Alien archeology and other mysteries: Thread 9 - The Canonn

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I was trying to place that pillar in the current ruins. I can't see where it would be ( not that it makes much difference as they have changed so much ).

You can't place it now because those are the Ruins Version 1 as they looked before patch 2.2.03.
You can see the straight mound/lane behind the SRV and the small pad to the left of the screen. In the earlier version of the Ruins, there was pillar located between then - on the point that the trailer shows. I can provide you a screenshot if you need proof
 
Just got culture 7 from E18 (centre end obelisk closest to the yellow marked one) as its called on the big map on page 1 of this thread, had a totem and relic with me.

What i find odd is that we aren't getting any results with a single object as mentioned in the repeating communication when you get a wrong combination.
Feels like the first 6 of each series should probably come from singles but that its bugged.

I can confirm that E18 gives Culture 7 using Totem + Orb
 
I believe there to be an order to scan things, and this order is random in each instance. So there is no fixed sequence, but a random sequence. The data sets look like a guide on what to scan next. This would explain the randomness we are seeing with the returned data. each of the first 15 obelisks has its own combination of items, could a certain combination of items point to a specific obelisk?
Kinda stuck on one thing though. Where to start? How to know what obelisk to scan first? I will be testing this tonight, starting with a random one, seeing what data I get, then scan the next obelisk based on the data letter->item list earlier in this thread. Maybe if all 15 are scanned in sequence, the next set unlocks? Open/pg might be bugged in showing extra obelisks. Feedback from the devs on this would be nice though.

One thing that may suggest where to start or end is obelisk old number 15 (new number A3) on a big round top next to a beacon with only 2 supporting elements on top.

You can't scan this obelisk without activating beacon (pillar) so it may suggest it is starting (or ending) point for each sequence of scans.

Also it may be a kind of clue/proof that beacons are important in the whole scanning process as many of us already suggested anyway.
 
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I'd like to try a controlled experiment in Obelisk lighting and data leakage this evening in a PG.

1st commander enters the site in the PG and scans the standard 15 obelisks and then returns to their ship which contains more than 2 of each artifact.
2nd commander joins and does a site circuit scanning any obelisks that they observe and then also returns to their ship.
Repeat with as many commanders as are willing to join.

Ship pilots take notes of which new obelisks either they or the SRV driver sees as new commanders join the PG and circuit the site.
The actual artifacts the SRV drivers carry doesn't really matter, the objective here is to light up new obelisks and get data leaks.

Of course the whole experiment will be derailed by crashes but I'll be recruiting in Canonn and Mobius this evening to try it anyway.
The actual experiment will happen in my PG.
 
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Yes. That is what I was trying to check if it's similar for everyone else for sure. Thank You.

not a prob :D

I have been tinkering with an idea regarding how to use the patterns, first i get all the relics to pop up, i then start at the obelisk on the "large pad" where there is a relic that pops up (seemed a logical place to start as a relic is very close by and it only has 2 sides covered), using this relic as a wild card on the first scan i scan the obelisk on the "large pad", that so far has only given me a single pattern type (in multiples of 3 in the data storage as mentioned in my last post) however this pattern changes with every reset, also its given me the audio about a message but no actual message (known issue perhaps or a mechanic still not sure), so once i have a pattern i move to the area that the pattern belongs to i.e alpha = Urn, Beta = Totem, Gamma = Casket, Delta = Tablet and Epsilon = Orb, using the map here https://docs.google.com/spreadsheet...mBLYiBrNov5onzI/htmlview?usp=sharing&sle=true to look at the areas, in this instance lets say i got Alpha on the first scan, i would go to the Urn area with just an Urn as i only got a single pattern that relates to the Urn, as there are 2 Urn scan-able Obelisks in that area i have a 50 50 chance i get it right, if incorrect i will get the message from Ram telling me its wrong but i also get the next set of pattern(s), if it was correct then i should get the data packet and the next pattern(s), if i get 2 patterns from this (Gamma = Casket + Beta = Totem) i use the first for the next area to scan and the second for the secondary object i need to carry to unlock the data.

I have only just started on this so i have not got any findings yet, the above is my method, right or not remains to be seen,

I am doing all this in solo just to see if it works as Fdev have not gotten back to tell us is actually possible or not in solo so i have to assume it is for now.

