Alien archeology and other mysteries: Thread 9 - The Canonn

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Ok, i know a lot of people are probably frustrated with this mission/puzzle by now, but i'm curious. I've spent the better part in a private group with my GF, we both currently have 14M Credits awarded, though there is some deviation in our scan results, however for the last 12-14hours of play here, we havn't been able to get any 'New' Obelisk patterns to activate, its the same ones that always activate over and over again, does anyone have any known theories on how to get new, or different obelisks to activate?

Has one of you tried one reloging while the other stays? That seems to be the 'solution' for more results, works in Mobius PG and Open. Probably less likely with less ppl though...

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New Galnet Here. Mentions shipwrecks. Have we checked these out thoroughly? We're still missing the bread crumbs that led to the ruins, some scan data hints from these and the crashes might point to our ruin and the others.

Presumably these are the shipwrecks we know about (see FP!) - interesting that Ram Tah is mentioned regarding the US...

And he talks about their point of origin - we've been trying to work out mainly where they go towards, not where they come from ...

And I think this is the first time FD have crossed the streams - before Palin has always been the UA/UP/US/Thargoid guy, and Ram Tah the guardians guy, but they're both commenting on the US - seems like they're dropping a hint.
 
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I'd like to try a controlled experiment in Obelisk lighting and data leakage this evening in a PG.

1st commander enters the site in the PG and scans the standard 15 obelisks and then returns to their ship which contains more than 2 of each artifact.
2nd commander joins and does a site circuit scanning any obelisks that they observe and then also returns to their ship.
Repeat with as many commanders as are willing to join.

Ship pilots take notes of which new obelisks either they or the SRV driver sees as new commanders join the PG and circuit the site.
The actual artifacts the SRV drivers carry doesn't really matter, the objective here is to light up new obelisks and get data leaks.

Of course the whole experiment will be derailed by crashes but I'll be recruiting in Canonn and Mobius this evening to try it anyway.
The actual experiment will happen in my PG.

Only 1 result of note from my experiment before a crash invalidated it.

I put all the relic towers up and then scanned all 15 standard obelisks in a PG by myself. (C+O)
Then I invited a 2nd commander in and watched in my ship while they went around the site.
Both of us saw the same standard 15 obelisks - he had Ta+U.

We invited a 3rd commander but as soon as he scanned E1 (standard) I had a crash which ended the experiment.

For reference when I logged back in I saw non-standard obelisks lit at G - G29+33.
The two other commanders only saw the standard G17-20.

We started over but I crashed before I'd even done the first circuit. End of experiment.
 
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Ok, i know a lot of people are probably frustrated with this mission/puzzle by now, but i'm curious. I've spent the better part in a private group with my GF, we both currently have 14M Credits awarded, though there is some deviation in our scan results, however for the last 12-14hours of play here, we havn't been able to get any 'New' Obelisk patterns to activate, its the same ones that always activate over and over again, does anyone have any known theories on how to get new, or different obelisks to activate?

This is exactly what the great mystery is at the moment. No body understands the pattern, if there is one, to new obelisks lighting up due to new CMDRs coming into the instance. We are not sure if this is a bug, or if it is meant to be this way. Try relogging one at a time, while the other stays behind, then make another survey of the obelisks. The obelisks you already have scanned will show a small circle, like a steering wheel, just below the "scanner bar" when you target an obelisk, and then you will know which ones are new if you are uncertain.

Good luck CMDRs
 
Alright, the E-cluster is pretty much confirmed to be like this:

wMcpEQb.jpg


Somebody with graphics skills can make a beautiful version or integrate it into existing maps :-D

updated:

Also my haul for today:

Culture11 totem+tablet E22
History9 casket+casket F2
Tech9 orb+casket E3
Culture7 totem E18
Lang13 tablet+totem E32
 
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Also:
- glyphs are pictoral. They aren't mathematical/language exactly.
- glyphs originate with sign-language used from hunting.
- movement is used to add meaning.
- glyphs can be "layered".

The only thing we've found containing movement are the glowing panels, so logically these are the glyphs...
https://ixalon.github.io/elitedangerous/

There's also the markings on the base of the beacons, which seem like they should be related (again, no meaning has been discovered). But those are simpler (possibly the 'sign language' bit, or maybe something that should be obvious relating to the ruins).

Not sure how relevant it is but I've been flying around the site in VR and looking down at the obelisk groups.

There are some interesting patterns with the arrangement of the obelisks - some are pointing towards each other, some away from each other and others all pointing in the same direction.

They kind of look like the smaller graphic from the relic (as if the graphic / glyph is an overhead view of the obelisks).

There also appears to be a path through several of the groups as they are linked together by several of the larger "wall" sections between them.

The beacons look out of place to me.
 
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This is exactly what the great mystery is at the moment. No body understands the pattern, if there is one, to new obelisks lighting up due to new CMDRs coming into the instance. We are not sure if this is a bug, or if it is meant to be this way. Try relogging one at a time, while the other stays behind, then make another survey of the obelisks. The obelisks you already have scanned will show a small circle, like a steering wheel, just below the "scanner bar" when you target an obelisk, and then you will know which ones are new if you are uncertain.

Good luck CMDRs

Thanks for your work. I'm not sure to get it, which item do we need to unlock each obelisk? Just the one on your photo or do we have to combine with another?
 
Is anyone in PG/Mobius *not* having extremely frequent crashes? This is unbearable, I am spending more time in the launcher than the game.
 
This is exactly what the great mystery is at the moment. No body understands the pattern, if there is one, to new obelisks lighting up due to new CMDRs coming into the instance. We are not sure if this is a bug, or if it is meant to be this way. Try relogging one at a time, while the other stays behind, then make another survey of the obelisks. The obelisks you already have scanned will show a small circle, like a steering wheel, just below the "scanner bar" when you target an obelisk, and then you will know which ones are new if you are uncertain.

