Alien archeology and other mysteries: Thread 9 - The Canonn

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Handing In Data
============

After a day at the ruins I returned to Felice Dock and got my 12 million. That was 2 days ago.

I have just returned to Felice Dock after spending a few hours game play collecting UP's (checking out a theory of mine) and I have been given the 'mission' again - which is nice.

So I will be heading back to continue in this information treasure hunt.

I mention this as I got the impression from this thread that you only had one shot at it - apparently not.

I should mention I have changed ships since the first time I got the 'mission'

Oh dear! I'm sure this will get picked up on once the full sequence is posted :)
 
I need help, I've been pretty banged up by an idiot troll, can anyone tell me the nearest repair station as I haven't explored this part of space,thanks

Try H Puppis, I think it's the inhabited system closest to the ruins.

Nevermind, kizcat got it right and Exphiay is much closer to the ruins.
 
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I have not used the "sitting in ship"-bug yet. So my 2 pieces beyond the standard 13 were received with fully controlled and documented items:

G30 - Casket+Relic -> "Historical 16"

G33 - Casket+Totem -> "Historical 13"

Now if you see these 2 turned on randomly in PG/open, try those, I wonder if it's reproducible.
 
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Hi Guys.

I don't know if this has been noted or not but has anyone ever spotted that the Glowing Blue Relics have what looks like a pattern on the Top of it that's the same as what appears on the Obelisks when you get close?

Za97nPwb


https://www.screencast.com/t/Za97nPwb

It might be another Code or Clue?
 
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Handing In Data
============

After a day at the ruins I returned to Felice Dock and got my 12 million. That was 2 days ago.

I have just returned to Felice Dock after spending a few hours game play collecting UP's (checking out a theory of mine) and I have been given the 'mission' again - which is nice.

So I will be heading back to continue in this information treasure hunt.

I mention this as I got the impression from this thread that you only had one shot at it - apparently not.

I should mention I have changed ships since the first time I got the 'mission'

Guess I'll be on the way back to Meene then!
 
Thanks for the help guy's, I don't know how I managed to get here as my powerplant was knocked out but I've managed to dock in Exphiay as it was the nearest, thanks again :)
 
New theory to the Ruin Puzzle

The instance reset and randomization, though annoying, might be a clue on how it needs to be solved.

Lets start by organizing the geometries. There are 3 Rectangles with rows of obelisks(2 in G, 1 in E), 2 Triangles (E, B), 2 Stars (A and F ), and finally two little lines in D.

This is important because one of the messages decoded states things are linked with geometry. Culture 12

"This is truely fascinating data commander, as an engineer myself I have to admit I'm highly curious about the Guardians technology. It seems that the guardians had a particular fascination with geometric shapes, which they used to illustrate connections between themselves and the world around them. This predilection manifested itself in their technology as well - specifically their monolith network. With this data and the help of the galactic community we've partially mapped the monolith network, which formed the backbone of their communications technology, and discovered that they too are arranged in geometric patterns. Whilst this does not give us full access to the network, I believe it is the first step to unlocking the entire system and maybe more"

Emphasis on "the first step to unlocking the entire system and maybe more"

There are distinguished geometries on the map, and I believe they link pairs of obelisks. I've made a change to the map to illustrate.
iGXOQnq.png

Each of those groupings contains 2 Obelisks. Except for H, we'll get back to that one. These pairs are connected by geometries. When you scan one of the pairs, it gives you the data related to the other one. As in the objects needed to achieve the correct combination. When the puzzle sets up, it randomizes what combinations of objects are needed to get a message back. It also randomizes what the data types mean. Every new instance attributes five of the objects with Alpha, Beta, Delta, Gamma, Epsilon. Which means one wont work at all. You scan an obelisk and get Gamma, Epsilon. The sister obelisk needs the objects that correspond to that. That's why sometimes you get 1, and sometimes you get 2 data. Some obelisks only need 1 object, others 2. The puzzle then becomes a lot like an old school rogue like. The game is finding out which objects the data points to fast enough to unlock the sister obelisks. Use up all your tries and the instance (puzzle) needs to be reset.