I am going of other Cmdrs data in regards to what patterns match what items and same for the areas to scan, so thank you to those for that.

Any thoughts on this at all?
 
Any thoughts on this at all?

Yes: why do you (and other think) that the patterns "belong" to the different objects? They occur randomly, changing with every relog. Which means it's not accurate to say that certain obelisk group/object is tied to a certain pattern.
In the past it was discussed as interesting, that the patterns appear to be infiitely random...with no repetition at all.

I'm open for disapproval of course :)
 
Well after spending the week at the ruins and having banged my head against far too many Obelisks, I decided to do a map of my own.

I've rotated the map so its aligned with south at the top, north at the bottom.

In my time here, I've observed that the run sets slightly to the left of the moon, so if I stand at Group A (or along the long mound leading to it), I see the sun setting behind the beacon at Group A. If I stand in the centre of Group A and look at Group F, I will see the Moon rise out of Group F. If I turn and look at Pyramid A, I can see the planets Pole Star, and if I go to Pyramid A and begin to ascend it, it is at the same angle as the Pole star. If I stand at Group F, I see the Moon set over Group A.

I've highlighted this alignments on my map, as well as noting a few curiosities

The purple line, which follows the line of the hill at the northern end of the compound, crosses the centre of Group A, I'm not too sure but this could represent the galactic plane.
The 2 green lines, follow the edge of the plateau on which Group G is situated, both lines meet at Group A, touching Obelisks A8 and A10, and one continues through a Tablet location, the other through the beacon located outside the compound.

yUz1irE.jpg


In this map I've highlighted just the artifacts and beacons, and drawn lines from the centre of Group A to each artifact, which to me appear to be a focus, its possible that the yellow dots indicate stars, the blue beacons could indicate additional ruins. Its possible that the orange line length are proportional to the distance from our main star. I've left the purple line in just in case it is related to the galactic plane, and may help in identifying possible additional ruin sites

x9QEDLS.jpg


that's the result of what I've found so far, I'll continue to do digging but I imagine the star locations will require maths, and there will be someone else here more suited to that, but I'm convinced that the structure of this site is designed as a map, so I'm hoping that someone will see this and maybe give them a brainwave.

The sun will be rising in the next day or two, will be interesting to see if there are any further alignments, I'll certainly be there for sunrise, and will post any interesting developments
 
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Yes: why do you (and other think) that the patterns "belong" to the different objects? They occur randomly, changing with every relog. Which means it's not accurate to say that certain obelisk group/object is tied to a certain pattern.
In the past it was discussed as interesting, that the patterns appear to be infiitely random...with no repetition at all.

I'm open for disapproval of course :)

I thought one of the patterns was linked in one of the decoded msgses. As stated before, them being random oes not exclude them being tied to a pattern. They might just instruct what to scan next. This order of scanning couldb e random in each instance, and thus, the guide to what obelisk is next, would be random as well. Will be doing testing in this regard later tonight.
 
Yes: why do you (and other think) that the patterns "belong" to the different objects? They occur randomly, changing with every relog. Which means it's not accurate to say that certain obelisk group/object is tied to a certain pattern.
In the past it was discussed as interesting, that the patterns appear to be infiitely random...with no repetition at all.

I'm open for disapproval of course :)

i have no idea, im using a few other Cmds data from this spread sheet, https://docs.google.com/spreadsheet...13tODwHQdEnxLoVIj4ceGrpGQ8/htmlview?sle=true#

like i said it may not be right but im testing it anyway, i might just be banging my head against a wall, at worst i'll get a headache and a little lump, at best i beat the damn thing and say a giant FU to those that doubt me, however i have no illusions that this may be totally out the window.

I have lots of tin foil and biscuits so i best get cracking [wacky]
 
Ancient Ruins FAQ

The obelisk configuration in 2.3 has changed! At the moment Tech 6 has not been found so mission cannot be completed!
CMDR Zach has a great guide to solving the Ruins puzzle - find it here in the threadnaught. There is a post from Rabbit-HH that has similar information. (These were for 2.2. Canonn is collecting new site layouts - check their post)

How do I start the mission?

