Rift on 1080?

So I had a Rift earlier this year, coupled with a 970. While it was obviously impressive to walk around my Imp Cutter, gameplay was less impressive, mainly due to the lack of fidelity and awful, awful jaggies.

I sold the Rift and got a 1080 instead, and naturally I'm very happy with the GPU.

However, I'm starting to read stuff about increased visual clarity in Elite, and I was wondering if anyone here HAD a 970 or similar, upgraded to a 1080, and was blown away with the improvements - especially with the new banding dithering and other improvements since July 16.

Please, let me know as I'm trying very hard to not get another Rift :p
 
970 vs 1080, from my view (1080 G1 Gaming and Strix 970), fidelity is not a huge step better, more a case of better at running everything at 90FPS. I think 4k VR is probably going to be more what you're waiting for. The 1080 can handle more detail, yes, but it is still pretty low on detail compared to even my 1080 TV screen.

Z...
 
Yup, I went from Oculus on 970 to 1080. It basically meant I could be far more generous with the quality settings (most on Ultra) and I could turn the HMD supersampling quality thing up to 1.75 (which does significantly reduce aliasing) while maintaining 90fps. It looks terrific but there's no getting around the fundamental HMD hardware resolution and it's nowhere near as crisp as even my 1080p desktop display.
 
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Yup, I went from Oculus on 970 to 1080. It basically meant I could be far more generous with the quality settings (most on Ultra) and I could turn the HMD supersampling quality thing up to 1.5 (which does significantly reduce aliasing) while maintaning 90fps. It looks terrific but there's no getting around the fundamental HMD hardware resolution and it's nowhere near as crisp as even my 1080p desktop display.

^^this. Exactly same experience.
 
Yup, I went from Oculus on 970 to 1080. It basically meant I could be far more generous with the quality settings (most on Ultra) and I could turn the HMD supersampling quality thing up to 1.5 (which does significantly reduce aliasing) while maintaning 90fps. It looks terrific but there's no getting around the fundamental HMD hardware resolution and it's nowhere near as crisp as even my 1080p desktop display.

same here
 
Yup, I went from Oculus on 970 to 1080. It basically meant I could be far more generous with the quality settings (most on Ultra) and I could turn the HMD supersampling quality thing up to 1.5 (which does significantly reduce aliasing) while maintaning 90fps. It looks terrific but there's no getting around the fundamental HMD hardware resolution and it's nowhere near as crisp as even my 1080p desktop display.

i cannot maintain 90fps on planets and in stations with Ultra and 1.5 with the 1080. And it is OC. But then I guess it depnds on other settings, as shadows, occlusion etc (which is low or off in my case).
 
GTX1080 is a fair bit faster than the 970, and allows for higher detail settings in ED, as well as low-moderate supersampling (externally via the Oculus Debug Tool, or in-game through the HMD Quality setting).

However, the basic resolution is low (about 1/2 that of a standard 1080p monitor).
There's still jaggies and aliasing, but 1.25x supersampling, which is easily doable on a 1080 makes a big difference.

I presume the next-gen VR will bring the resolution to par with 1080p monitors, possibly with eye tracking and foveated rendering to reduce overheads for the higher resolution.
 
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