I'm thinking about starting an open source project that will work on the flight journal that the PC version of the game creates.
The project is going to be for a Nuget package, that will contain a class for decoding the player journal, then keeping track of the changes.
The idea is that it will support multiple commanders - It will have to figure out which commander is the "current" commander (in the case where there's more than one account being used on a given machine)
The idea is that it will have events that will trigger when things happen like an FSD jump.
There will also be properties that can be looked up on the fly, for example "CurrentSystem", "CurrentCommander"
Before I go diving headlong into this project, I was wonder does anything like this already exist?
The project is going to be for a Nuget package, that will contain a class for decoding the player journal, then keeping track of the changes.
The idea is that it will support multiple commanders - It will have to figure out which commander is the "current" commander (in the case where there's more than one account being used on a given machine)
The idea is that it will have events that will trigger when things happen like an FSD jump.
There will also be properties that can be looked up on the fly, for example "CurrentSystem", "CurrentCommander"
Before I go diving headlong into this project, I was wonder does anything like this already exist?