  1. You need Horizons (you're going to need to land on a planet).
  2. Go to Meene system, land at Felice Dock.
  3. Check your Mission view - you should have received a mission from Ram Tah (He's an engineer, you don't need to unlock him).


I handed in the mission - can I get it again?

Yes, just take off and re-land, you should get the mission again. You can collect the reward multiple times. The timer resets when you restart, so you can have more time, and you can claim rewards multiple times. You must claim the reward at the station where you picked it up - which can be anywhere in Meene - if you don't have the option to claim the reward you probably picked it up elsewhere.


What ship specifications?

  • You ideally want 12t of cargo space free for items
  • A discovery scanner (to find the planet)
  • A landing suite and an SRV (more if you have room).
  • Materials for SRV fuel (definitely)
  • Materials SRV repair (optional as your ship can repair the SRV, but useful)


Where do I go?

There are multiple layouts of ruin, and also variations on those ruins. The layouts are called alpha, beta, gamma, and the variations have a number suffix, so you'll see people talking about beta.2 - which is a beta layout, with obelisk variation 2. You will need to visit many to complete the mission. At the ruin sites there are
obelisks that light up, and you need to select and scan them to retrieve data messages. The goal is to retrieve 101 messages and get the 201 Million CR reward.

You have two choices, scanning the known ruins (to finish the mission and for CR) or trying to find new ruins (there are many) for kudos :)



Where do I scan ruins
Check out the Canonn list of sites for locations. Once you get within 1000ls you will see Ancient Ruins appear in the system panel, and you can use these to get to the sites. You probably won't see the sites until you are with 5km. There is also a 3d model with the site locations.

What should I do first?

You will need some items on board. There are five different ancient artefacts spread around the site, and an ancient relic. Ideally you want two of each (there are multiple of each lying around). You can use the same items at all sites. Check out the various site layout maps (check the front page of the Canonn thread for the Canonn list of sites and Site Information) for item locations.

Collect artefacts and relics in solo (people will have probably moved/taken them in open).

Use the cargo scoop to pick up artefacts (you can shoot the rocks around them to make this easier, or try boosting over the rocks). Relics are initially underground, when you get close they will raise up on pillars and you can shoot them down (scan one first if you like!). Take artefacts back to the ship as you find them as you only can hold two in the SRV :(

You should now have:
  • 2 Urn
  • 2 Totem
  • 2 Casket
  • 2 Orb
  • 2 Tablet
  • 2 Relics

Now what?

The goal is to collect decoded messages from Ram Tah - they are numbered and in five sets themed around Biology, Language, Culture, History and Technology. You need to collect them all.

Easiest way to get messages is to simply hover over the site with the artefacts in your hold - you will get other people's messages (this works in open and in a private group (e.g. Mobius PVE). This could be seen as cheating:) Watch out for griefers in open. Note that you need a group with as many people as possible, as someone needs to be scanning. Also be aware that people see different active obelisks at the same time - this is ... normal. You can get results this way that you cannot normally get from a site. It is unlikely you will complete the mission using this technique, so eventually you will need to scan on the ground.

If you want a more active method then there are usually up to 15 obelisks at the site that are active (they glow blue as you approach). Targeting and scanning the obelisk (with SRV secondary fire) with the correct item(s) in your SRV hold will give you a message from Ram Tah. Look on the front page of this thread for a spreadsheet and maps of locations and combinations that people have found to work. At the moment there are a lot of lists of combinations around, there is not a definitive one yet. Note that these messages can be delayed and are unreliable - look at the mission reward if you want to know that you got a valid combination, it will go up by 1 million per combination found. Messages can arrive up to several hours late. In open/private group the active obelisks will change, especially if you exit and rejoin ('relog'), so if you don't see an obelisk you need then relog and it might be active. You can get more results this way, though Frontier only believe that 13 should be available for what is now known as a Beta.1 site.

In solo you need to visit more sites to get different scans. People are still working on the complete list of items & locations.



But what about the other messages we haven't found?
We've now found all the data messages (at least in Open / PG). Once more site variations are found we should be able to complete in solo.



How do I activate other obelisks in solo?
Sometimes relogging helps. Some sites have been found to have a different state until the first relog (though if that does not work then further relogs are unlikely to work either - but one is worth a try).