Good luck CMDRs

Hey Daedalus! Yeah, we've tried this, and we've also tried poking our noses into Open too, at great risk! :D I had originally thought it was sequential, but obviously that would make them kind of a one time deal. But in the brief moments i've spent in Open, i've seen other Obelisks open. which implies that there may be a corelation between player count (in or out of a wing?) that opens up new Obelisks
 
Thanks for your work. I'm not sure to get it, which item do we need to unlock each obelisk? Just the one on your photo or do we have to combine with another?

On the front page you will find a map of which obelisks are linked to which item. This item is a KEY to unlock the obelisk, and sometimes that is enough to get the data but sometimes you need one more item. You will find all this information on the front page in the spreadsheets there.
 
Only 1 result of note from my experiment before a crash invalidated it.

I put all the relic towers up and then scanned all 15 standard obelisks in a PG by myself. (C+O)
Then I invited a 2nd commander in and watched in my ship while they went around the site.
Both of us saw the same standard 15 obelisks - he had Ta+U.

We invited a 3rd commander but as soon as he scanned E1 (standard) I had a crash which ended the experiment.

For reference when I logged back in I saw non-standard obelisks lit at G - G29+33.
The two other commanders only saw the standard G17-20.

We started over but I crashed before I'd even done the first circuit. End of experiment.

Greetings CMDR MadDogMurdock,

I actually carried out this experiment on two occasions, and wrote about our findings for the first try some pages ago in the thread (here).

We repeated the experiment last night. We thought that the obelisks would light up in the same order as the first time we tried, but we were surprised to see that the obelisks were lighting up in a different manner altogether. In other words, every time a CMDR joined our instance in the ruins, the obelisks did in fact change, but the set of obelisks was different than the first time we carried out the experiment. There appears to be a random component to how the lit obelisks changed. We still have no idea what the trigger to the change is, or if there is a specific order or pattern.

The strangest thing was that after a while of rovering around and scanning, the lit obelisks in our PG reset to the standard set, no matter how many CMDRs were in the place. We were all seeing the same thing, and they were the normal set. We attempted to all log out of the PG, and then log back in hopes that the thing would reset, but to no avail.
 
I don't think theres anything we've seen or understood so far from the data we have collected that would suggest this kind of Random CMDR presence variantion, so i'm wondering if it is a bug, rather than a design feature?, doesn't seem to be a smart way to build a puzzle if it doesn't really tie in with the lore of the beings that built the place :S
 
I don't think theres anything we've seen or understood so far from the data we have collected that would suggest this kind of Random CMDR presence variantion, so i'm wondering if it is a bug, rather than a design feature?, doesn't seem to be a smart way to build a puzzle if it doesn't really tie in with the lore of the beings that built the place :S

Bug seems likely. Even with Frontiers predilection for RNG, this level of randomness seems like very poor game design.
 
Guys! After a whole day of PAINFUL day of trial & error, deductions, speculations and finally, confirmations.. Myself and 5 other friends of mine ( DippyNikki, Allocater, Alienasa, A_Spec) have made a Data Sheet with all the combinations that work, which obelisks they belong to and where they work! (PG/Open/Solo)

It currently has all 33 datapoints included, we'll add the remaining 3 shortly. I will also start working on new ancient ruin sites if/when they are found, so make sure you check it every now and then! I hope this helps those who are stuck on 13 datapoints.

If you have any questions, feel free to contact me.

The link:
https://docs.google.com/spreadsheets/d/1wxBcGy8zl2-Clv5yf57nTBtDqRan41SZKpppJrmwA3c/edit?usp=sharing
 
Is anyone in PG/Mobius *not* having extremely frequent crashes? This is unbearable, I am spending more time in the launcher than the game.

I had few crashes yesterday and one today, I believe it's the number cmdrs entering and leaving the site that causes it.
 
I had few crashes yesterday and one today, I believe it's the number cmdrs entering and leaving the site that causes it.
There's definitely a network element to it; /me just left supercruise to join the site in open, proceeded into the planet, then through, all still in supercruise, before CTD.

[edit] oh nice, it left me 110m above the surface only -4 +12 degrees from where I should be. Now to trust that pesky hyperdrive or not :p
 
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I have a gut instinct that possibly the unknown artefacts found in and around Pleiades may come into play around this site. Even if not it is worth a try to eliminate all possibilities. After all they are "artefacts" even if not visually the same as those found at the site and could maybe trigger something at the site........ could be pulling at straws.

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Here are a few of my observations.
Over the past few days I have been providing defence for the hardworking CMDRS down below trying to figure this all out. I would like to mention before I delve deeper that in my cargo hold I have all currently known items that can be picked up from the site.

Continuing, whilst patrolling the skies keeping an ever watchful eye on the skies for potential griefers in their shiny imperial ships, I would gain mission critical messages I am assuming to to the fact I have the relevant items in my holds in conjunction to a scan from a commander on the surface. From being here a number of days, several instances and a varying number of players I have concluded that the amount of people (especially clustering close) seems to have an adverse effect on the frequency of data I would get..... this could be argued to be credible evidence to the proximity theory of the obelisks and the theory of the relics powering the obelisks. I would also like to note that during 12am -9am GMT when most people were either asleep, or to do with the current positioning of the cycle of the system, not much was happening in terms of the obelisks.

I would love to do more to help the progression of the scientific activities currently occurring at this site but I feel that I am of more use providing cover from the griefers.
Stay safe CMDRS, hopefully we cracking this soon.
o7
 
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