The Ruins Puzzle Ruined Puzzle
Update: 23 Feb 2017 ( re-checked bug reports, re-ordered bug list and added a
Timeline to bottom of post )
1)
Adjudication Error - lots of people complaining about this, personally I've only seen it once so far from many hours at the ruins.
First Reported on the 12th Jan
FDev: under investigation
bug link
bug link
2)
Random disconnects and CTD ( personally seen this 9 or 10 times now, always in Mobius PVE, never in Solo )
First Reported on the 12th Jan
FDev: we are aware of this happening and it is under investigation
bug link
bug link
3)
Delayed / out of sequence inbox messages
First Reported on the 12th Jan, many people seeing this, bug log, includes a video.
So the puzzle is apprently designed to give us nothing at all if you scan with correct key but wrong 2nd item, but sometimes scanning with the correct combo also gives nothing, then the next scan you do ( correctly or incorrectly ) give the reply from the previous one - this makes finding the correct combinations even more of a challenge ( coupled with the fact you only get one go at each try, then you have to reset the instance to try again - seriously fustrating ). Also if you already have the data for that obelisk, rescanning gives nothing ( in solo, sometimes in a PG we actually see a message saying will already have scanned this obelisk ).
First Reported on the 10th Jan
FDev: We are aware of this happening and it is under investigation
bug link
bug link
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4)
Obelisks don't reset ( at least not within a hour or so, some cmdrs claim to have waited up to 5 hours! ) forcing cmdrs to have to either leave the site and return ( painful due to no planet location bookmark feature still ! ) or simply do a reset ( disconnect and reconnect, much easier and quicker than leaving site and returning! )
First Reported on the 12th Jan
FDev: The Obelisks should return to an active state after a certain about of time(but I'm unable to release that information.).
Please do let me know if you continue to have this issue after the 2.3 update.
bug link
5)
Doesn't seem possible to get more than 13 data scans in solo from ruins site Beta ( and 11 from Alpha ).
FDev: - MB said "The behaviour for solo sounds correct" but now we have multiple duplicate ruins sites found and we
still only have the same 13 data scans ( from the 3 Beta layout sites ) and 11 ( from the 2 Alpha sites ).
6)
Cmdrs get result of scans from every other cmdrs at the site ( open and pg ) so if no artefacts in your ship hold you'll be spammed by ram tams wrong combination message, if you have all the artefacts in your hold you'll start getting positive scan results ( even if the cmdr doing the scan had the wrong combo ) - upside: free money with no effort!! downside is it makes logging results from your own scans impossible in Open or PG since you can't be sure if the result was from you or another cmdr.
First Reported on the 12th Jan
FDev: we are aware of this happening and it is under in investigation. Thank you for reporting.
bug link
bug link
7)
Beacons and Artefacts , sometimes beacons fully raise, sometimes only partially, sometimes I see only the relic raised and it's 3 protective pillars but no base(just seen this in PG now!), sometimes the relic doesn't raise ( maybe intentional if in a open or PG ? certainly strange, one cmdr saw the relic stuck underground and another in the same instance saw the relic on the tower. Common to see Artefacts floating a few metres above the rocks, sometimes I've seen the rocks floating about the artefacts! - sometimes the Orb will just roll away across the planet surface ( seen this in Solo while driving around outside the ruins area ).
First reported: aeons ago, I remember seeing this and screenshots of it way back when the site was first discovered.
FDev: - couldn't find a bug log for this -
8)
Obelisks can become active and can also become inactive again at random( in open/pg ), even while you are trying to scan it!
Seems to relate to cmdrs entering and leaving the ruins site.
FDev: - couldn't find a bug log for this -
9)
Mission rewards for successful scans give payout, even if you've already handed in the mission once.
So if you want 13M for about an hours work, 1) go to Meene system, land at Felice Dock. ( that gets you the mission ) 2) go to the ruins site and follow one of the spreadsheets to get the data-scans 3) re-dock at Felice click mission board and claim the reward, 4) undock, turn around and repeat from step 1 for another 13M.
Not reported because it means more money for players

- I wonder if this will be first ruin mission bug FDev fix!
10)
It’s possible to get stuck on top off and inside obelisks when using the SRV.
Once I jumped across to the G section and landed squarely on top of the obelisk, no amount of thrusting helped, lucky I was in Mobuis and another cmdr was able to push me off. Another time in the C section the rear left quarter of the SRV got embedded inside the obelisk, again completely stuck and no amount of pushing me helped, I had to re-load ED 32bit so I was back in oribit.
Not reported.
11)
Ruins structure appearing underground or raised too high above the ground to be accessible
XBone only?
Timeline:
25/10/2016 2.2 released
26/10/2016 1st Ruins found
xx/xx/2016 CMDRs spend hours and days trying stuff ( FDev: Fail to mention the site has no active code yet! )
09/12/2016 Ram Tah mission released in error ( code still not ready/turned on yet )
10/01/2017 2.2.03 released ( Ram Tah mission now live and working as intended

if only! )
xx/01/2017 CMDRs figure out how to get 13 scans from solo - and find numerous things that appear to not be working as intended ( See
My Ruins Bug List )
19/01/2017 MB: "The behaviour for solo sounds correct, but the open situation sounds like it's revealing more than it should. I don't think you're missing anything that should be able to access. Open is showing more than it should. You can still get the scans elsewhere. "
24/01/2017 Ram Tah throws us a bone, 4 new systems to search by eyeballs
https://community.elitedangerous.com/en/galnet/24-JAN-3303
03/02/2017 5 ruins found by brute force eyeballing - we STILL only have 13 scans from solo at the 1st ruins found ( and it's 2 duplicates ) and 11 from the new design ruins ( and it’s duplicate)
03/02/2017 QA-Mitch hints a fix to the Obelisks resetting is coming in 2.3
07/02/2017 Steve Kirby ( FDev developer ) acknowledges on Live Stream - "there is a bug in the ruins site and fix coming in 2.3" - 'a' bug? no clarification on which bug he's acknowledging.
10/02/2017 QA-Mitch
https://forums.frontier.co.uk/showthread.php/328378-Ancient-Ruins?p=5134868&viewfull=1#post5134868
Every ancient site needed to uncover all the data is currently in the game and in place. The puzzle can be solved but you will need to do some exploring to find other sites. The bugs concerning the codex and site layout do not currently prevent progress.
There will be more information about this coming out shortly.
I've not personally solved the puzzle, but our QA team have.
As for the bugs with the game crashing and having to log out and back in again, this is obviously not intended and is being addressed.
Sorry for all the frustration.
10/02/2017 Professor Melville - gives hints
https://community.elitedangerous.com/en/galnet/10-FEB-3303
12/02/2017 14 Sites found by manually eyeballing and doing dolphin impressions ( don't ask! )
13/02/2017 Someone completes mission - exploiting data bleed bug -
FDev Ram Tah adds beacons so you can find ruins locations from 1000ls away.
23/02/2017 100+ ruins sites found - but we can still only get 92 datascans in Solo. Lots of people have completed the mission using data bleed bug and lost interest in it.