Question re heatsinks wrt exploration

The point was that in each case I had throttled to zero before the jump, did not touch the throttle after the drop, I came in through a star, I was dropped out of SC and temp went daft.

That's something I have never experienced or seen reports of before now. Given that Allitnil, Varonica and I have all concurred on that specific point - with best part of 200,000 jumps between us if not more and several hundred close binary drop outs - I think this might be one worth posting on the bug report forum because it's not at all normal.
 
That's something I have never experienced or seen reports of before now. Given that Allitnil, Varonica and I have all concurred on that specific point - with best part of 200,000 jumps between us if not more and several hundred close binary drop outs - I think this might be one worth posting on the bug report forum because it's not at all normal.

While that is certainly possible...if I were a betting man, I'd say we're looking at Dirty Drives, and/or Reactor Overcharge as the culprit.

I would be interested to know the system names - if someone else has the same experience in those locations, then it's either a real danger, or a real bug.

Riôt
 
While that is certainly possible...if I were a betting man, I'd say we're looking at Dirty Drives, and/or Reactor Overcharge as the culprit.

Those are going to increase temps and make heat damage more likely - how are they forcing someone to emergency drop out of SC though? That's proximity based, not temperature based.
 
Those are going to increase temps and make heat damage more likely - how are they forcing someone to emergency drop out of SC though? That's proximity based, not temperature based.

True, but getting cooked as described is either the ship/equipment, a dangerous system, or a bug. Someone else visiting the system can perhaps answer the latter two, but not the first.

It is possible that the OP caught both the exclusion zone, and a fair amount of heat right from the start if the *entry through the first star* didn't happen like it's supposed to - I know I immediately check my heat and escape vector(s) when I enter that way.

Riôt
 
Those are going to increase temps and make heat damage more likely - how are they forcing someone to emergency drop out of SC though? That's proximity based, not temperature based.

I don't see how it can in normal operation. If the throttle is zeroed then you can't possibly get into exclusion range of the star in front, it also won't be heating you up because you won't actually be in fuel scoop range, if the throttle is zeroed you have to go a fair distance forward before you even start fuel scooping let alone get kicked out of SC.

On the other hand if the star behind you is heating you up even with throttle zeroed you are moving away from it at 30kps so you can't possibly get into the exclusion zone for that star.

So OP, if you were kicked out of SC you either entered the exclusion zone of one of the stars in panic, or it was a bug and you came out already in the exclusion zone. Now I have done some really silly things in panic so that's not all that unexpected, but if you are certain it wasn't then it was a bug. if you can post the system names I am sure some of us explorer types could check it for you to see if the system itself is bugged.
 
Well I have to admit I didn't make a note of the systems. I'll have a look in EDDiscovery to see if I can work them out. It should show where I did the AFMU work at least.

Anywayup, so far the consensus is that it is not normal so I will not worry too much in future. BTW no dirty drives, possibly g3 clean on the thusters and overcharged on the power gen but (along with the FSD) that's all the engineering on this account.

I must say though that I am surprised at people saying it has never happened to them as before this trip I remember at least twice dropping through a star and being dropped out of supercruise. The first time I made the mistake of not disabling my fuel scoop before re-engaging the FSD and ended up with a lot of damage so that is why I remembered to do that now.

I have been playing this game for 20months now (real time, not game time!) so I think I am past any sort of "panic reaction" to situations (touch wood) and I know for a fact that my throttles were zeroed before jump and not touched after the jump - my normal post-jump action is to engage the ADS while using pitch/yaw to bring star in towards centre ready for targeting and thus DSS when the ship's sensors register it - so there is no initial throttle application after a jump.


EDIT - gone through EDDiscovery journal and history, can see nothing that shows AFMU usage but did find the Heat Damage entry for the last time it happened. System was Outorst EC-B d14-2 a system of 7 TTS.

System map:

ixKsIv9.jpg


Anyway - thanks all for the input, I shall leave it at that.
 
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I know for a fact that my throttles were zeroed before jump and not touched after the jump - my normal post-jump action is to engage the ADS while using pitch/yaw to bring star in towards centre ready for targeting and thus DSS when the ship's sensors register it - so there is no initial throttle application after a jump.

Just a point of order, probably minor only, but you can't zero your throttle before jumping it can only be done during jump, maybe you meant before emerging? But yes that's my normal procedure except for a minor detail. Zero throttle in witchspace, emerge, throttle up low and point towards star while running ADS, once fuel scoop reaches desired feed rate zero throttle again, once ADS done target star, open system map to examine objects for further investigation and branch from there.

I haven't done as many jumps as some of the guys here, but now that I have my exploration routine sorted I have no problems with heat. Oh yes except for that time I tried to scoop a non-scoopable star because I didn't check the star type beforehand! "Hmm this is taking along time to start scooping, oh dear it's a TTS!" :D
 
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never used a heatsink and travelled over 1 million light years :)

Same here, beagle point and back never needed a heatsink. The only time I use them is if I'm jumping from within a star's corona (trying to save time) or if I'm firing off a shield cell banks in combat, but that's all in the bubble. I certainly wouldn't cut a trip short if I'd run out.
 
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Just a point of order, probably minor only, but you can't zero your throttle before jumping it can only be done during jump, maybe you meant before emerging? But yes that's my normal procedure except for a minor detail. Zero throttle in witchspace, emerge, throttle up low and point towards star while running ADS, once fuel scoop reaches desired feed rate zero throttle again, once ADS done target star, open system map to examine objects for further investigation and branch from there.

I haven't done as many jumps as some of the guys here, but now that I have my exploration routine sorted I have no problems with heat. Oh yes except for that time I tried to scoop a non-scoopable star because I didn't check the star type beforehand! "Hmm this is taking along time to start scooping, oh dear it's a TTS!" :D

You can zero the throttle as soon as the jump animation starts, even during the countdown.
 
I had left on a chaff, 2pdt and one heatsink launcher - I can't remember if I had left on the hardpoint fit as I was not looking to get a huge jump range (the FSD was engineered and the ship had a 40ish Ly range anyway).

overcharged on the power gen

I think it may have these two items that cooked your ship.

That, plus probably not powering down everything but the systems you actually NEED. I run heavily power managed ships so I can have the smallest possible power plant. I need to keep an ice scraper on the bridge of my AspX in exploration mode... just in case. ;)
 
My cat has normally released all my heat sinks shortly after my departure - he likes to walk on the keyboard.

I rarely carry them on exploration trips for the reasons mentioned above. Never been dropped out of SC and only once had my heat rise on arrival in 20000+ jumps.
 
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