Can I hand in the mission now?
Yes - you can hand in the mission (whichever base you got it from in Meene - needs to be the same one!) whenever you like and get the CR. You can even get the mission again from the same location - just go and re-land.



What do we know about the ruins




Where do we search for more ruins/clues?

Locations of interest are on the first page. It appears there is a 'bubble' in Synuefe where we found the initial site, one site on the way to Colonia, and one near the Eta Carina nebula. The Canonn have a (beta) visualizer.

Here's a way of looking for ruins in systems. It's worth practicing on known systems as if you don't see the ruins when they are there you are unlikely to spot new ones. The routine is:

  1. Navigate area using 'Not Visited' filter and 'Economic' routing for maximum hoppage (I often clear areas)
  2. Check Navigation panel as it shows ruins within 1000ls
  3. 'Honk' the system to see if there are more remote objects
  4. Look at System Map
    • Ruins are on landable planets (duh!) with a radius between 1000 and 2500km
    • Often in systems with multiple stars (only 4 ruin planets in single-star systems)
    • Often tidally locked (46 out of 53 planets), which you can see on System Map
    • Planets are beige :), so no ice planets (there are 35 High Metal Content, 18 Rocky)
  5. If there are remote suns that look promising then point ship at them (preferably without targeting, as this can obscure the ruins). Ruins will show this way from across a system (way more than 1000ls). Same with planets that look likely but are > 1000ls away (though if there 2-3k ls away I'll tend to visit)

There are other things that are common for ruin locations (temp between 180 & 305, gravity 0.12-0.4), but you need to scan the planet to find that, and by then you've had to visit them, so they've shown in the Nav panel anyway.

Some things that come up, if you could avoid raising them in the thread (unless you have new ides) that would be cool:
  • We assume that there are ruins on one or more planets in one or more systems. There are
  • Not all systems have to contain anything All the systems we were told about in Galnet had ruins
  • They may not be ruins this time They were
  • They probably don't show up on scanners as POI Now the mission has been completed by someone they do
  • There may be multiple in a system There are
  • There may be clues / locations off-planet (none known) Doesn't seem to be
  • No beacons found in these systems (report any persistent ones - ones that appear after a relog)
  • No persistent POI found in these systems on or off world. If you find a POI please relog before reporting
  • Relog means exit to the main game and then go back in (ideally to solo) - you will (probably) get a new game instance so will see if something is persistent across all instances
  • Different shaded squares on planets are usually graphics artefacts, but may not be
  • Background noise on planets is varied and can sound important. If you hear the sound found near the original ruins then you are probably close. If you hear Enya you are probably not!
  • People have considered the various ways to determine which planets to search: similar temperature / reversed rotation / similar moons See above
  • Dropping artifacts in space does not seem to make them point anywhere (unlike UP)
  • We are aware there is a pattern inside the relic - no-one has worked out what it is, though it seems the same layout as the pattern on the obelisks.
  • Fumeroles and lifeforms have been found. Feel free to report (along with planet / coordinates please). You should also add them to the 'official' thread.
  • Sometimes obelisks may appear floating above (or below) ground. This is many reported bugs.



I've come across a bug in the ruins - is it known?
This area has seen lots of bugs in the game (game crashes, levitation, missing messages etc) - see this post for a good summary

And finally my thanks to all the CMDRs finding this stuff out, too many to mention
 
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I've attempted to write a FAQ for the ruins - shout out where I've been partisan / wrong / missed a fact and I'll patch it up, then see if Rizal wants to add it to the front page (we have been getting lots of legitimate posts saying the FP isn't as useful as it could be for this puzzle).

Ancient Ruins FAQ

How do I get the mission?

  1. You need Horizons (you're going to need to land on a planet).
  2. Go to Meene system, land at Felice Dock.
  3. Check your Mission view - you should have received a mission from Ram Tah (He's an engineer, you don't need to unlock him).

What ship specifications?

  • You want 12t of cargo space for items
  • A landing suite and an SRV (more if you have room).
  • Materials for SRV fuel (definitely)
  • Materials SRV repair (optional as your ship can repair the SRV, but useful)

Where do I go?

Synuefe XR-H D11-102 Planet 1B land at coords -31.7877, -128.9711 - you should see the ruins from 5km out, so you need to be close to see them. No, there is no waypoint.

