Alien archeology and other mysteries: Thread 9 - The Canonn

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Arguendo

Volunteer Moderator
Its been shown that a correct combination on an obelisks makes new ones show up. If the puzzle is done correctly, more obelisks start appearing. Creating a chain of scans and combinations. Eventually one will appear in group H and be a sister of the original.
Nice post!
I am wondering however; has the bold part been shown? Has this been confirmed by players in Solo only? I have yet to see any confirmation of this, let alone something that is replicable.
 
There's one relic tower missing in the map from the first page. This was found out by CMDR Maligant Malcus.

Here's the location:

obK4MLB.jpg

Since this search started I always thought of the relic towers as "power sources" for the obelisks, and by having them active, or more being in the instance, the more obelisks light up. I think I will take some time to search outside the perimeter of the ruins to find more hidden towers.
 
Some info disseminated from the rifters and CoR:

Reports coming in from the rift that an expedition involving a "Dynasty Project" was launched about 32 years ago to the Formidine rift. Details are scarce, but it seems that the expedition received a signal which caused some disturbance in the crew. About a month later the ships hyperdrive malfunctioned and was "yanked" out of hyperspace. The crew were unable to repair it, abandoned ship to a nearby habitable world who's location wasn't recorded due to a power failure.

In the Conflux Records show on the same day the rift expedition received a signal (1/10/3270), the conflux expedition was interdicted from hyperspace then systems went off-line and the ship lost power. A crew member saw something but it failed to record it in any fashion.

No reports from Hawkings gap as of yet
 
Interesting. The activated obelisk is in a different group to the scanned one - that's going to make it harder to follow the chain. Do we have agreed Data -> Item mappings anywhere (I'm sure I've seen some, but don't know if they've made Page 1 yet).
 

Arguendo

Volunteer Moderator
Dude. It's you doing the confirmation in my video.
Are you sure you've taken your prescribed drugs today?

However we need more confirmations though.
Haha! LOL! I only watched the first part about the inbox message.
We didn't replicate that though, and I haven't heard of anyone replicating that in Solo.
I guess that's today's mission ;)

- - - Updated - - -

HAHAHA, oh great. My theory is based on these two? Maybe its not so great after all.

I kid. Much love.
Yeah, you really shouldn't take our words for any TruthTM anytime, anywhere :)

Like I said, this doesn't answer my question because it was the result of testing something else, and we didn't replicate it at all.
 
I think we can now assume how the whole thing is supposed to work (if it didn't have any bugs)

1) The instance starts out with the 15 standard obelisks active.
2) If you scan one incorrectly, it turns back on after a while. (not the case in solo, only PG/open turns back on)
3) If one turns back on, you can scan it again with a new item combo (not the case in PG/open since "already accessed"-message blocks the scan, not the case in solo since it never turns back on)
4) If you scan one correctly, another one turns on. (not the case in solo, only PG/open turns on additional obelisks)
5) The data you get tells you which items to use, but the mapping is new for every instance.
6) The item combos for the first 15 is always the same (to allow you to figure out the mapping) but the additional obelisks get a random item combo and file when they turn on. So you are supposed to scan it, look at the data, get the correct items, scan it again when it's active again.
 
I am one of the players in that video, so no, that does not answer my question ;)

Your video is the only cause -> effect relationship we have to new obelisks showing up. They are probably showing up more in PG's and Open because of all the people doing so many scans. The random settings of the puzzle are being shotgunned by the dozen. Where as in Solo, every time an obelisk gets scanned the whole puzzle has changed (from re-instancing), and this isn't just 15 obelisks getting different settings its all the hidden ones yet to be activated too. It might take hundreds of iterations to replicate what you guys did, and even then the activated obelisk may not be in the same spot.

Big paragraph that says I don't know. But the only consistent part of this puzzle, is the randomness of object combinations and returned data. I don't think FD made a puzzle to be solved by hundreds getting stuff right randomly. They would put in a process to solve it. Whatever the process is, must include starting with random parameters. I wish I was able to test my own theory right now. Literally came to mind walking out the door. Right or wrong, I still believe the solution is there in front of us. Been that way for every mystery up to now.
 
I'm wondering if solo is behaving the way it does because the puzzle requires cooperation by design.

1. There are multiples of some artifacts such as the casket.

2. In open more obelisks light up than in solo or in my experience private group when by yourself.

I'm wondering if the solution involves something along the lines of 3 commanders in SRVs with varying combinations of artifacts (maybe the ones that exist in triplicate or duplicate are a clue) and then scan certain items. Such as the totem specific ones or the orb specific ones all at the same time.

Or maybe all 3 scan each obelisk together?
 

Arguendo

Volunteer Moderator
Your video is the only cause -> effect relationship we have to new obelisks showing up. They are probably showing up more in PG's and Open because of all the people doing so many scans. The random settings of the puzzle are being shotgunned by the dozen. Where as in Solo, every time an obelisk gets scanned the whole puzzle has changed (from re-instancing), and this isn't just 15 obelisks getting different settings its all the hidden ones yet to be activated too. It might take hundreds of iterations to replicate what you guys did, and even then the activated obelisk may not be in the same spot.

Big paragraph that says I don't know. But the only consistent part of this puzzle, is the randomness of object combinations and returned data. I don't think FD made a puzzle to be solved by hundreds getting stuff right randomly. They would put in a process to solve it. Whatever the process is, must include starting with random parameters. I wish I was able to test my own theory right now. Literally came to mind walking out the door. Right or wrong, I still believe the solution is there in front of us. Been that way for every mystery up to now.
What we did is called "science by accident, but we're not able to do it again" :D
We'll hopefully try it again today, and if nothing else, I will try it in Solo to see what happens. We (aka Panzertard) will report on the findings ;)
 
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