
I don't think, we need another trailer. In the PS4-Trailer at Second 43, there is a symbol shown on a ringed planet, that I haven't seen yet ingame. The symbol is labeled "Kuwemaki A3". The Kuwemaki system looks totally different from the system shown in the trailer. Is that already known or did anyone already research this? I checked a while ago, but didn't find evidence in Kuwemaki - but after the update there may be more.
 
I can confirm the following things:
-Mission is received automatically upon docking in Meene, Felice Dock
-The Primary key connection to the Obelisk groups is as shown in the current maps
-The Totem and the Relic! are valid/necessary secondary keys.
-Playing in Solo or alone in a PG, the following 13 Messages and only these can be found: History8/10/11/12/14/15, Biology7/9, Language8/12/14, Technology7/10
-If you have the incorrect primary key, you get the failure message.
-If you have the correct primary key, but incorrect secondary, you get no message.
-Both correct keys give you the data message, if not received previously.
-Both correct keys give you audio about message, but no data message, if data message has been received before.
-By using the primary key connections to groups, unlocking comes down to finding the correct secondary.

I believe, that the above points are true in multiple CMDR instances with the additional effect of somehow activating additional Obelisks and hence messages.

One point in this is not true, me and my pal have managed to get 14 data message in PG each and we did that in just one run each round the site, with only 1 instance reset each at the end of each run.

how we did it, my pal was carrying a casket and relic while i guided him round in my ship, in my ship cargo i had all 6 items from the ruin, while he scanned with the SRV i was getting all the data while he got the odd one or to with right combos, we then swapped place, i scanned while he flew around with all 6 items in cargo, he then got 14 data sets, that worked for us.

However we have yet to unlock any new obelisks other than the known 15, this will be continued tonight in the hopes we can open a few new ones up.

EDTI: oh and the reason we reset the instance at the end of each run was due to the pilot at the time crashing to desktop when the 14th data set was picked up, the SRV driver however was fine and kept the instance open.

2nd EDIT: oh and i was watching a chap stream the other day that was at this site and he seemed to think the reset timer for the site is 2 hours or just over, not sure how much stock in that you should put as i didnt actually see it happen.
 
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What do we know about the symbols on the obelisks themselves?

Let's assume we could read the symbols and discern which artifacts are needed to correctly activate that obelisk. Perhaps placing a CMDR in each obelisk cluster and scanning at the same time could achieve something?

Well im out at Eafots right now. I've been waiting and playing Witcher while talking online with other Elite players about the ruins.

I have a ton of exp data but may just self destruct and get back to the bubble fast as I don't need the cash.

This Eafots CG doesn't seem to be getting fixed anytime soon.

I'll prob get a wing of 3 and 4 and do a PG on xbox.

I'll wait a bit longer though.
 
C8974AB7C72F8D581B7D872ABBDB9153C7184810

coincidence?

edit: this is the other moon going down over the ruins, with the planet rings pointing at some nebula.

edit2: I was trying to capture the sun/moon eclipse on video but it turns out the eclipse lasts several hours and i am running out of time now. also noted that the stars are not moving in any way.
 
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One point in this is not true, me and my pal have managed to get 14 data message in PG each and we did that in just one run each round the site, with only 1 instance reset each at the end of each run.

how we did it, my pal was carrying a casket and relic while i guided him round in my ship, in my ship cargo i had all 6 items from the ruin, while he scanned with the SRV i was getting all the data while he got the odd one or to with right combos, we then swapped place, i scanned while he flew around with all 6 items in cargo, he then got 14 data sets, that worked for us.

However we have yet to unlock any new obelisks other than the known 15, this will be continued tonight in the hopes we can open a few new ones up.


Then this actually confirms the inventory bleed? Man that is one nice find!
 
Their ultimate demise?

Historical 13.

Mmmm, you could well be right but I read "The project also cemented the cooperative city-state model, which would serve the Guardians until their ultimate demise" meant the city-states ended & the Guardians permanently moved out into space. Maybe (definitely) need more coffee while reading this threadnaught, and brandy.
 
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