What should I do first?

You will need some items on board. There are five different ancient artefacts spread around the site, and an ancient relic. Ideally you want two of each (there are multiple of each lying around).

Artefact/relic locations:

Collect artefacts and relics in solo (people will have probably moved/taken them in open).

Use the cargo scoop to pick up artefacts (you can shoot the rocks around them to make this easier). Relics are initially underground, when you get close they will raise up and you can shoot them down (scan one first if you like!). Take artefacts back to the ship as you find them as you only can hold two in the SRV :( Use this time to start understanding the layout of the site, you will be here a while, and finding your way around accurately is important.

You should now have:
  • 2 Urns
  • 2 Totems
  • 2 Caskets
  • 2 Orbs
  • 2 Tablets
  • 2 Relics

How do I solve the puzzle?
Nobody knows yet :) The goal is apparently to collect decoded messages from Ram Tah.

Easiest way to get messages is to simply hover over the site with the artefacts in your hold - you will get everyone else's messages (this works in open and in a private group (e.g. Mobius PVE). This could be seen as cheating:) Watch out for griefers in open. Note that you need a group with as many people as possible, as someone needs to be scanning. Also be aware that people see different active obelisks at the same time - this is ... normal. You can get 30+ results this way.

If you want a more active method then there are 15 obelisks at the site that are active (they glow blue as you approach). Targeting and scanning the obelisk (with SRV secondary fire) with the correct item(s) in your SRV hold will give you a message from Ram Tah. Look on the front page of this thread for a spreadsheet and maps of locations and combinations that people have found to work. Note that these messages can be delayed and are unreliable - look at the mission reward if you want to know that you got a valid combination, it will go up by 1 million per combination found. Messages can arrive up to several hours late. In open/private group the active obelisks will change, especially if you exit and rejoin ('relog'), so if you don't see an obelisk you need then relog and it might be active. You can get 30+ results this way.

In solo you are limited to 13 results, as no-one has found a way to make non-default obelisks become active. We are waiting for a reply from Frontier on this.

But what about the other unseen messages?
The messages from Ram Tah that have been found are in the range 7 - 15, so there are 1-6 and 16+ yet to find (you can find them on this site if you just want to read them. They may be here in these ruins or somewhere else, we don't know.

How do I activate other obelisks in solo?
No-one knows[where is it]

Can I hand in the mission now?
Yes - you can hand in the mission (Felice Dock in Meene) whenever you like and get the CR. You can even get the mission again from the same location - just go and re-land (you may need to change ships / wait 24 hours).

Interesting you mentioned the 2 of each item.

I have only 2 caskets and for the other items i have one of each.

I hovered over the ruins yesterday on open, while many CMDRs scanned the obelisks, I got no new data and i'm stuck at 18.

This lead me to think that one casket is different from the other and one orb is different from the other. If I had all the doubles, I would probably unlock more data but I'm stuck at 18 and I think that is because I have not all the doubles.

What do you think?

Maybe we found a fact here.
 
I've attempted to write a FAQ for the ruins - shout out where I've been partisan / wrong / missed a fact and I'll patch it up, then see if Rizal wants to add it to the front page (we have been getting lots of legitimate posts saying the FP isn't as useful as it could be for this puzzle).

Ancient Ruins FAQ

How do I get the mission?

  1. You need Horizons (you're going to need to land on a planet).
  2. Go to Meene system, land at Felice Dock.
  3. Check your Mission view - you should have received a mission from Ram Tah (He's an engineer, you don't need to unlock him).

What ship specifications?

  • You want 12t of cargo space for items
  • A landing suite and an SRV (more if you have room).
  • Materials for SRV fuel (definitely)
  • Materials SRV repair (optional as your ship can repair the SRV, but useful)

Where do I go?

Synuefe XR-H D11-102 Planet 1B land at coords -31.7877, -128.9711 - you should see the ruins from 5km out, so you need to be close to see them. No, there is no waypoint.

What should I do first?

You will need some items on board. There are five different ancient artefacts spread around the site, and an ancient relic. Ideally you want two of each (there are multiple of each lying around).

Artefact/relic locations:

Collect artefacts and relics in solo (people will have probably moved/taken them in open).

