What Is The Difference Between Forward/Reverse Thrusters and Throttle?

Apologies for the dumbness of this question, but I play on the XBox version of the game and one of the new features introduced in 2.2.03 was the ability to map lateral thrust to digital inputs, making it much easier to get all 6 degrees of freedom mapped to the XBox (elite) controller.

For the first time, I am able to use forward/reverse thrusters as digital inputs. However, it seems to me that using these thrusters is no different to setting the throttle to +/- 100%? In other words, if (from 0 m/s) If I set the throttle to 100% and then apply forward thrust, there is no stacking allowing for faster acceleration. The same for reverse. I tried FA OFF with the same result. So why use thrusters over throttle control?

Thanks :)
 
Apologies for the dumbness of this question, but I play on the XBox version of the game and one of the new features introduced in 2.2.03 was the ability to map lateral thrust to digital inputs, making it much easier to get all 6 degrees of freedom mapped to the XBox (elite) controller.

For the first time, I am able to use forward/reverse thrusters as digital inputs. However, it seems to me that using these thrusters is no different to setting the throttle to +/- 100%? In other words, if (from 0 m/s) If I set the throttle to 100% and then apply forward thrust, there is no stacking allowing for faster acceleration. The same for reverse. I tried FA OFF with the same result. So why use thrusters over throttle control?

Thanks :)

I use thruster input when flying FA off. or when dog fighting. Other times I set the throttle at around the blue zone for general flying.

Think of it as cruise control in your car. Thrusters are your accelerator and brake pedals and throttle control is your cruise control that you adjust with the thumb buttons on your steering wheel.
 
Throttle controls speed - Once you reach target speed then thrust adjusts to keep you at that speed.

Thrusters in manual mode have no 'speed' limit
 
Throttle sets the speed your ship will try and maintain (when flight assist is on, otherwise it behaves as raw thrust). Thruster inputs are for manually firing the main and retro engines. You'll want both for different scenarios, if that's possible on the controller. I generally keep my throttle at 50% in combat so my ship defaults to its maximum manoeuvrability, and use the thruster inputs to actually control my speed otherwise. And no they don't stack, they're just different ways of controlling the same engines, thus have the same limitations.
 
Throttle sets the speed your ship will try and maintain (when flight assist is on, otherwise it behaves as raw thrust). Thruster inputs are for manually firing the main and retro engines. You'll want both for different scenarios, if that's possible on the controller. I generally keep my throttle at 50% in combat so my ship defaults to its maximum manoeuvrability, and use the thruster inputs to actually control my speed otherwise. And no they don't stack, they're just different ways of controlling the same engines, thus have the same limitations.


Ah, ok thanks, that's helpful and pretty much what I'm doing ATM.
 
Incorrect information pending investigation by the Federal Bureau of Borked Settings
 
Last edited:
But reverse doesn't work like a retro. AFAIC tell reverse or not the ship slows the same.

It does work with FA-OFF, deceleration rates are much higher. No idea what the behaviour is like FA-ON

Thrust is absolute at maximum power available. For instance when applying lateral thrust, it is either off or on at maximum.

It's not max thrust if assigned to an analog axis. You will have complete control over how much thrust is being generated from each thruster.

For example - My lateral thrust is controlled through the toe brakes on my pedals, I have complete control over thrust input. Same deal for vertical, in normal mode it is digital (Full thrust) In Alternate mode & Flight landing override the vertical thrust is set to a analogue axis, giving me precision control over how much thrust is generated under the ship (Handy for High G landings)
 
Last edited:
Throttle doesn't have any effect in up/down, lateral left/right or lateral yaws of course which thrusters do give, 'feather' control over. Useful in all sorts of situations, play around with them I would .. after a while you'll wonder how you ever did without them. I tend to think of them as 'momentary' controls, where throttle is more of a setting.
 
This is not an 'xbox' question, thrusters/throttle exist on all platforms :)
pc user. I have never used xbox so I don't know how controls work. or if they work any differently to XBGP on a pc.
seeing as he states he is using an XBOX then shouldn't this question be asked in XBOX forum.
 
You defintely can buddy, I have quite a complex setup for thruster control. Unfortunately I am out of the country, can't look into my settings for you.

I did think the game was simplifying affairs. Have spent some time previously with 3 different throttle blocks and KB checking if I was just being slow, but no thrust binding will respond when I move an axis -_-

Will take your word for it and raise something with support if needs be....feel I've been missing out now.
 
Back
Top Bottom