Now, lets get back to group H with its lonely obelisk. Its been shown that a correct combination on an obelisks makes new ones show up. If the puzzle is done correctly, more obelisks start appearing. Creating a chain of scans and combinations. Eventually one will appear in group H and be a sister of the original.
 
I have not used the "sitting in ship"-bug yet. So my 2 pieces beyond the standard 13 were received with fully controlled and documented items:

G30 - Casket+Relic -> "Historical 16"

G33 - Casket+Totem -> "Historical 13"

Now if you see these 2 turned on randomly in PG/open, try those, I wonder if it's reproducible.

The fact that these aren't lit up in solo with C+R and C+T (I've double checked) gives more credence that this either isn't possible in solo, either because it's bugged or by design. FD have yet to officially confirm which.
 
Handing In Data
============

I mention this as I got the impression from this thread that you only had one shot at it - apparently not.

I should mention I have changed ships since the first time I got the 'mission'
Oh that's great news. The probability of staying alive for a month in anything not Large isn't great if you're in Open...
 
After shooting it, can the glyphs still be observed?

Yes it can be.

A long, long time ago this site was setup (CMDR Sol?) with various bits of information that seemed to be related.

https://ixalon.github.io/elitedangerous/

The first column is the pattern you see on the obelisks, the 2nd column has various snippets including the relic.

Unfortunately, no-one found anything that seemed particularly interesting - I think research kindof ended.

[as far as I remember, people only found 1 pattern on the relic - that might be wrong?]
 
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New theory to the Ruin Puzzle

The instance reset and randomization, though annoying, might be a clue on how it needs to be solved.

Lets start by organizing the geometries. There are 3 Rectangles with rows of obelisks(2 in G, 1 in E), 2 Triangles (E, B), 2 Stars (A and F ), and finally two little lines in D.

This is important because one of the messages decoded states things are linked with geometry. Culture 12

"This is truely fascinating data commander, as an engineer myself I have to admit I'm highly curious about the Guardians technology. It seems that the guardians had a particular fascination with geometric shapes, which they used to illustrate connections between themselves and the world around them. This predilection manifested itself in their technology as well - specifically their monolith network. With this data and the help of the galactic community we've partially mapped the monolith network, which formed the backbone of their communications technology, and discovered that they too are arranged in geometric patterns. Whilst this does not give us full access to the network, I believe it is the first step to unlocking the entire system and maybe more"

Emphasis on "the first step to unlocking the entire system and maybe more"

There are distinguished geometries on the map, and I believe they link pairs of obelisks. I've made a change to the map to illustrate.

Each of those groupings contains 2 Obelisks. Except for H, we'll get back to that one. These pairs are connected by geometries. When you scan one of the pairs, it gives you the data related to the other one. As in the objects needed to achieve the correct combination. When the puzzle sets up, it randomizes what combinations of objects are needed to get a message back. It also randomizes what the data types mean. Every new instance attributes five of the objects with Alpha, Beta, Delta, Gamma, Epsilon. Which means one wont work at all. You scan an obelisk and get Gamma, Epsilon. The sister obelisk needs the objects that correspond to that. That's why sometimes you get 1, and sometimes you get 2 data. Some obelisks only need 1 object, others 2. The puzzle then becomes a lot like an old school rogue like. The game is finding out which objects the data points to fast enough to unlock the sister obelisks. Use up all your tries and the instance (puzzle) needs to be reset.

Now, lets get back to group H with its lonely obelisk. Its been shown that a correct combination on an obelisks makes new ones show up. If the puzzle is done correctly, more obelisks start appearing. Creating a chain of scans and combinations. Eventually one will appear in group H and be a sister of the original.
O poster yhis theory maaaaaany pages ago. Nobody cared. I woke Up informações the middle of the Night with this Idea and nobody cared.
I do think this is the way to Go. Simon game.
 
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