Use the cargo scoop to pick up artefacts (you can shoot the rocks around them to make this easier). Relics are initially underground, when you get close they will raise up and you can shoot them down (scan one first if you like!). Take artefacts back to the ship as you find them as you only can hold two in the SRV :( Use this time to start understanding the layout of the site, you will be here a while, and finding your way around accurately is important.

You should now have:
  • 2 Urns
  • 2 Totems
  • 2 Caskets
  • 2 Orbs
  • 2 Tablets
  • 2 Relics

How do I solve the puzzle?
Nobody knows yet :) The goal is apparently to collect decoded messages from Ram Tah.

Easiest way to get messages is to simply hover over the site with the artefacts in your hold - you will get everyone else's messages (this works in open and in a private group (e.g. Mobius PVE). This could be seen as cheating:) Watch out for griefers in open. Note that you need a group with as many people as possible, as someone needs to be scanning. Also be aware that people see different active obelisks at the same time - this is ... normal. You can get 30+ results this way.

If you want a more active method then there are 15 obelisks at the site that are active (they glow blue as you approach). Targeting and scanning the obelisk (with SRV secondary fire) with the correct item(s) in your SRV hold will give you a message from Ram Tah. Look on the front page of this thread for a spreadsheet and maps of locations and combinations that people have found to work. Note that these messages can be delayed and are unreliable - look at the mission reward if you want to know that you got a valid combination, it will go up by 1 million per combination found. Messages can arrive up to several hours late. In open/private group the active obelisks will change, especially if you exit and rejoin ('relog'), so if you don't see an obelisk you need then relog and it might be active. You can get 30+ results this way.

In solo you are limited to 13 results, as no-one has found a way to make non-default obelisks become active. We are waiting for a reply from Frontier on this.

But what about the other unseen messages?
The messages from Ram Tah that have been found are in the range 7 - 15, so there are 1-6 and 16+ yet to find (you can find them on this site if you just want to read them. They may be here in these ruins or somewhere else, we don't know.

How do I activate other obelisks in solo?
No-one knows[where is it]

Can I hand in the mission now?
Yes - you can hand in the mission (Felice Dock in Meene) whenever you like and get the CR. You can even get the mission again from the same location - just go and re-land (you may need to change ships / wait 24 hours).

Might also be worth pointing out you'll need a discovery scanner too otherwise finding the planet might be the first problem an aspiring scientist finds.

- - - Updated - - -

Interesting you mentioned the 2 of each item.

I have only 2 caskets and for the other items i have one of each.

I hovered over the ruins yesterday on open, while many CMDRs scanned the obelisks, I got no new data and i'm stuck at 18.

This lead me to think that one casket is different from the other and one orb is different from the other. If I had all the doubles, I would probably unlock more data but I'm stuck at 18 and I think that is because I have not all the doubles.

What do you think?

Maybe we found a fact here.

Its logical to think that when trying combinations, 2 of the same item counts as an option as much as 2 different ones.
With all the data bleed its too hard to prove anything conclusively in open, the patterns can only be properly determined by dedicated teams working in groups.
I'm on 28, i think i've got about 20 of those from just being in my ship so i have no chance of repeating anything.
 
I think this is on the right lines!!!!

Fly out 10 000 ls and look back at the system! Now compare this image:-
http://imgur.com/a/1ai6M
and the system chart !!!!
Moons of planets 4 and 5 rather than 1 and 4 is my guess. That said if you look back from anothe point then you might be able to make a better match to the ruins map!

That would require all the planets around the sun remaining in the same position, static, that would not make any sense, they have to be in motion to maintain their orbital distance from the parent star.
 
Might also be worth pointing out you'll need a discovery scanner too otherwise finding the planet might be the first problem an aspiring scientist finds.

Thanks - updated!

Re: Two items, that was really because I have been trying to match data scans to items, and you sometimes get alpha x 2 - and as that lead nowhere maybe I should just say you need one of each?

Update: changed requirement to one, as that is 'proven'
 
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Don't know if this was already done.
Someone suggested to look for additional ruins on the same planet at coordinates which form a triangle with the ruin location. The problem is, that there are infinite number of solutions for that. However one could have a look at the locations at the same latitude, i.e (-31.7877,-8.9711) and (-31.7877,111.0289).
 
Might also be worth pointing out you'll need a discovery scanner too otherwise finding the planet might be the first problem an aspiring scientist finds.

- - - Updated - - -



Its logical to think that when trying combinations, 2 of the same item counts as an option as much as 2 different ones.
With all the data bleed its too hard to prove anything conclusively in open, the patterns can only be properly determined by dedicated teams working in groups.
I'm on 28, i think i've got about 20 of those from just being in my ship so i have no chance of repeating anything.

After you mentioned that, I checked my comboXpattern sheet and I'm pretty sure that 36 is the max combinations possible for this site AS IS.

For us to find the 37th, we need to trigger something or find another site. I don't think the obelisks position or numbers are relevant to the puzzle. It would be better if people help filling the sheets, but nobody seem to care. We need to focus on science, not money.

People keep thinking that combos are tied to specific obelisks, well, I think THEY ARE NOT. It is pretty much random. We need to focus on FACTS and that is why I created a fact check sheet but people won't help with information.
 
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You can't place it now because those are the Ruins Version 1 as they looked before patch 2.2.03.
You can see the straight mound/lane behind the SRV and the small pad to the left of the screen. In the earlier version of the Ruins, there was pillar located between then - on the point that the trailer shows. I can provide you a screenshot if you need proof

Thanks guys.

There was some debate that it was not tidally locked. From my observations and if the same site from the trailer and in game, I doubt it is as the features do not match up.
 
The Ruins Puzzle Ruined Puzzle

Update: 23 Feb 2017 ( re-checked bug reports, re-ordered bug list and added a Timeline to bottom of post )

1) Adjudication Error - lots of people complaining about this, personally I've only seen it once so far from many hours at the ruins.
First Reported on the 12th Jan
FDev: under investigation
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2) Random disconnects and CTD ( personally seen this 9 or 10 times now, always in Mobius PVE, never in Solo )
First Reported on the 12th Jan
FDev: we are aware of this happening and it is under investigation
bug link
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3) Delayed / out of sequence inbox messages
First Reported on the 12th Jan, many people seeing this, bug log, includes a video.
So the puzzle is apprently designed to give us nothing at all if you scan with correct key but wrong 2nd item, but sometimes scanning with the correct combo also gives nothing, then the next scan you do ( correctly or incorrectly ) give the reply from the previous one - this makes finding the correct combinations even more of a challenge ( coupled with the fact you only get one go at each try, then you have to reset the instance to try again - seriously fustrating ). Also if you already have the data for that obelisk, rescanning gives nothing ( in solo, sometimes in a PG we actually see a message saying will already have scanned this obelisk ).
First Reported on the 10th Jan
FDev: We are aware of this happening and it is under investigation
bug link
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4) Obelisks don't reset ( at least not within a hour or so, some cmdrs claim to have waited up to 5 hours! ) forcing cmdrs to have to either leave the site and return ( painful due to no planet location bookmark feature still ! ) or simply do a reset ( disconnect and reconnect, much easier and quicker than leaving site and returning! )
First Reported on the 12th Jan
FDev: The Obelisks should return to an active state after a certain about of time(but I'm unable to release that information.). Please do let me know if you continue to have this issue after the 2.3 update.
bug link

5) Doesn't seem possible to get more than 13 data scans in solo from ruins site Beta ( and 11 from Alpha ).
FDev: - MB said "The behaviour for solo sounds correct" but now we have multiple duplicate ruins sites found and we still only have the same 13 data scans ( from the 3 Beta layout sites ) and 11 ( from the 2 Alpha sites ).

6) Cmdrs get result of scans from every other cmdrs at the site ( open and pg ) so if no artefacts in your ship hold you'll be spammed by ram tams wrong combination message, if you have all the artefacts in your hold you'll start getting positive scan results ( even if the cmdr doing the scan had the wrong combo ) - upside: free money with no effort!! downside is it makes logging results from your own scans impossible in Open or PG since you can't be sure if the result was from you or another cmdr.
First Reported on the 12th Jan
FDev: we are aware of this happening and it is under in investigation. Thank you for reporting.
bug link
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7) Beacons and Artefacts , sometimes beacons fully raise, sometimes only partially, sometimes I see only the relic raised and it's 3 protective pillars but no base(just seen this in PG now!), sometimes the relic doesn't raise ( maybe intentional if in a open or PG ? certainly strange, one cmdr saw the relic stuck underground and another in the same instance saw the relic on the tower. Common to see Artefacts floating a few metres above the rocks, sometimes I've seen the rocks floating about the artefacts! - sometimes the Orb will just roll away across the planet surface ( seen this in Solo while driving around outside the ruins area ).
First reported: aeons ago, I remember seeing this and screenshots of it way back when the site was first discovered.
FDev: - couldn't find a bug log for this -

8) Obelisks can become active and can also become inactive again at random( in open/pg ), even while you are trying to scan it!
Seems to relate to cmdrs entering and leaving the ruins site.
FDev: - couldn't find a bug log for this -

9) Mission rewards for successful scans give payout, even if you've already handed in the mission once.
So if you want 13M for about an hours work, 1) go to Meene system, land at Felice Dock. ( that gets you the mission ) 2) go to the ruins site and follow one of the spreadsheets to get the data-scans 3) re-dock at Felice click mission board and claim the reward, 4) undock, turn around and repeat from step 1 for another 13M.
Not reported because it means more money for players :) - I wonder if this will be first ruin mission bug FDev fix!

10) It’s possible to get stuck on top off and inside obelisks when using the SRV.
Once I jumped across to the G section and landed squarely on top of the obelisk, no amount of thrusting helped, lucky I was in Mobuis and another cmdr was able to push me off. Another time in the C section the rear left quarter of the SRV got embedded inside the obelisk, again completely stuck and no amount of pushing me helped, I had to re-load ED 32bit so I was back in oribit.
Not reported.

11) Ruins structure appearing underground or raised too high above the ground to be accessible
XBone only?

Timeline:
25/10/2016 2.2 released
26/10/2016 1st Ruins found
xx/xx/2016 CMDRs spend hours and days trying stuff ( FDev: Fail to mention the site has no active code yet! )
09/12/2016 Ram Tah mission released in error ( code still not ready/turned on yet )
10/01/2017 2.2.03 released ( Ram Tah mission now live and working as intended :rolleyes: if only! )
xx/01/2017 CMDRs figure out how to get 13 scans from solo - and find numerous things that appear to not be working as intended ( See My Ruins Bug List )
19/01/2017 MB: "The behaviour for solo sounds correct, but the open situation sounds like it's revealing more than it should. I don't think you're missing anything that should be able to access. Open is showing more than it should. You can still get the scans elsewhere. "
24/01/2017 Ram Tah throws us a bone, 4 new systems to search by eyeballs https://community.elitedangerous.com/en/galnet/24-JAN-3303
03/02/2017 5 ruins found by brute force eyeballing - we STILL only have 13 scans from solo at the 1st ruins found ( and it's 2 duplicates ) and 11 from the new design ruins ( and it’s duplicate)
03/02/2017 QA-Mitch hints a fix to the Obelisks resetting is coming in 2.3
07/02/2017 Steve Kirby ( FDev developer ) acknowledges on Live Stream - "there is a bug in the ruins site and fix coming in 2.3" - 'a' bug? no clarification on which bug he's acknowledging.
10/02/2017 QA-Mitch https://forums.frontier.co.uk/showthread.php/328378-Ancient-Ruins?p=5134868&viewfull=1#post5134868
Every ancient site needed to uncover all the data is currently in the game and in place. The puzzle can be solved but you will need to do some exploring to find other sites. The bugs concerning the codex and site layout do not currently prevent progress.
There will be more information about this coming out shortly.
I've not personally solved the puzzle, but our QA team have.
As for the bugs with the game crashing and having to log out and back in again, this is obviously not intended and is being addressed.
Sorry for all the frustration.
10/02/2017 Professor Melville - gives hints https://community.elitedangerous.com/en/galnet/10-FEB-3303
12/02/2017 14 Sites found by manually eyeballing and doing dolphin impressions ( don't ask! )
13/02/2017 Someone completes mission - exploiting data bleed bug - FDev Ram Tah adds beacons so you can find ruins locations from 1000ls away.
23/02/2017 100+ ruins sites found - but we can still only get 92 datascans in Solo. Lots of people have completed the mission using data bleed bug and lost interest in it.
 
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